Cities: Skylines

Cities: Skylines

Gravel path 2m
25 kommenttia
jPRO93  [tekijä] 3.11.2019 klo 6.40 
@Frog: Exactly, but thats general removement..some ppl like using it somewhere...
Frog 3.11.2019 klo 5.37 
Or you could remove the sprites with Hide It
jPRO93  [tekijä] 8.9.2019 klo 11.29 
@lopez: Use surface painter tool, I think its called clip hole or something like that...It removes grass sprites where you paint it..
lopez 8.9.2019 klo 8.47 
Perfect path, but the grass is not removed under the gravel. Any idea how to fix this?
jPRO93  [tekijä] 17.7.2019 klo 11.28 
@Himmelslinien Great work!
Himmelslinien 15.7.2019 klo 12.08 
I love it! Here I have this path in excesive use:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1805095730
Amayasnep 2.5.2019 klo 12.34 
@Arnold J. Rimmer, BSc. Ssc. I was just about to ask the same thing garfield007 asked. I love all your hard work in making such great roads, pathways, and props.
Meteor Daddy 26.4.2019 klo 11.04 
I guess use a road network as template with no car lanes in it. Hope it won't sink
garfield007 19.4.2019 klo 10.28 
cool :)
jPRO93  [tekijä] 18.4.2019 klo 10.10 
@garfield007: Hello! Good idea! As soon as i finish map theme, i will focus on these!
garfield007 17.4.2019 klo 15.01 
hi, are u planning on making paved paths version of this amazing network ?
jPRO93  [tekijä] 15.9.2018 klo 2.30 
@Wojtas Well I think paths with mesh model isnt best choice. We should switch to road as you are saying. This was one of first networks.
Wojtas 14.9.2018 klo 22.56 
Hi. I'm creating my own 2m path the moment and I have the same problem with flatten terrain option. Maybe it's because of template I used? I took standard bike path as template. Maybe we should use road?
Benito Camela 9.6.2018 klo 14.27 
@Arnold J. Rimmer, Bsc. Ssc., Thats great! Thank you for your suggestions. Contact me to my email for helping you in anything you want please. Jsarrelli@yahoo.com.ar
jPRO93  [tekijä] 9.6.2018 klo 14.07 
@Benito Camela: There is one option, make path as road. There shouldnt be any issues (out of it wont be located in path, but in roads). On the other hand, then i think i am able create proper road for service vehicles + peds + cyclist while it still can be connected to normal road. But havent try it yet. That would be awesome, if you can test it! I would appreciate! But firstly have to finish some rests (takes 1-2 days).
Benito Camela 9.6.2018 klo 14.00 
@Arnold, yes i have checked. I am suscribed to this badi_dea path. Badi_dea's assets is really nice, but is bugged :(
Tell me if i can help you in something (test, or something else).
Thanks for your collaboration and great work. U are the best
jPRO93  [tekijä] 9.6.2018 klo 13.46 
@Benito Camela: Have you checked this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1355634745 ?
Anyway I plan simple concrete pavement + version with curbs. I try make it as soon as possible!
Benito Camela 9.6.2018 klo 9.18 
@Arnold, can you make this same path (2m) but in pavement? ... or maybe you can help me with some tips to do that. Please :D Regards my friend
220hertz 7.6.2018 klo 21.38 
This is excellent.

By the way, your link to the sprite remover in the description goes to to Fine Road Anarchy. :D
jPRO93  [tekijä] 5.6.2018 klo 13.08 
@Mr.Zombie Thanks much!

Map Theme is Seychelles, made by @Ronyx69, here you go: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1230768185
Mr.Zombie 5.6.2018 klo 13.03 
I'm loving these new paths.

Also, what is the map theme?
jPRO93  [tekijä] 3.6.2018 klo 8.10 
@pdelmo Haha yea, was surprised too, but i needed just full white color for pavement texture and full black color for diffuse in resolution 64x64 what is least without problems. (i will update main model soon, it isnt big deal for the moment)

@aubergine18 Well, roads and paths work differently. Roads have to be connected, paths not and it is this case.

Otherwise it is awesome idea and I would love that so much <3 It is really sad how roads were designed for this game. Very limitating.
pdelmo 2.6.2018 klo 20.48 
lOVE THE FILE SIZE
leftbehind 2.6.2018 klo 19.07 
The image showing gravel path dragged to edge od sidewalk gave me an idea...

Would it be possible to create lane-width asphalt roads, pavements, etc., so that we could create completely custom roads lane by lane? This would make it possible to peel away outer lanes at junctions, merge lanes, etc.
cmdp1989 2.6.2018 klo 10.41 
This is fantastic! This is exactly what I meant the other day. Is there by any chance, another textures you might use in here? like instead of gravel, concrete for example?