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Сообщить о проблеме с переводом
Are you sure?
Because the workshop file is still the same double packaged one when I download it.
It's because the workshop mod is packaged twice, like I've said, lol.
Can you please post this version (or just an updated version) of the mod to saintsrowmods?
It just doesn't work if installed from the workshop, no matter if I have Sandbox+ or not. I've tried moving the file to my mods folder. Does nothing.
The saintsrowmods file actually works, but it's missing all of the "hoe" animations (hoe stand, hoe pacing, etc) when manual selecting. As in, they only show up when you Play All Animations, and never show up when using PGUP PGDN)
I figured out why your mod wasn't working through the Steam Workshop.
Basically, you packed your mod twice; you first packed your mod files and then repacked the already packaged file. That was the reason the mod wasn't working.
The file that was originally downloaded was "Daspex´s Animation Mod v.1.5.1.vpp_pc" and when I extracted that packed file, It extracted another packed file "Daspex Animation Mod v.1.5.2.vpp_pc" which I extracted again, only then it extracted the actual mod files.
I've posted the working packed mod file that should've been in the Steam Workshop at Saintsrowmods's page 2 of the mod page since Steam doesn't want me posting links.
on Saintsrowmods.com its still available there sorry for that.If more users report issues Ill take a look at the code.
is there a way to deactivate just this key (Plays all animations one by one)?
I think the mod should work with any preload animation file stored in the games cache folder.
Maybe I'll add this to the mod in the future.
the sr3_city.lua.I have merged different versions of this files because serveral mods use the same .lua and .xtbl files this can be done with the winmerge tool.
Did you solved the problem?
So did you get the helpscreen running?