Torchlight II

Torchlight II

Permanentbuffs (v.31)
22 kommentarer
Valamyr 25. feb. 2023 kl. 17:16 
Wolf Shade is a major issue; the wolf doesn't transition when you change zones. So adding a 5m cooldown to an important skill wasnt really the best idea, it locks you out of using it for way too long. Otherwise, its admittedly interesting.
ZzangGame 24. feb. 2017 kl. 22:35 
Outlander?
Blight 7. mar. 2015 kl. 20:07 
An error came up and when I tried running the game it didn't work. However, at the time I didn't know that the top of the load order takes precedence; I thought it worked like skyrim where higher mods load first. So it might be user error.
EdZero  [ophavsmand] 7. mar. 2015 kl. 9:07 
@Eyes, It's not working? Even though it's an older version, it "should" still work. If it needs an update, it'll wait a while. My computer has been acting up and I'm unable to play any games right now, much less edit them.
Blight 27. feb. 2015 kl. 17:17 
Can you release this for the current version?
EdZero  [ophavsmand] 25. jan. 2015 kl. 17:16 
@Muggs, I'm very glad you like the mod. I'm not sure why Battle Rage won't have the extended time limit. Maybe it would be another mod that is modifying it? That's really all I can think of. Hope you get it working!
Muggs 20. jan. 2015 kl. 7:57 
EdZero this is an amazing mod. Do you know what I am doing that is make Battle Rage not work?
EdZero  [ophavsmand] 16. aug. 2013 kl. 19:20 
@Webee,

Sorry for the long wait to respond but I have no clue how to fix that, sorry :/
Webee 1. aug. 2013 kl. 12:09 
Hey. I used your mod because i got annoyed of constantly casting immolation aura on my embermage. But now i notice that the aura symbol and visual effect are allways there, even when the buff itself is clearly not (see dmg reduction in stats tab). Deactivating the mod doesn't change this. Do you have an idea to get rid of this ever lasting buff without waiting 500+ hours?^^ Thx.
EdZero  [ophavsmand] 15. juni 2013 kl. 11:44 
It should still work. I haven't updated it in a while but I can easily recompile it for the newest version if it does not work. Let me know!
Deagroth 14. juni 2013 kl. 1:28 
Getting the message in the torchlight mod launcher that this was compiled for an outdated game version. Any way to fix this or will it still work?
Deagroth 14. juni 2013 kl. 0:07 
Gotcha, thank you.
EdZero  [ophavsmand] 13. juni 2013 kl. 9:48 
@Deagroth, Yep, it works exactly like that. The downside of doing that is that the buff will only be active for as long as you are alive or until you save and quit.
Deagroth 12. juni 2013 kl. 11:53 
So with this I can learn a spell, cast it, then remove the spell and replace it with something else and still have the buff?
Noodlebasket 17. apr. 2013 kl. 18:21 
Hey Star-X, just wondering how you edited the duration of Wolf Shade. I have tried editing the Overide Duration but it remains its vanilla 15 second.
EdZero  [ophavsmand] 14. apr. 2013 kl. 16:21 
@Star-X, thanks for understanding buff casting annoyance hehe. I'm glad that you like it!
Star-X 14. apr. 2013 kl. 14:56 
@ Tsuelue: This is more about convinience and less about balance, tbh. It absolutely sucks that the vast majority of buffs last basically no time and require constant casting. TBH I don't mind abilities like the above being permanent or near permanent because that frees up a closeby slot for something you WILL cast repeatedly.

Also the fact that this mod combines several of the ones I'm already using makes it great for me, as I'd much rather have one mod that covers multiple issues of mine than 3 or 4 mods eating up slots :/
EdZero  [ophavsmand] 13. apr. 2013 kl. 13:15 
And it's back off.. See version description for details about Permafrost.
EdZero  [ophavsmand] 13. apr. 2013 kl. 13:02 
Permafrost test is up in this version.
William Whisky 12. apr. 2013 kl. 22:17 
How about berzerker's pemafrost?
Zazu 12. apr. 2013 kl. 20:07 
great mod, thanks, just makes it less annoying to have to deal with.
tsuelue 10. apr. 2013 kl. 7:20 
Permanent Elemental Boon and Dervish, as well as Elemental Overload is too much imho.
Sure spells that run 40 seconds and have a 30 second cooldown are kinda passive skills in disguise anyway, but ...