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FED - Fish's effects description
I'm working on Torchfun Complete, which will contain all parts and a lot of new features. One of them is gem fragment drop (which can be used to craft one random gem). A way to have a better rewarding drop and a way to have more gem available. I'm thinking about adding gems in fishing holes. What do you think about?
If you play PART01 too you can notice that mapworks' maps now have a lot of golf find. This is way enchant cost has been doubled.
Maybe at lower levels enchant costs could be high, but at end-game it's fine.
Lower difficulties are less rewarding because they are easy.
Maybe i will lower the enchant cost in the future, but i'm still think that it's a good change at the moment.
@matchet_23: Mapworks' maps in vanilla game have many times no rewarding affixes at all. The purpose of the mod is to give high level maps with reward affixes only, to really have better rewards.
Future updates will contains special maps with negative effects and buffed rewards too ;).
@zero the hero: the resurrection cost "penalty" it's not really a punishment for the player. This because you can use every time you want a waypoint scroll. For example before a dangerous encounter or at the entrance of a dungeon.
Decreasing the costs for resurrections is the only way i found to discourage waypoint scroll spam.
@zParticle: No chance. First of all because the Torchlight 2 10 mods limit, and because my Torchfun project is designed to be an overhaul, even if is splitted in few parts.
By the way, I like your custom line art logo!
What kills me, is the buffs to some aspects in the game like resurrection costs (imo, if you die you MUST be punished for that in time -respawn on town and teleports so you must wait for two loading screens- or gold - save time to return instantly to action). Gold is not a much painful cost since you can earn tons of gold by clearing any room or level.
On TorchFun 1, this "not balance, but buff" canges (imo) are more noticeable: example gold +80% for only have to play in veteran, and removing negative effects on mapworks (which was funny because contains better rewards and could make a challenging additional difficulty to beat)
But after all, I must thank you for your efforts to make such great and risky global tweaks mod. In comparison in changes with other mods, yours are a colossus between little and smalls ants
[rant]But hey, they absolutely wanted just 9 passives per class, so that´s what they came up with.
Well, that´s my guess anyway. ;) [/rant]