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Докладване на проблем с превода
Doesnt show up in the in-game mod menu.
[TrueSoloQoL][ERROR](pcall):scripts/mods/TrueSoloQoL/TrueSoloQoL.lua:286:attempt to index field`activated_ability`(a nil value)
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/4626979614631153080/?appid=552500
sadly with the new update the mod isnt working again. When do you plan on updating it?
Its a great mod and i like to thank you in the name of the community for it.
Disable Auto Kill Bots.
I play with my character?
Had all mods disabled except this mod and dependencies to test this as well. Hidden bots = no restart on defeat.
It was an old post so maybe not relevant anymore.
A partial solution for me was to turn of the "Bot's Don't Respawn". If it is on, after the first "Respawn location", hordes and specials don't appear at all. Also, end of the map events like the one on The Brightreaper don't have any hordes. If I turn "Bot's Don't Respawn" off and let their corpes respawn at ever location, the hordes and specials come at the correct rate and everything. I'm not sure what the issue is. But at least it works to some degree now. If you have ny idea, let me know! Thank you!
I have a question about bots and spawns. At the start of the level it's heavy spawns of hordes and speciels etc. But as soon as you get further out, the rest of the levels spawns nothing extra whatsoever. I have read that after the first "respawn point" of the bots, the directors stops spawns. Is this correct? If it is or not, how can I solve this? The map is essentially empy after the first spawn point.
It works great now. Really big thanks, the "Assasin/Pack Hero Warning" and "Disable Level Intro Audio" are much appreciated. Keep up the good work!
It requires Penlight, I added it later but never specified it as a dependency, that's my bad.
Also the voice callout on special spawn option crashes on beta currently, a warning. Text warning works.