Rusted Warfare - RTS

Rusted Warfare - RTS

Science vessel
17 Yorum
WiredTiger 10 Kas 2022 @ 14:48 
Holy cow, that's a lot of units. I use most of those quite a lot, and the Nautilus and Carrier are especially cool. Nice work!

Do you think you would be willing to update this mod a little? I might be getting greedy here but if it could build the Firebee and Heavy Anti-Air Tank that would fit nicely with the units it can already make. Also, the turret cost probably needs increasing a bit (maybe $5000-ish?).
SUSHIMAKI  [yaratıcı] 3 Kas 2022 @ 15:48 
I made the fire bee, the Nautilus, Heavy interceptor, Carrier, plasma tank, mech engineer, light interceptor and mammoth tank sprite and the nuke sprite.
WiredTiger 3 Kas 2022 @ 15:44 
Thanks. I've already got the Experimental Turtle installed. Awesome, I didn't even know your units had been added officially.
SUSHIMAKI  [yaratıcı] 3 Kas 2022 @ 15:40 
Glad you like it. About Fire bee, this mod is so old, it was not in the game yet. (Fun fact, i made the fire bee). The mod could use a rework but i've been so busy with all my other mods, i never tought about updating this one. If you like new units for the base game. Try out also my experiemntal turtle and Sushi Vanilla expansion which adds like 5 new units.
WiredTiger 3 Kas 2022 @ 15:16 
Very cool experimental, has a unique role compared to others and printing new Experimental Spiders in enemy territory never stops being fun. In my opinion the build speed could be increased a bit since the ability to build and repair is the main function of the unit.

It would also be pretty sweet if the Science Vessel could build Firebees just like it can build the other vanilla experimentals.

The turrets don't seem OP to me since they can easily be outranged or swarmed after sending in on lone unit first, and you can't build them close together or they'll chain-detonate.
PTK_GAMERING 26 Nis 2021 @ 20:52 
This is, like, the absolute PERFECT thing to balance out playing with a lot of mods. But, who am i to talk? i just like to screw around with cool things like this.
mrhidiho 4 Haz 2018 @ 17:58 
It's more of the fact they can hit EVERYTHING, like ground air and water. A group of air units - instantly dead. A group of tanks - dead.
It's basically like the new flak upgrade for AA turret. but the flak is currently too weak, and the quantum turret is too strong. Needs to be something in between
SUSHIMAKI  [yaratıcı] 4 Haz 2018 @ 13:55 
I will think about it. But the torpedoes have many weaknesses. Shield nullify the AoE, laser defence intercept them. The turrets will fire both munitions even if only one unit is passing by. And their damage is not so great against thougher units like heavy mechs and experimentals. Also water nullify the AoE too.
mrhidiho 4 Haz 2018 @ 13:44 
I love the idea of the quatum missles, but currently its too OP to play with. I think a great balance would be half the splash damage area and half the damage per shot.
[TC] Toaster Oven 20 May 2018 @ 5:23 
@SHSHIMAKI That's fine, don't rush or anything, quality over quantity. A historically accuate Yamato with all the guns and AA would be cool, but it would take time, if you do make one later [hopefully :) ].
SUSHIMAKI  [yaratıcı] 19 May 2018 @ 15:30 
You should ask Sacrosanct, he makes world war II units. I can't promise atm to make a WWII replica. If i do, it will be in a couple of months when i am done with my to do list. Sorry.
[TC] Toaster Oven 19 May 2018 @ 14:20 
Are you planning on adding "IJN Yamato"? That would be amazing, largest battleship shells (460 mm) and thickest beam and armor, with over 160+ AA guns if possible.
SUSHIMAKI  [yaratıcı] 17 May 2018 @ 13:25 
But it is an experimental turret built by an experimental unit. It does loose against artillery and other experimentals.
ELIX 17 May 2018 @ 12:56 
@SUSHIMAKI I did an experiment, put a quantum turret next to the headquarters. The turret won... Reduce a little one-time damage from each projectile, because the current one is too big.
SUSHIMAKI  [yaratıcı] 17 May 2018 @ 12:38 
Why do you think it is unbalanced?
ELIX 17 May 2018 @ 12:03 
Oh, its very disbalance!