安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It's not a conflict; I had the problem even when this mod wasn't installed. Maybe it's a conflict between Courtayrd+ and something else, but I can't think of what it might be conflicting with
But yeah, this mod has nothing to do with that error
Glad that you fixed it!!
shame the courtyard mod conflicts with it. it seemed like it wold be fun to add as well.
I realized it wasn't this mod causing the issue, but the "Courtyard +" mod, which added a new town event that I wrongly attributed to this mod by mistake
I never found a fix for it, and have since uninstalled Courtyard +, despite how much I enjoy other features of that mod.
Comments left on Courtyard + alerting them to this issue have gone without response so far
...........until now
got the "Crazed Fanatic" event, which implied there would be a hamlet expedition to fight the fanatic, but I didn't get the quest. Trying to do any other quest makes the game instantly crash and close itself, which has made my game unplayable :(
Anyone have a fix, or do I just have to delete this mod and start a new game?
Is there any way I could translate it for you?
You might like to create a patch to increase the chances of the ETE events appearing. If so, just edit (or make an overriding copy) of this file and adjust the "base_chance" percentage and "per_not_rolled_additional_chance" values to your liking.
\steamapps\workshop\content\262060\1366876521\campaign\town_events\new.town_events.events.json
"Screw my friends,you guys are better than them."