Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Character_skill_level_to_effects_junctions_tables
Character_skill_nodes_tables
Character_skills_tables
effect_bonus_value_ids_unit_sets_tables
effects_tables
technology_effects_junction_tables
@Arbiter, Do you mean tables instead of files?
Great mod btw!
I am not going to change anything in relation to the beta patch until it goes live. The patch notes do not mention anything about the stats of the sisters so I do not know what changed.
She gives them also again +10 defense...
cause i'm with androme and in its current state it's pretty insane how efficient those 3 skillpoints are for the stats they give. 8 melee attack and defense for 6 different units?
if you really want to give them extra melee attack and defense putting it as an entirely separate skill would help all parties. you would still have access to buffing the sisters of averlorn and the shadow units, while others who find it disrupts balance can just not put points into that skill. cause i really love this mod as a quality of life buff for sisters of averlorn, but giving them and shadow units even more melee stats makes them pretty insane.