RimWorld

RimWorld

[B18] Trenches
167 kommentarer
Sweaty Leech 26 dec, 2024 @ 11:05 
this mod is more dead than kaiser willhelm, its at 0.18
Local 58 6 dec, 2022 @ 17:06 
why no 1.4/1.3?
FkYoSht 27 jun, 2022 @ 15:09 
F
Dark Hunter 30 sep, 2018 @ 13:19 
I think the trench machine guns are a bit too OP. I can mow down a raider in a single burst usually. Also dealing 12 dmg a shot is quite a lot comparing them to other (vanilla) guns. And this is with a colonist with shooting 5 and 1 eye. Maybe my raids just arent tough enough? I think if you reduce the damage a bit and increase spread a bit it would be a lot more balanced. This is about the
MG 08-15 with sandbags btw (i havent really had the chance to set up the others yet). Love the mod though.
DaysofKnight 28 sep, 2018 @ 16:33 
Haha, nice response. Thanks for the update!
Da]BSE[WuergerKing  [skapare] 27 sep, 2018 @ 13:41 
@ DaysofKnight: This is Command, do you copy? Extra cover is already provided at grid square B19, proceed to to following coordinates: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1496380612 . Please report back in case of further instructions. This is Command, over and out!
DaysofKnight 26 sep, 2018 @ 12:04 
Day 28th, of September - We got a message, saying Version for B19 would come out in a few hours, that was on the 28th of August. Life signs here are.. cold, many men of died in the field, with no cover to protect them, they're getting slaughtered. We're hoping for another message from Command that says B18 is on the way, for now, signs are grim. Will report in soon... if we're not all dead. ...End Transmission...
Zapy97 30 aug, 2018 @ 14:27 
@Da]BSE[WuergerKing Hurray!
Da]BSE[WuergerKing  [skapare] 28 aug, 2018 @ 10:14 
@ EVERYONE: New B19 Version will come within a few hours, stay tuned.
Zapy97 19 aug, 2018 @ 13:18 
@Da]BSE[WuergerKing I am just asking because I already have it and I am adding the trenches mod. also I think your razor wire looks better.
Da]BSE[WuergerKing  [skapare] 19 aug, 2018 @ 13:06 
@Zapy97: There shouldn't be any compatibility issues. But the barbed wire from the "barbed wire mod" will still look the same. I contacted the author of this mod, so i could change my razorwire to work like his barbed wire, but i got no answer.
Zapy97 19 aug, 2018 @ 9:41 
Is it compatible with the barbed wire mod?
Chemically Enhanced Sausage 12 aug, 2018 @ 21:17 
Nothing puts those mechanoids down faster then the MG42.
Блокъ 9 aug, 2018 @ 11:31 
Awesome mod, I will combine it with Kaiserreich pack and WW2 equipments :3
Da]BSE[WuergerKing  [skapare] 7 aug, 2018 @ 9:07 
@ Military Exper:
Just like the Howitzer and the mortar (vanilla and trenches) the AT_Gun needs ammo. It can be crafted at the machining table. You need these shell nearby. Please report back, if this error still occurs.
MilitaryExpert 6 aug, 2018 @ 15:51 
I am having trouble manning the 50mm Anti-Tank Gun. When I try to man it, it says there there are no unreserved 50mm shells nearby.
Da]BSE[WuergerKing  [skapare] 2 aug, 2018 @ 13:04 
This will fix after the first use, by game-standard guns point to north unless you move them. Just use them, you will see
Commander Vex 2 aug, 2018 @ 11:39 
Is it just me or do the machineguns not aim in the direction they are supposed to? I assume the circle is where people can get on it?
Fredvog 17 jul, 2018 @ 8:15 
finally i can do a wwi in rimworld
PremierVader 16 jul, 2018 @ 7:35 
P.S. not sure what "burstshows" mean but your guns seem decent im gonna try em out anyway, thinking of trying trenches behind embrasures and some gun emplacements thrown around.
PremierVader 16 jul, 2018 @ 7:34 
Many thanks for the timely response and the info WuergerKing! Now that you explain it the tick system does seem make it a little difficult to get real rates of fire, I suppose gun 2s only next possible step would be to fire one bullet per 2 ticks in that scenario. I wonder what real world time scale ticks go by, like for example per tick is 0.5 seconds or something....
Anyways I guess what im really looking for is a gun with less than one second warmup and cooldown and decent burstshotcount but low aim, damage or range to balance things out. The closest ive seen are the Ork guns from the Astra Militarum Imperial Guard Mod. Fast warmup and cooldown but with low range. I just wanted to see that implemented in an actual manned machine gun turret since it seemed perfect. Oh well I guess im gonna have to learn modding like you guys if I really wanna see these things.
Da]BSE[WuergerKing  [skapare] 16 jul, 2018 @ 6:43 
Well, getting real rates of fire (or damage) is kind of "difficult" because the game actually uses ticks, seperating single game operations (i.e. like rate of fire of a mg - like 1 shot per 2 ticks). So naturally you are limit by these factors, meaning for example: Gun 1 fires one bullet per tick. So you want gun 2 to fire 1.5 times slower => not possible (because there are no "half" ticks) That means: Next possible step for gun 2 is half as fast as gun 1.

Enough blah blah now to the facts:

MG08/15:
range: 30
warmup: 2 secs
cooldown: 2 secs
burstshotcount: 12
ticks between burstshows: 9

MG34:
range: 30
warmup: 3 secs
cooldown: 2 secs
burstshotcount: 12
ticks between burstshows: 5

MG42:
range: 30
warmup: 3 secs
cooldown: 2 secs
burstshotcount: 18
ticks between burstshows: 2

Most of these Informations can be found in the info screen ingame.
PremierVader 16 jul, 2018 @ 5:12 
Hey can anyone tell me what is the fire-rate, aiming time, aim delay and burst count of the different machine guns in this mod? Ive been looking for a mod for emplaced machine guns which actually act like machine guns and can fire a lot of bullets inaccurately with little aim delay between bursts. I tried the Machine Gun Complex from the "More Vanilla Turrets" Mod and it seemed so lacklustre that even using regular guns was better. Im looking for a REAL emplaced machine gun with the right stats.
Da]BSE[WuergerKing  [skapare] 7 jul, 2018 @ 2:07 
@ElDoctor: Well technically they can shoot over walls, but they need line of sight. That's intended, because these mortars (as in reallife during ww1) were very accurate and I wanted to weaken them a little bit. Feel free to change it if you want:
yourmodfolder/Trenches/Defs/Thingdefs/K_Mortar.xml=>requireLineofSight=>false
ASS TO GRASS 6 jul, 2018 @ 22:09 
My medium range mortars can{t shoot over walls, are they suposed to work like that?
Da]BSE[WuergerKing  [skapare] 22 jun, 2018 @ 2:01 
Did you open the textures in the folder and alter them?

Normally, the guns should point to north in first place and will adjust after their first use. If you still getting these problems you could try out turning the gun-textures here:

yoursteamfolder/steamapps/workshop/content/294100/1384386906/Textures/Things/Building/Mounted
jebbers12 21 jun, 2018 @ 18:25 
Idk if anyone else is getting this, But im having an issue where all placed guns are backwards? like when manned they're aiming the shoulder stock at the enemy and bullets fly out of it...
Da]BSE[WuergerKing  [skapare] 16 jun, 2018 @ 6:17 
Due Coding that only depends on the used gun, trenches do not affect these parameters. So for most of the guns: No Sorry.
HappyPurging 15 jun, 2018 @ 15:05 
can you shoot over people who are in trenches?
Coffee Cat 9 jun, 2018 @ 16:22 
This looks amazing i cant wait to try it out, i always wanted trenches!!!!
Da]BSE[WuergerKing  [skapare] 9 jun, 2018 @ 12:30 
Hey there, back from vacation!

Okay, first thanks Desty for answering the question in my place, thats exactly what I inteded to write.

I added the links to the description of the original mod, hopefully this will help the people searching for altered trench-content.
Desty 9 jun, 2018 @ 9:48 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1386213170

you guys mean like this?
He already made a version for this.
thelonelysnowelf 7 jun, 2018 @ 5:57 
+1 on the "this mod but with just the trenches" sentiment. Trenches are a great little common sense addition, but the other stuff kind of detracts from it for me.
a 5 jun, 2018 @ 4:30 
kind of +1 to what's below here, I like my mods nice and concise so I can be sure it doesn't conflict with one of my other 100+ mods, although if extra guns and defenses would be available as addon I might just get it, because they are pretty neat guns and they don't /seem/ to conflict with anything else right now. :)
Depleted 4 jun, 2018 @ 13:07 
+1 to what QraTz has said, I too would just like trenches with ladders, I don't care for the other items which I appreciate your hardwork creating.
QraTz 1 jun, 2018 @ 11:31 
I would install if it came only with the core of the mod: the trenches. But all that stuff... new mortars, machine guns, razorwire... I dont want all that. Is a lite version planned?
Lazrix 27 maj, 2018 @ 17:30 
Hey awesome mod! I wanted to point out a bug which was throwing an error message. I corrected it and the error wnet away. In the A_Floordef.xml file, FloorBaseTrench throws an error for pathcost. As on 1.8 its case sensitive. I swapped the tags to pathCost and it went away. Hope this helps :)

Enjoy your vacation, and thanks for modding!
AmdaMtt 27 maj, 2018 @ 15:26 
Nice Empire Earth picture, man. Good game.
Emperor Cheesius Secundus 24 maj, 2018 @ 15:36 
Raptorias, there is a mod. I think it's called faction control. It lets you decide what factions show up, where, and how many of each type. This includes mechanoids if you wanted to go full imersion.
Ralph 24 maj, 2018 @ 14:40 
bye have a fun vacation
Da]BSE[WuergerKing  [skapare] 24 maj, 2018 @ 14:39 
@ All: Im off to vacation, don't expect any comment or help in the next 14 day. Have fun everybody!

@ Raptorias: Thank you very much. And also: Getting a Maisel's Weisse is also very hard where i live, bavaria got so many local breweries (like that one), you can just by the beer if you live close enough.
Raptorias 24 maj, 2018 @ 8:48 
I love the HD trench textures too. Very nice. I really wish somebody would make a WW1 total conversion mod. I've tried to make a scenario like that, but I still have to deal with raiders with charge rifles and such. I'd like a fully immersive WW1 Rimworld experience, that'd be sweet.
Raptorias 24 maj, 2018 @ 8:47 
@Da]BSE[WuergerKing You're in Bavaria? I was stationed in Grafenwohr from 07-09. Loved that Maisel's Weisse, was my favorite, and it is impossible to get back in the Texas.
Ralph 23 maj, 2018 @ 18:43 
night
Ralph 23 maj, 2018 @ 18:43 
great mod no ce bugs so far
Da]BSE[WuergerKing  [skapare] 23 maj, 2018 @ 16:44 
Ah now i get it
Da]BSE[WuergerKing  [skapare] 23 maj, 2018 @ 16:44 
Pls. be more precise: Error?
Ralph 23 maj, 2018 @ 16:43 
I MEAN JOB NOT WORK
Ralph 23 maj, 2018 @ 16:42 
yay good works man!