Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
If someone were to fix this level or upload an older version, I would love to play it.
That said, i'll keep an eye out if you decide to make more maps in the future - those that have played it hold you in high praise too! ^_^
Really though, great mod! Feels legit!
HOWEVER i think th second to last room (the main foyer) needed some work done to it. its literally just the room with no interresting platforming sections or interresting NEW setpieces. i'd suggest seperating the room in half with debris and having a platforming section outside the glass that lets you get round the debris to the warp room if you plan on making a version 1.1 :)
as its your first map however i understand the lack of ambition. and as i generally enjoyed it ill give you a recommendation :)
(Don't look at my map though, the kismet is all tangled and I'm embarrassed by it. Thank you~)
I couldn't find 2 paintings tho
- The map needs normal pons around to help give the player direction.
(called "Hat_Collectible_Energy_Bit")
- The hookshot points aren't hidden. Go into their properties, then the tab "display" then check "hidden".
- The UFO enemies respawn. This (if you so choose) can be fixed by going into their properties, the "enemies" tab, then setting "respawn count" from -1 to 0.
Sorry if this got a bit long, gave you an upvote! Us late entries to the contest need it.
Please check out my entry "Time is Critical" and tell me your opinion on it.