Stellaris

Stellaris

Stellaris Enhanced Sound Project
308 kommentarer
FriedKorpz 1. juni kl. 11:20 
Does this work in new version?
Holarula 27. maj kl. 8:30 
still work,just ignore the warning.
AzoorFox 7. maj kl. 16:32 
UPDATE WHEN????????????????
Lordlony 31. mar. kl. 13:50 
So use another Launcher Irony Mod Manager [bcssov.github.io] :)
xTRACKERx 18. feb. kl. 9:03 
warning in launcher ? :-(
Phoenix 27. jan. kl. 10:01 
Works in 3.14
Cúchulainn 16. jan. kl. 0:58 
Just adding a comment here wondering if this still works with the 3.14 patch ?
AL|EN 16. sep. 2024 kl. 3:05 
@Chirumiru ShiRoz Thanks for this mod!

Sorry for the nitpicking but could you please for the next mod update, add the "v" letter for "supported_version" property in the descriptor.mod file. Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon. You can also set it to "v3.*" so you won't have to update it for every minor version.

I've also reported this as a bug in the current Launcher but it's not guaranteed that Paradox will change accepted values for "supported_version" property.
Chirumiru ShiRoz  [ophavsmand] 10. sep. 2024 kl. 18:31 
Updates the mod so it contains most of the sounds from the recent updates.
Basa 19. maj 2024 kl. 1:43 
some sounds, such as selecting a military fleet, cause distortion. I used to use this mod pack, but not it causes a lot of distortion.
Beaver 8. maj 2024 kl. 13:04 
is this mod still useful? Should I be using it in 3.13?
ElSucioJoe 11. dec. 2023 kl. 17:10 
I also have played with this for so long now. Most of the sounds still work for 3.10, yes. Thank you for your woork.
KubiG 28. nov. 2023 kl. 3:18 
The mod works I've played with it for a while in 3.10 now, but it shows a lot of bugs in the error files and some sound effects seem to have reverted back to vanilla sounds.

Update would be most welcome though.
Liseq 23. okt. 2023 kl. 0:36 
I've been playing with this mod for so long that I thought it was vanilla
Peter34 21. okt. 2023 kl. 2:02 
And why is there no warning icon in the Launcher, when this mod hasn't been updated since 2022? All other mods not strictly updated to 3.9 (or even to 3.9.3) get that yellow triangle icon, but not this one. Why is that?
Peter34 18. okt. 2023 kl. 9:42 
Does this mod work with patch v3.9.x?
Loaf 31. aug. 2023 kl. 18:40 
Does this work with patch 3.8?
Mark 30. maj 2023 kl. 19:43 
3.8?
不让我玩圆神的都似了 6. apr. 2023 kl. 10:25 
absolute legend mod, greatly improve the whole experience
Peter34 4. apr. 2023 kl. 2:19 
The brief snippet of guitar music that plays when you encounter a Primitive civilization is now uncomfortably low relative to the rest of the sound. I remember that this problem didn't use to exist last time I played (4-8 weeks ago, before v3.7 and FC came out). )Any chance this mod can fix that?

It makes it really difficult to play Stellaris late at night, if you live in an apartment building.
dzantor 25. mar. 2023 kl. 14:37 
Does this mod work with latest patch?
Zalpha 10. jan. 2023 kl. 2:36 
@Ben_D

What kind of issues, is it worth adding to my modded game or not worth the bugs and hassle of trying to fix it in the Irony Mod Manager (if I can even do that)?
Ben_D⚜ 2. dec. 2022 kl. 13:49 
@to be happy do

It has some issues in the Ship Designer.
to be happy do 2. dec. 2022 kl. 3:21 
Is this mod compatible with 3.6?
n.pedrazalis 4. nov. 2022 kl. 22:48 
perfect mod
Guvenoren 10. sep. 2022 kl. 7:06 
I just want a mod that fixes the tedious UI interface click noises. Like just general click. It's not a pleasant noise.
Chirumiru ShiRoz  [ophavsmand] 15. juni 2022 kl. 8:22 
woops forgot to delete them.
Big Sneezy 10. juni 2022 kl. 12:35 
Getting a few error log messages:

[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/city_world_1.wav' for 'city_world_1' in file: sound/esp_enhancedsound.asset line: 20
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/city_world_2.wav' for 'city_world_2' in file: sound/esp_enhancedsound.asset line: 26
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/hive_world_1.wav' for 'hive_world_1' in file: sound/esp_enhancedsound.asset line: 33
[17:24:21][assetfactory_audio.cpp:697]: Could not find sound file 'sound/ambient/hive_world_2.wav' for 'hive_world_2' in file: sound/esp_enhancedsound.asset line: 39

None of these .wav files exist in sound/ambient.
nekro 29. maj 2022 kl. 2:26 
Please bring back the old sound of the hive world. I beg
A.D.Orable 17. maj 2022 kl. 8:50 
'Must have' of the year
Chirumiru ShiRoz  [ophavsmand] 16. maj 2022 kl. 19:42 
there is no battle sound as far as I am aware, never has been, at least since 2.0
Joles 16. maj 2022 kl. 14:20 
Hi Chiru, you say there is no battle-sound in the game when actually looking on the army-tab of the planet during an invasion? I didn´t play vanilla for years and I thought in the beginning there was some battle-sound playing. The siren is there of course.
Chirumiru ShiRoz  [ophavsmand] 16. maj 2022 kl. 7:38 
There's no ground combat sound is there? The only sound played is when it happens, where a small siren sound can be heard.
Joles 16. maj 2022 kl. 5:33 
Hello Chiru, many thanks for your mod..using it always and enjoy it very much. Just want to ask if you know how I can fix a slight problem with - I think - planetary diversity as I never hear ground combat sounds. I assume because PD has changed planet-classes the ground combat sounds do not trigger. Just if you happen to know a quick answer. Your mod is great !
Chirumiru ShiRoz  [ophavsmand] 16. maj 2022 kl. 3:54 
Updated
Chirumiru ShiRoz  [ophavsmand] 16. maj 2022 kl. 3:17 
I will port over my other mod that previously added the Hive/Machine world into this main mod in the next update.
Stromko 15. maj 2022 kl. 19:48 
I was hoping among the miscellaneous fixes this would do something about the Hive World and Machine World sounds, though it doesn't appear to do anything with them. In the base game the machine world sound gets kind of annoying when you hear it a lot, and the hive world is so much worse than that, so when you're getting into the mid to late game and have transformed a bunch of worlds it gets quite irritating to manage all your planets.
hypersot 14. maj 2022 kl. 3:04 
Would it be possible to turn the autocannon sound down a bit? (if others agree ofc)
It's way too loud compared to the other sounds and, since it's repetitive, it can be quite annoying.

Personally, I always turn down the volume when I'm against fleets with autocannons (and this mod on).

Maybe set the mod up so the audio levels go with the weapon sizes? (just a thought)

Thanks
Chirumiru ShiRoz  [ophavsmand] 13. maj 2022 kl. 15:52 
Mostly work. There maybe some new missing sounds after the DLC. I will get to work on it tomorrow.
Cytron 13. maj 2022 kl. 13:17 
does it work with 3.4?
Rayzak 22. mar. 2022 kl. 14:30 
Any chance you can change the sound of the Hive World so that it no longer sounds 10 times louder than the other normal worlds?
JKJH 12. mar. 2022 kl. 19:01 
3.3 work
Sjru 🐲 23. feb. 2022 kl. 20:42 
Is this up to date?
Five 7. feb. 2022 kl. 8:54 
It says this mod is missing a descriptor file?
Horus 24. jan. 2022 kl. 16:03 
Downloaded it yesterday, now I can't play Stellaris without it. Love it, you did an incredible job.
knon_20 29. dec. 2021 kl. 2:22 
play to Extra Ship Components NEXT?
Chirumiru ShiRoz  [ophavsmand] 20. dec. 2021 kl. 23:07 
@pard trying searching Fleet Formation. I used to have those but my defines mod has their own version now.
pard 5. dec. 2021 kl. 13:25 
This looks amazing, I'll definitely try this out!

In one of the clips you posted, your ships had a huge height difference, and were spread out in the y axis as well as x axis - can you remember which mod you were using that does this?
Anglif 13. nov. 2021 kl. 8:47 
Purge sound does not work
Knightmare 10. aug. 2021 kl. 3:57 
Chirumiru ShiRoz, could you to update your mod with Enhansed Ship Components sound for a new wersion? Just other mod i use is stop to work after last update of ESC.