Stormworks: Build and Rescue

Stormworks: Build and Rescue

Explorers Yacht
38 Comments
MemerGamer96 26 Dec, 2024 @ 2:40pm 
No electrics are connected
owen.d.johnston 25 Dec, 2023 @ 7:45pm 
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greenknightgaming 8 Aug, 2023 @ 6:11pm 
when i try to move it explods
greenknightgaming 8 Aug, 2023 @ 6:08pm 
i cant move
theegamerlady 16 May, 2023 @ 9:34am 
pls fix pls this childhood to me
23ed 16 Mar, 2022 @ 10:49am 
pls make the engines advanced and add batteries
nuclear reactor 25 Feb, 2022 @ 4:18pm 
HOW TO MOVE ????????????
RyanM787 3 Apr, 2021 @ 9:31pm 
how do i get it to move? i turned on the engines and i cant get it to move after putting the throttle all the way up
asmodious 5 Jan, 2021 @ 11:32am 
i cant get it moving
coasterdean 4 Oct, 2020 @ 3:56am 
advanced plz
salmonsoup15 31 Mar, 2020 @ 4:02pm 
How the heck do I download it?
Bedmonster 21 Jun, 2019 @ 3:41pm 
Hey man, just an idea for you, if you wanted the hot tub to fill with water, just make the topside of it a sealed door/sealed compartment, you could have this sealed door raise up like a roof over the hot tub, move to the sides, drop down as a floor, etc if you wanted it to fill with water!
Fernando Alonso 10 Mar, 2019 @ 10:55am 
adv pls
LoneWolf3425 12 Feb, 2019 @ 2:13pm 
brillliant ship but please fix the swaying so the ship can be admired
green eggs and ham 30 Aug, 2018 @ 1:02pm 
Did Camodo use this?
Matt 15 Aug, 2018 @ 6:27pm 
Brilliant ship, what wold make it perfect is cruise control!
kjeltringen 3 Aug, 2018 @ 8:04am 
I found out, thx
Lost~  [author] 3 Aug, 2018 @ 7:31am 
you first need to enter the room and there should be a labeled button to open it
kjeltringen 3 Aug, 2018 @ 7:24am 
How do I open the small boats hangar?
Downunda Thunda 3 Jul, 2018 @ 2:36am 
I just had a lot of fun with this yacht. I managed to sink, and then raise it. I first made sure the bilge pumps were off, and then I opened every door, finishing with the Tender doors. I flooded all the ballast, and that was enough to weigh the boat down enough to get water into the tender area, and then gradually, the rest of the ship. I then raised it by closing all external doors, and pumping out the ballast and bilge.

This is the only ship I've seen so far on Stormworks that is able to be properly raised again after it's been sunk, and I'm going to go off and do that several more times now. :D
.Nitro 20 Jun, 2018 @ 4:16pm 
If only this could go underwater like a sub
Lost~  [author] 18 Jun, 2018 @ 6:13pm 
I have seen some workarounds for the fluid update, but it looks like they may rework somethings soon. I'll see how fluid continues to work and update once things are figured out.
Lost~  [author] 18 Jun, 2018 @ 6:11pm 
You can make other ships inside a ship, just need to make sure they are not merged together. The downside to this is you cant see the weight distribution and tweaking them is a bit more difficult.
Finch 16 Jun, 2018 @ 6:26pm 
I spent a couple of hours walking around this ship. The attention to detail and overall design is mind boggling. I also had no idea you could make vehicles inside another vessel which were actually usable.
Finch 16 Jun, 2018 @ 5:56pm 
Sadly broken with the fluid update. Water just hangs in a ball at the mouth of the turrets.
Lost~  [author] 7 Jun, 2018 @ 7:29pm 
you could use the trim option to maintain speed by pressing alt. you would have to reset it for controls to retun to normal
.Nitro 7 Jun, 2018 @ 11:27am 
Amazing, if only it could hold its speed so i could walk around while its moving.
policeMarcus 5 Jun, 2018 @ 8:49am 
Please make a emergency engine/generator for rp/ more power and speed if needed.
Lost~  [author] 3 Jun, 2018 @ 9:38am 
you could always add a hatch if you really want to sink it
Lost~  [author] 3 Jun, 2018 @ 9:38am 
the only way i have been able to sink it is by filling the tanks, turning off the bilge pumps, and opening the tender doors in rough weather
Moomoobeef 3 Jun, 2018 @ 8:57am 
lol, i've been trying so long to sink it, does anyone know how?
Lost~  [author] 20 May, 2018 @ 10:04am 
Update.

Hangar has been redone to ease movement amd enlarged
More buttons and rooms have been labeled
left distance sensor has been fixed
Lost~  [author] 19 May, 2018 @ 7:26pm 
Im really not surpsied the ship is difficult to sink. After I added the tender garage I redid the ships hull, when i did this I actually made it a bit too boyant. I then had to add a lot of weights to get it to sit in the water to my liking.

P.S the tenders do flip rather easily and have had the power levels lowered to reduce this
Lost~  [author] 19 May, 2018 @ 7:22pm 
Update.. RHIB connectors now work, RHIB buttons are now labeled and working, added front connectors to all tenders, added lights to the sub, fixed a door, and adjusted depth red alert.

for me when using the sub i am able to turn and accelerate well to get it back to the ship. I have labeled the controlls for the sub it but please let me know if you keep having problems. Sadly to get the middle connector to float would greatly increase the size. What i normally do is turn of the connector on the ship and lower the winch just above sea level.
Slimez 19 May, 2018 @ 6:01pm 
Ah great, also, fyi, the port tender's rear connector will not activate, and the rear button (both unlabled) does nothing, I recommend making it control the connectors. Also, this thing is beautiful, sure, the sub is finniky (cant get it to move unless deep underwater, making getting it back in hard. Also, the rear winches, if you can make the middle one float, and have a connector in front of each craft, you can tow one, so you can get the sub out. This is a masterpiece. second note, I cant sink it. Even with bilge pumps off, it is too fine a ship. It is not that I have actually tried, I mean I usually do, but I cant bring myself to do it.
Lost~  [author] 19 May, 2018 @ 5:43pm 
sadly the way the garage was designed requires the speed boat to be launched first. It wasnt planned for at first and to do that would make the space a lot larger
Slimez 19 May, 2018 @ 5:04pm 
Out of curiosity, how do I launch the sub without launching tenders?