Space Engineers

Space Engineers

Planetary Map [OBSOLETE]
16 Comments
SJ_Omega  [author] 18 Nov, 2020 @ 10:02am 
I have a newer 3D version of this script that uses sprites and is MUCH more stable:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2286117398
Helratz 22 Sep, 2020 @ 12:26pm 
@MddBillyBlack that terrain mapping. Could it be done with cameras to increase the range. Have you considered doing a script with just that feature projected to and LCD as a sort of SONAR since the water mod is so popular now? Maybe even incorporate ore locations some how?
SJ_Omega  [author] 24 Aug, 2020 @ 1:31pm 
@bookworm408 Sort of. I'm currently working on updating the script for arbitrary rotation, (and also fixing a lot of crashes) but I'm also thinking of adding a feature that would let you map the surface terrain with a proximity sensor. That feature's going to take a lot of work, though, so it's going to be a while.
bookworm408 23 Aug, 2020 @ 5:14pm 
any plans to add surface features?
BLUNT 31 Mar, 2020 @ 5:46am 
Throws lots of errors...doesn't seem to be working.
pobblebonk 9 Nov, 2019 @ 5:19pm 
I'm not much myself a code monkey but I can put 2 and 2 together for manipulating scripts that don't do what i need into doing what i need. I'd look at some popular workshop items that use sprites like Blargs Fancy Flight Info or Whips Turret Based Radar and try reverse engineering how they handle sprites. Also some resources I found that might look helpful after some cursory googling. You also might want to brush up on the new text panel API because it was changed a good bit too since now you don't inherently need LCD/Tex panels anymore. Anything with a screen like a cockpit or a programmable block or even a survival kit can display text and scripts and sprites n the whatnot.

https://forum.keenswh.com/threads/api-or-example-script-for-the-new-lcd.7402966/
https://github.com/malware-dev/MDK-SE/wiki/Sandbox.ModAPI.Ingame.IMyTextPanel
SJ_Omega  [author] 9 Nov, 2019 @ 8:07am 
@pobblebonk Unfortunately, I'm not up to speed on using sprites. Do you know any good resources that could get me started?
pobblebonk 8 Nov, 2019 @ 1:46pm 
Also you should consider using sprites instead of pixels. You can make much more detailed images that are easier to manipulate with programming
pobblebonk 8 Nov, 2019 @ 1:44pm 
If you could make it so that you can put waypoints on the sphere like dots corresponding to gps points near or on the planet, you could make something super useful bc now its not just a flat colored sphere, its a sphere with info
amsedal 27 Feb, 2019 @ 3:38pm 
It's a pleasure! Again..I appreciate your script, being not a scripter myself and relying on those that are. :)
SJ_Omega  [author] 26 Feb, 2019 @ 4:28am 
I'll also take a look at what impact adding and subtracting GPS points has. Thank you again for your feedback! :Khappy:
SJ_Omega  [author] 26 Feb, 2019 @ 4:18am 
Yeah, that "Script is too complex" thing is the next issue I need to tackle. From my personal experience, if you get more than a certain number of planets on the screen at once (maybe 4 or more) the operation limit of the script gets maxed out and the code breaks. I have an idea on how to fix it, but it may be a little while before I'm able to implement it.
amsedal 25 Feb, 2019 @ 7:01pm 
Just an FYI, I don't know why but I get "script is too complex" - I took out one of the GPS markers out of custom data and it runs fine. I have not tried to add one yet, but I m wondering if I can only have 5 max?
In case someone else has an issue....
amsedal 25 Feb, 2019 @ 6:41pm 
Sweet! Thank you MadBillyBlack, it looks good!
Thank you for the script!
SJ_Omega  [author] 22 Feb, 2019 @ 2:42pm 
Monospace font. And Font size 0.3, default colors unless you want to tint it. Thank you for catching that. I'll add it to the documentation.
amsedal 20 Feb, 2019 @ 2:40pm 
Should there be any particular LCD settings? Monospace font? Show text on scree? I m not seeing anything, but it may be because I am using a mod or something?