Stellaris

Stellaris

!Overpowered Civics Start Only Patch
14 Comments
lightdragon100 10 Apr, 2022 @ 11:06am 
update ?
gordon_55 31 Dec, 2020 @ 4:11am 
great
zulu9812  [author] 16 Jun, 2019 @ 11:13am 
The main mod has been updated, so I will update this patch to match.
Echo 16 Jun, 2019 @ 7:39am 
Does it need an update for 2.3?
shais04 15 Feb, 2019 @ 8:00am 
Thanks!
zulu9812  [author] 14 Feb, 2019 @ 2:26am 
Has been updated for 2.2.4 and the main mod. Is good to go.
zulu9812  [author] 9 Feb, 2019 @ 7:32am 
no, it needs to be updated to reflect most recent changes in the main mod.
shais04 9 Feb, 2019 @ 6:00am 
Update for 2.2 or good to go?
Chastity the Celibate 14 Apr, 2018 @ 1:31pm 
Never mind, I suggested something similar to the main author.
Chastity the Celibate 14 Apr, 2018 @ 1:25pm 
I just thought it would be more balanced than either this or the main mod.
zulu9812  [author] 14 Apr, 2018 @ 1:16pm 
I'm not sure your idea would actually be balanced. At that late stage in the game, you're usually fine for unity, happiness, and so forth. What you really need is military power to fight the crisis (or crisese), making Galactic Annihilators the obvious one to choose.
Chastity the Celibate 14 Apr, 2018 @ 1:04pm 
I was wondering if you could make them selectable after the game starts, but only if Ascension Theory, Dark Matter Drawing, and Mega-Engineering are researched. And male them all mutually exclusive. This, Imo, would actually balance them.

Of course the AI would be able to do this too, once they get the corresponding techs.

If this is beyond your skills I understand (it actually wouldn’t be that hard, I think).

And this would exclude godmode, obviously.
zulu9812  [author] 12 Apr, 2018 @ 9:25pm 
Ah, you're right. The descriptions weren't displaying because there were no effects! Should be fixed now. Thanks for pointing that out.
The Three 12 Apr, 2018 @ 7:13pm 
civic descriptions don't seem to display.