Stellaris

Stellaris

!Patch: CGM Buildings - Gwen's Species Specific Techs & Mechanics
8 kommentarer
Gratak  [ophavsmand] 19. juli 2018 kl. 8:04 
Cleaned up my files, downloaded the newest version and applied the script. Hope that fixes all problems.
Ruhadre 17. juli 2018 kl. 23:39 
I think another update may be in order. I'm trying to use this, and currently get a lot of duplicate traits. Anyway to confirm that this issue just isn't on my end?
Leri-Weill [FRA] 1. juli 2018 kl. 12:54 
Perfect, thanks a lot :D
Gratak  [ophavsmand] 1. juli 2018 kl. 7:33 
He fixed it and I updated this mod.
Gratak  [ophavsmand] 1. juli 2018 kl. 5:56 
Thanks for the info. Gonna update as soon as gwen is fixing a bug in his mod that breaks my script
Leri-Weill [FRA] 1. juli 2018 kl. 4:18 
Hey Gratak, just a heads up, since Gwen's mod has been updated this compatch will need a small update too :)
Gratak  [ophavsmand] 5. juni 2018 kl. 12:08 
Updated mod.
1. While I do not like spaces in identifiers and would never use them myself, I have updated my script to recognize them. Pretty sure this issue is fixed.
2. The only reason I can think of why this can happen is that upgrades are missing requirements. Added copying up requirements from the base building. Hope this fixes this issue.
bwill 5. juni 2018 kl. 8:25 
Two issues:
1/ building icons are broken in a number of files. I checked the files and where it should be icon = "building building building" the spaces have been replaced by line breaks, thus breaking it. I noticed it in the subterranean buildings file but might be more widespread
2/ you can see all the buildings regardless of traits. not so much of a problem for the subterranean buildings because you can't building if you don't have the cave world modifier, but in my current game I could build a cold blooded heat collector for my human empire just for kicks.
Cheers