Divinity: Original Sin 2

Divinity: Original Sin 2

Bag of Emotes
36 kommentarer
Smug Schadenfreude 9. okt. 2021 kl. 15:16 
Does anybody know if this has or will be upgraded to DE?
Ayvi 22. jan. 2021 kl. 21:51 
are you planning to upgrade to the de version?
Mikan 9. dec. 2020 kl. 21:23 
DE Edition compatibility would be pretty chad, someone make it happen for the rest of us, please!
Messina13 - TWITCH 9. juli 2020 kl. 6:02 
Please make a definitive edition! :'(
ΥΘ∪Я ҒЯΙΞИĐ ŦΘΛĐ 27. dec. 2019 kl. 12:56 
A definitive edition version would be very nice. :selike:
Schatti 24. juli 2019 kl. 15:33 
plz do defintive
LukanGamer 6. nov. 2018 kl. 9:13 
ust wanted to say hope this gets into defintive also, gj though.
Trylat 5. okt. 2018 kl. 21:29 
will it work on definitive edition?
crying_orange 2. okt. 2018 kl. 7:05 
Will this be updated to definitive edition? It seems definitive actually supports scripts now
SimranZenov  [ophavsmand] 3. aug. 2018 kl. 14:42 
@Gandyno
The bag of emotes doesn't work in GM mode. Unfortunately, story scripting isn't supported in GM mode unless its an adventure mod.

Some emotes should be available via skills though.
Gandyno 3. aug. 2018 kl. 9:29 
Does this works for GM existing campaigns? I tried to provide my players with the bag of emotes but its empty when they open it
Warfare 25. juni 2018 kl. 8:41 
First, thank you for a great mod!
About statuses in GM mode, have you considered adding animation by status even without infinite loop support? It would be a great addition.

Also, have you tried asking devs in the mod troubleshooting thread of Larians forum? There is a big chance that it is a bug that causes an issue with infinite animation loop. Because there is another similar mod by JRaven, which adds a lot of emote statuses. And in the beginning, all the statuses worked great even with an infinite loop. Only after some patch this was broken.
Devs are pretty active in mods threads there. Maybe they could fix it or at least provide some workaround?
SimranZenov  [ophavsmand] 5. juni 2018 kl. 16:06 
@Ondor
I was able to set it to an infinite loop, but I couldn't find a way to play an animation with using a status. There is an exit skill you can fire as the status falls off, but the best I could do was fire a skill wasn't directly connected to character animations (like a projectile). I tried to fire the wave skill, but no luck, even tried to do it several different ways like "SELF:Shout_Emotes_Wave", "TARGET:Shout_Emotes_Wave", and even the animation itself "Wave_01". No animations seemed to fire. I'll keep trying to find a way in my spare time though.

If they ever allow scripting in GM mode I'll be sure to add in status effects (also my bag should work also if that happens).
Ondor 5. juni 2018 kl. 15:51 
@SimranZenov Thanks anyway man, wonderful work so far for this community! Actually there is an option in GM mode where you can give a status effect to any selected NPC and you can also select for how long (how many turns) so when you set it to (-1) the status effect gets in a loop and doesn't end. So all you may have to worry would be using emotes via Status effects, the loop is provided by the GM mode itself :P
SimranZenov  [ophavsmand] 4. juni 2018 kl. 16:38 
@Ondor
I couldn't figure out how to loop an animation using status effects. I messed with it for a couple days, but no luck. If I could use scripts in GM mode I could do it with ease. :(
SimranZenov  [ophavsmand] 3. juni 2018 kl. 16:14 
@♠.Moist.And.Salty.♠
Oh good. You had me worried.
I updated the description to avoid any confusion going forward. :)
Milf Sniffer 3. juni 2018 kl. 16:11 
Ohh! Works like magic! Thanks a lot!
I thought you'd have to use them like consumables or something.
And once again, great mod!
SimranZenov  [ophavsmand] 3. juni 2018 kl. 16:04 
@♠.Moist.And.Salty.♠
Each character should have their own bag of emotes. You should be able to drag it to your hotbar and then use it from there. If not, please let me know. I hope I didn't break something :S
Milf Sniffer 3. juni 2018 kl. 15:11 
Hey! First of, thanks a lot for putting this out. Really appreciate this mod!
Unfortunately for me the animations are either not working, or im dumb and don't know how to use them.
I've trying clicking on the emote icons, equiping them and dragging them onto the avatars of my characters but they simply won't play. Am i missing something?
SimranZenov  [ophavsmand] 3. juni 2018 kl. 14:59 
Turns out story scripts don't work in GM mode, but I'll add status and skills instead for that.
SimranZenov  [ophavsmand] 3. juni 2018 kl. 14:06 
@Ondor
I'll see if I can add some. It may be a while though. The mod is a bit of a mess right now from trying to get the bag to work in GM mode. I read on one of the forum threads that databases don't work in GM mode and this mod relies heavily on them. I'm trying to find a workaround though.
Ondor 3. juni 2018 kl. 13:57 
@SimranZenov The emotes are wonderfull, they are working in GM Mode as innate skills and I loved them, hell of a job, thank you! The only suggestion I might ask is; It would be amazing to be able to add emotes as statuses? So that I can assign emotes to NPC's in a city where they'll be in loop? (Like traders waving around) =)
SimranZenov  [ophavsmand] 3. juni 2018 kl. 8:19 
@Ondor
I'll have to make a separate mod for GM mode. The skill version should show up now however.
Ondor 3. juni 2018 kl. 4:33 
@SimranZenov Thanks for your reply, I tried the new version today (GM Mode). The problem is, when i add the Bag of Emote to a characters inventory and open it, the bag is empty. (Tried with Human, Elf, Dwarf and the others.)
SimranZenov  [ophavsmand] 2. juni 2018 kl. 16:52 
@snakebug
All of the animations were designed by the developers of the game. I just made them accessible is all. If the animations look strange then there isn't anything I can really do about it unfortunately. Sorry :(
Makuta Terridax's Bar & Grill 2. juni 2018 kl. 16:48 
This is great! Though, I have to ask. Some of the emotes look kinda strange on Lizards. Not sure if that's possible to fix, but it would be nice to see
SimranZenov  [ophavsmand] 2. juni 2018 kl. 12:55 
@Ondor
I'll be uploading a majorly different and new version today (as long as no more bugs pop up). It should be compatible with all mods I believe.

@HIKKU
I'm not sure what you mean. Can you elaborate a bit more? sorry.
HIKKU 2. juni 2018 kl. 12:42 
Can NPC's loot this?
Ondor 2. juni 2018 kl. 7:44 
For some reason I can't find/use the Emotes, is it possible that it might won't work together with JRaven's emotes?
EndlessFish 31. maj 2018 kl. 8:04 
Those icons are alright, mate. I mean, sir. I mean, mi- huma- YOU GET IT. Will be a great addition for GM.
Nicol Bolas 31. maj 2018 kl. 5:10 
YEESSS FINALLY thank you for your effort this will improve GM mode sooo much!!
Razor 31. maj 2018 kl. 4:41 
This is just hilarious, love it mate :D
PikaFish 31. maj 2018 kl. 3:16 
funny mod XD
Lavranzo 30. maj 2018 kl. 5:28 
While I haven't tried it yet, I'm happy you've added this to the game. I'll be sure to check it out, when it's hit a more mature development stage! Thanks for your hard work! ^_^
SimranZenov  [ophavsmand] 30. maj 2018 kl. 4:08 
Glad you like it :)
chazz.reinholdt 30. maj 2018 kl. 2:13 
Great work! Thanks for this! Been waiting so long. /GM