Arma 3
7erra's Editing Extensions
43 comentarios
Twentin Karantino 8 JUN 2023 a las 16:51 
is any chance to fix attachTo Finder tool ? Would much appreciate
Solarcode red 31 MAR 2023 a las 17:05 
someone told me I can attach something to the turret with this but I can't figure it out
76561198192726397 20 JUL 2022 a las 4:35 
this is a real lifesaver. thanks for putting this together.
7'erra  [autor] 29 MAR 2022 a las 13:03 
my first gues would be that the turret is misconfigured, i'll add a ticket to check it out
cfelozof 15 MAR 2022 a las 8:37 
Ive got an issue with the attachTo finder - BW mod's leopard turret (usti hlavne3) does not appear,so could a setting that shows ALL of the modules to prevent anything to do with this?
little andy 29 MAY 2021 a las 3:04 
glad to hear this doesn't create dependencies
cheers for the mod!
Voják 21 MAY 2021 a las 9:13 
Make a stringtable file if you want to get help translating into other languages
7'erra  [autor] 23 NOV 2020 a las 8:22 
yep accidently uploaded the dev version will fix asap
Ansible2 22 NOV 2020 a las 16:32 
Mission Debug Console and Config Viewer are missing most text; color picker still has the same issues as before but no default values in its edit boxes.

Wrong build uploaded?
[FRWL] DockeZ 15 NOV 2020 a las 22:21 
Gr8
7'erra  [autor] 15 NOV 2020 a las 3:55 
0)Can you please make an update? This issue must be fixed:
https://github.com/7erra/Terra-s-Editing-Extensions/issues/36
And it's very impotant for users. ~~~@Dock_Belo

Just pushed v2.6 - Hotfix 1 to adress this issue and some others :)
[FRWL] DockeZ 15 NOV 2020 a las 2:33 
0)Can you please make an update? This issue must be fixed:
https://github.com/7erra/Terra-s-Editing-Extensions/issues/36
And it's very impotant for users.
1) Thank you for this addon, this is THE most impotant editor-changer in whole A3 workshop.
♫Chibi-Alien 7 SEP 2020 a las 18:38 
There is a way to implement Python into ARMA now? The possibilities... Thanks for the update!
7'erra  [autor] 7 SEP 2020 a las 6:27 
Hi everyone :) I just updated the Steam Workshop version with the latest update, v2.5 (see change notes). Just a heads up that this mod now is dependant on the @Pythia mod. This mod does not create any dependencies for your missions, just like my mod. It is currently used for reading the RPT ingame and gives me some more options for the future ;)

Have fun!
7'erra  [autor] 17 JUL 2020 a las 8:01 
Oh and it is now also possible to view the config as a text in the Config Viewer 73
7'erra  [autor] 17 JUL 2020 a las 6:23 
hey all I update this mod to v2.4 :) This update "only" includes an export functionality for configs which can be used either via calling TER_fnc_configToString or using the UI in the Config Viewer 73 when pressing the "Export" button
Ansible2 6 MAY 2020 a las 6:29 
Some truly useful tools. Thank you for your hard work.
SycHolic 12 FEB 2020 a las 12:10 
friznit: it'll be in the player exit code somewhere, since it's the ALiVE exit menu that's shunting stuff sideways.

This should be the link to get ya info on what Alive is doing in terms of size offset etc etc hope this helps ya. https://github.com/ALiVEOS/ALiVE.OS/blob/da859f3e502df487a33018c94fed3ee4263b7445/addons/ui/config.cpp#L123-L204
SycHolic 12 FEB 2020 a las 10:22 
Okay asked the Alive team this "just wondering if there a way to detect if Alive is offsetting the debug menu so maybe 7erra can make a check/exception to see if Alive is loaded and change their placement? if anything where is the code that deals with that so maybe 7erra can see exactly how its being adjusted and how much?" << Im betting if you get that info it'll make your job a lot easier. I'll post an answer when I get something back (unless you in their discord channel already :P )
SycHolic 12 FEB 2020 a las 9:54 
I can talk to the Alive guys and ask them if it can be changed on their side lemme verify first and unload alive. (Verified gonna take another screen shot with the proper placement) so I can post the comparisons to the Alive team
SycHolic 12 FEB 2020 a las 9:49 
Awesome sauce. Not a rush, I can very much wait for a possible fix. At least you knew the reason. thanks. :steamhappy:
7'erra  [autor] 12 FEB 2020 a las 9:16 
I see. The alive mod is adding its own control to the escape display. Normally the vanilla debug console would be much further to the left. There is no fix as of right now but I have an idea which might work ;)
And yes, scripting in MP is so annoying :steamfacepalm:
SycHolic 12 FEB 2020 a las 8:24 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1995687968 took a screenshot with getResolution info in the output.

As for the addon server key okay thanks thats exactly what I needed to know Im working with several people and this is a start of something so trying to lay out 'editor only' modlist, server, client, etc etc (you know the pain Im talking ^_^ )
7'erra  [autor] 12 FEB 2020 a las 7:37 
@Sycholic
1) The mod is editing only. afaik you need the server key to allow clients to join with the mod enabled.
2) About the escape menu: Damn that's not what it should do. What UI settings (command: getResolution) are you using? Can you send a screenshot?
SycHolic 12 FEB 2020 a las 1:25 
Also how do I move the ESC interface its halfway overlaying the debug menu, thanks.
SycHolic 12 FEB 2020 a las 1:23 
Since you are including a server key this is required server side as a mod? You state no need for client but nothing about server side or if this is purely for a editing mod. Not trying to troll just dealing with too many mods that clearly dont state exactly who needs or dont needs what. :(
♫Chibi-Alien 13 ENE 2020 a las 3:49 
Working great now. Thanks!
7'erra  [autor] 12 ENE 2020 a las 7:19 
@♫Chibi-Alien No that was not intentional. Should be fixed now :)
♫Chibi-Alien 11 ENE 2020 a las 18:02 
The new config viewer if Fan-F*ckin-tastic. Very well put together. Much easier to read and i like the progress bar when loading between configs.

One Question though, did you remove the default in-game command execution fields and watch fields? When i hit escape i can see the 7erra debug menus like usual, but the default debug options are gone.
R3vo 11 ENE 2020 a las 16:49 
Very nice config viewer, well done!
7'erra  [autor] 11 ENE 2020 a las 15:49 
@everyone

I just updated the mod and added a new config viewer. You can access it via 3den >> Toolbar >> Tools >> 7'3 Editing >> Config Viewer 73

Pretty happy with this one :2018salienpsychic:,
7'erra
R3vo 16 DIC 2019 a las 6:22 
Ty =)
My idea was to fill a listbox dynamically with all objects and then the user can select the object which namespace he wants to check.
7'erra  [autor] 15 DIC 2019 a las 11:32 
@R3vo Hey big fan here ^^
Yeah getting the object's variables is not that hard but getting a specific object is a bit different...
R3vo 15 DIC 2019 a las 2:26 
The Variable explorer is a nice addition. I wanted to add something similar to my mod but haven't had the time.
I would be great if you could also add an option to view the variables in different object's namespaces.
RAVEN 13 DIC 2019 a las 5:42 
Thanks for the update. Modders are much appreciated for us. Do not decay.
7'erra  [autor] 13 DIC 2019 a las 5:30 
Hey it's been a while (again),

I just released an update to add a smaller feature and fix some unintented behaviour. Notes can be found in the update section.

You might have noticed that the updates are getting scarcer. That is due to me jumping into new projects all the time instead of fixing my shit :) Also maintaining this project keeps getting more annoying the longer I don't work on it... Though, I still have some things in mind to improve this mod :)
7'erra  [autor] 15 MAY 2019 a las 15:12 
Hey it's been a while ^^

"Stop executing while writing some code in the More Watch Fields."
- POLPOX, 13OCT18
Implemented now. The vanilla debug console has this feature already but it is disabled by CBA.

"Hi, when opening the ezGUI I get '......\fn_loadChapter.sqf' not found error...."
- Atmo, 08JAN19
Fixed. Removed that whole thing, wasn't up to my standards :S

The other errors are noted too. I'll try to fix them by next time. Hopefully not next year :steambored:
Jacob 27 MAR 2019 a las 10:28 
I really like your work, good job!
Atmo 8 ENE 2019 a las 6:55 
Hi, when opening the ezGUI I get '......\fn_loadChapter.sqf' not found error....
Atmo 7 ENE 2019 a las 15:12 
Dude, this is good!
POLPOX 13 OCT 2018 a las 5:40 
Super awesome work! Every single scripters and editors should have this.
By the way, here're few feedbacks through using a little.
1. format command have max length for its return value so sometimes the Export system of Splendid Config Viewer won't work properly. Use other commands to avoid them.
2. Sometimes Splendid Config Viewer won't work after use the Export. Error log pasted below.
3. Stop executing while writing some code in the More Watch Fields.
4. Implement More Watch Fields in the Live Debug.

Eror log: https://pastebin.com/p7PguUZ6
7'erra  [autor] 28 JUN 2018 a las 5:36 
Nice to hear that, you're welcome ;)
Venator 27 JUN 2018 a las 12:51 
Oh my god! I f***ing love you mate! You just made my life so much easier! You are a genius! Thank you so much!