Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
934 kommenttia
bluedevil238 2.7. klo 9.35 
is this still running
Lady Inquisitor 15.10.2024 klo 7.29 
Yippe!!!
Aplion  [tekijä] 15.10.2024 klo 5.16 
@DeNatured Milk.Com ... as you will made no changes on this mod, permission granted.
Lady Inquisitor 12.10.2024 klo 6.45 
Permission to pack this mod into a unit modpack?
Snake 13.9.2024 klo 10.37 
You're welcome lads.
Aplion  [tekijä] 13.9.2024 klo 6.19 
@Pixy ... problem solved, thanks m8.
Snake 11.9.2024 klo 15.42 
No problem , a friend of mine was looking through some addons and I noticed right away.

This addon is unique and it deserves not to be butchered by others.
Devastator  [tekijä] 11.9.2024 klo 13.07 
Thanks Pixy. Unfortunatelly they did not ask anything so kind of stole the content..
Snake 10.9.2024 klo 21.29 
FYI , don't know if they asked you for permission , just wanted to let you know.
Snake 10.9.2024 klo 21.25 
I just wanted to blow a whistle and let you know that a group along with some others are stealing your work without even crediting it.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3326381497
Devastator  [tekijä] 1.8.2024 klo 9.13 
Unless Arma got some major changes in the functions, it should work
(Goth Mommy) GHOST_023 1.8.2024 klo 2.21 
This mod is discontinued, but does it still function?
Kaydee__ 23.1.2024 klo 2.13 
can you call for fire support from the subs?
Devastator  [tekijä] 8.12.2023 klo 1.29 
you need to download the dependent hafm-core mode too
Bulldog2080 7.12.2023 klo 15.54 
Recieving HAFM_Submarines_Config' requires addon 'HAFM_Navy_Men error, any fix?
liwocom 30.10.2023 klo 12.42 
The missile's range is too close.
liwocom 18.6.2023 klo 3.57 
bug
Devastator  [tekijä] 24.5.2023 klo 14.25 
we set the burn rate high so that it makes sense to have some resupply ship otherwise a ship would run months long without any such demand in missions :)
Craze 5.5.2023 klo 8.34 
I would rather that they run out of gas and have to refuel, but the gas mileage is not correct. I did some testing a while back, and a tank for example should be able to traverse altis about ten times. They do about. Some people think the fuel usage is too low for this game.
Craze 5.5.2023 klo 8.20 
These Hellenic ships for the most part are excellent mods, but they run out of gas too soon. These maps are only a few miles big. Ships should be able to run much longer than what they do. I have to use script to give them infinite fuel because of that.
jungle.james 1.5.2023 klo 20.01 
I've read the documents thoroughly, and still cannot get the TLAMs to launch. I'm at proper depth and set coordinates, but hitting fire does not activate them. Any insights as to why?
[PPP]Animal 9.3.2023 klo 11.50 
Love your Mods. Best thing added to ArmA ever. Just have a question. AI drive the sub very slowly, stopping at times. Maybe as depth gets more shallow they slow down and speed up as it gets deeper? Not sure whats going on. I want to use (vehicle player limitSpeed PPP_New_Speed;) when its AI controlled and (vehicle player setCruiseControl [PPP_New_Speed, true];) when player controlled in scripts to allow player to set his speed and not have to hold down forward key. This works for your ships but not the sub. Any reason that your aware of? Any idea how i might get this working? Thanks.
Devastator  [tekijä] 17.2.2023 klo 15.02 
if you are playing alone commander can control all to make the life easy without non stop switching the seats
Blackbeard 28.11.2022 klo 4.38 
hi . the manual says weapons are controlled by weapons officer, but thats not the case. The COMMANDER controls EVERYTHING, the driver controls depth, the weapons officer nothing, and the sonar operator controls nothing aswell. These custom controls are only visible from the commander. I posted about that aswell and nobody responded
Phœnix 6.8.2022 klo 5.11 
creator : you add paypal for you Mods ???
Tree 3.8.2022 klo 16.19 
you should add retrackable mast's
[SSgt][KNIGHTMARE-1B] Jeff_Doll 11.7.2022 klo 21.29 
I just want to get to the point I am asking all of you for your help, I’m looking to work on a project with the help of the modding community that worked on mods from silent hunter 3/4 and other games, I know that what i’m asking is a lot to ask for so if you would give me a chance to explain

I would be grateful, I'm looking for about 25 people with experience with mod deployment for a project I have in mind to make a game that would be somewhat a spiritual successor to silent hunter 4 using the unreal engine 5

if you not interested I could understand
Ehko_Raven 17.5.2022 klo 11.11 
thank you aplion, I did "Read" the manual but by read I mean I hit ctrl+F and typed in "rearm" and found nothing.
Aplion  [tekijä] 16.5.2022 klo 4.12 
@Phantom Raven ... use the rearm supply ship (read the manual).
Ehko_Raven 15.5.2022 klo 21.23 
How does one rearm the sub?
Tiocfaidh ár lá 23.4.2022 klo 17.32 
Author might want to address the fact his mod can cause hearing damage before this gets taken down.
Aplion  [tekijä] 23.4.2022 klo 12.29 
@IAMspEeDex ... I'll try to communicate with Devastator which is the coder of this mod. I can't do anything else as he stop developing for the moment.
spEeͥD`eͣxͫ 23.4.2022 klo 7.44 
@Aplion yeah the manual says weapons are controlled by weapons officer, but thats not the case. The COMMANDER controls EVERYTHING, the driver controls depth, the weapons officer nothing, and the sonar operator controls nothing aswell. These custom controls are only visible from the commander. I posted about that aswell and nobody responded
NordicSkald 22.4.2022 klo 22.37 
how do I fire the torpedoes and missles? i have only been able to press buttons with the commanding officer's fire control, but not the weapons officer. it makes aiming impossible. what is the intended way to do this?
Tiocfaidh ár lá 12.4.2022 klo 20.12 
cruise missile sounds are going to give someone ear damage
spEeͥD`eͣxͫ 31.3.2022 klo 14.27 
so for some reason, in commander seat i can do everything, driver can control depth, and the rest of the seats are useless for me, something wrong or it is me?
Aurora 8.2.2022 klo 12.46 
Heads up, the dds will disappear once you leave it, but you can still see it in zeus.
Phœnix 29.1.2022 klo 14.00 
Good modding =)
Ace 30.12.2021 klo 18.09 
This is really cool, but the explosion sound effect for the cruise missile is downright painful to listen to. Please please PLEASE turn down the volume, or change the sound all together.
eliteshot 10.10.2021 klo 12.44 
is there a way to have sub cruise missle fired as a support option?
NatSCP 23.9.2021 klo 20.45 
Why does only the CO have access to systems?
Aplion  [tekijä] 14.9.2021 klo 12.55 
Just note that operations manual also included into your download mod folder ...
SchrodingerDeeps 14.9.2021 klo 10.32 
And just a double heads up, the pinned manual is a dead link (one in the description works).

And just another +1 that something has happened to command and control, only the CO seat has access to screens. Driver has depth control.
SchrodingerDeeps 14.9.2021 klo 10.12 
Devastator my apologies I read that more than once and I have NO idea how I missed it.

Regardless, this is some truly sterling work worthy of a big fat Bravo Zulu.
Devastator  [tekijä] 14.9.2021 klo 9.23 
yes we do have a manual as written in description
SchrodingerDeeps 14.9.2021 klo 9.21 
I seem to be the only person wondering this, do we have a manual haha :)
mquilez 27.8.2021 klo 2.41 
+1 to @Basil and @Maxa, it seems to be a thing actually.
uniqueusername12398676 9.8.2021 klo 20.19 
+1 to what Maxa said. Something has broken - CO seat has access to all screens, the other seats have nothing except for driver who has depth control. Not sure when this happened
J.Mouse 21.7.2021 klo 16.13 
@Devastator Do you have any videos or documentation explaining how to do this?

Both deploying and recieving divers or SDV