Kenshi
Reactive World
3.367 comentarii
螳官 cu 19 ore în urmă 
I tried using the two mods, Kaizo and Reactive World, together. I didn’t notice any obvious conflicts, and there have been no crashes so far. However, I also haven’t clearly felt the changes brought by these two mods—maybe I just haven’t played deeply enough yet.
Puggly the Grey 24 aug. la 9:45 
Does dis mod make le southern hive queen look kinda similar to the South Hivers? :doge:

Cause in my current playthrough, she’s salmon colored, like le rest of le south hive, but none of my other mods should be affectin’ her. :nkGhost:
kai 20 aug. la 19:55 
Anyone know if this is totally incompatible with kaizo?
masternetra 20 aug. la 19:05 
Is this compatible with Interactive World? On their "KNOWN BUGS / BUG REPORTS / TECH SUPPORT - v2.0+ " discussion it's listed as "Probably" but nothing from anyone saying one way or another.
Overlord 19 aug. la 18:04 
Thank you @Lordrodent
[41st]McDank 19 aug. la 17:28 
Want to do a caveman Holy Nation run does this add anything for siding with them?
lord rodent 18 aug. la 23:17 
@Overlord the pack you mentioned is an entire pack of mods, not one singular mod for downloading. I believe that pack contains both RW as well as Living World, so you'll have to choose between which mod you want :)
-|| Deet Dootus™ ||- [♈] 16 aug. la 12:20 
Any changes to the southern hive? Just dropkicked their queen and she fell dead and now I wonder if there will be any consequences to this?
Shidan  [autor] 16 aug. la 7:31 
The debug spawner on the island in the NW can spawn the various Dust faction leaders, if they are missing. Or you can import the save, as long as the game thinks the leaders are okay it should spawn them properly after import as long as there aren't mod conflicts involved.
Gingusa 16 aug. la 7:28 
yes faction : "reavers" DEAD DEAD DEAD 0 0 0 0 roaming bla bla, but the raiders group was in their base. guess i wont finish the hub or the dust bandits in this save
Shidan  [autor] 16 aug. la 5:14 
On the map, do the ruins belong to the bandits? And double check there are not two overlapping town icons.
Gingusa 16 aug. la 2:25 
ok the raiders seem to be there, but reavers just says roaming pop of 10 but the ruins are devoid of life. are they hiding
Gingusa 16 aug. la 2:11 
i think i see the 3 ruins that the 3 dust leaders are supposed to be in but they are empty, maybe because i had already seen them before i killed the dust king?
Shidan  [autor] 7 aug. la 5:37 
Same answer. Doesn't really matter who is taking it. You either want normal factions taking locations, or this NPC ally faction.
Kirikaze 7 aug. la 0:08 
i meant the NPC ally version
Shidan  [autor] 6 aug. la 22:06 
Never tried it myself, but supposedly to some extent they are.

Though largely you wouldn't usually want to use both. Normal factions taking locations and the player taking over aren't really compatible concepts.
Kirikaze 6 aug. la 20:16 
i assume its not but its the takeover the world mod compatible with this one?
Shidan  [autor] 1 aug. la 21:56 
Better off using something like the takeover the world mod for that. They have an NPC ally version.
l0v3rm4n69420 1 aug. la 21:05 
Would it be possible to add a way to conquer lands? Like if you kill the leaders of certain factions all the members become permanently allied with you?
Shidan  [autor] 1 aug. la 19:46 
I touched relatively little in UC lands. Reasoning being that it already has pretty in-depth world states, and the mod's focus was on areas I felt were neglected.

I don't see a logical way the UC remains stable without Tengu being okay. He is an idiot, but he is a symbol of oppression. His death inspires rebellion. If he dies, there will be civil war. If you're fighting on the side of the UC, putting up with the buffoon is required.
shadowblade 1 aug. la 19:43 
Is it compatible with Hive Expanded?
Kirikaze 1 aug. la 15:44 
i wanted to do a UC game but Tengu is so insufferable is there a way to reform the UC in this mod? like if i kill emperor tengu and the nobles without an alliance can i rebuild the UC and make them reach their usual peak or does it just shatter?
【233】Nothing Here 1 aug. la 9:44 
Will this MOD change the UC part? I want to know:psiris:

I hope Anti Slavers can occupy Eyesocket:praisesun:
l0v3rm4n69420 23 iul. la 9:07 
sweet, thanks
Shidan  [autor] 23 iul. la 6:58 
Kill the shek before taking on the HN. That will stop them from taking the Hub and starting the rebuilding process. Or at least kill Bayan, as that flings Esata into a rage and she no longer cares about reconstruction.
l0v3rm4n69420 22 iul. la 23:02 
How does the hub rebuilding work? Im at war with all 3 major factions (wanted cool recruits XD) and my base is within camera distance of the hub. I dont want the Shek stopping me from trading there when i decide to kill the inquisitors
Consho 14 iul. la 17:53 
this is compatible with Populated World? ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3127683077 )
fuqkspqmmers 13 iul. la 23:06 
Hello,
Thanks a lot for the mod — it’s really cool! I have a question: I had the Shinobi Enhance mod with the dagger that kills enemies instead of healing them, but suddenly it stopped working for no reason. It only works if I load it after Reactive World. I would like to know: what do I lose or break in the game if I keep loading it this way?

Thanks in advance for your help!
ShadowsFate 9 iul. la 11:27 
It would be cool if nations could launch massive invasions or massive wars against you, as in send all their forces.
Shidan  [autor] 6 iul. la 6:16 
Well, yes he is. He's not intended to be for immersion, he's a debug tool because Kenshi is a game that easily breaks, and putting him at Waystations sticks him in a location that is relatively easy to access no matter which corner of the world you are in.

There isn't really a good place to stick a debug NPC that is easy to access and not immersion breaking.
Kraut Kontrol 6 iul. la 6:08 
The World State Checker at Waystation is a bit immersion-breaking, ain't he? Would probably be the first Skeleton new players see and he's just sitting there without comment.
T0a$T3R D. 25 iun. la 2:21 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Shidan  [autor] 22 iun. la 15:36 
Because of the way the game names world states, it can be a bit confusing with double negatives. Those two world states, for Bo and Seto, they are "X is not alive" checks. Which means if true they are dead, and if false they are alive. If they are in your party they should be perfectly fine.

As for Anti-Slavers, I think they're fine as they are. They have a low population, and given their focus on liberation it makes more sense to have them support the peasants and rebels, rather than conquer the towns. Which is what they do, you'll notice several UC towns after the rebels take over have Anti-Slaver HQs.
Cuack cuack I'm a duck 22 iun. la 14:21 
Also, it would be cool if Anti-slavers had a reaction like HN and Shek kingdom, but with United Cities. I mean, you can help them conquest cities
Cuack cuack I'm a duck 22 iun. la 5:13 
Hi! I was playing and I instaled the mod after beating Thrall Masters and Dust King . I guess I will need to arrest them again but I guess the unique NPC's I have in my team, hasn't respawn again right? Also, I asked the checker if Seto or Bo were alive and he just said Disactivated so they are dead?
Shidan  [autor] 21 iun. la 22:01 
Long as it shows up in your mod list in the options menu, it's running. But if you want another check, head to a Waystation. You'll find a World State Checker skeleton at the bar.
Regdard 21 iun. la 21:34 
Hi, Ive been playing the same game for a few months now and i decide to try the mod but im not sure it is actually working im my game. how can make sure it is working?
Shidan  [autor] 16 iun. la 15:07 
That's up to you. Reactive World focuses on world state effects. While Genesis is far larger in its scope, touching virtually everything. Reactive World is mostly compatible with other mods, only having major issues with other world state mods. While Genesis should generally be used with almost no other mods.
Mad_House 16 iun. la 13:17 
Is it better to play with Reactive World or Genesis?
DonnagerTV 13 iun. la 8:10 
Peak mod :beeped:
Shidan  [autor] 11 iun. la 15:47 
@TeamSesh666 - You don't. Even in vanilla they are intended to raid you forever after defeating their kingdom, I didn't change this. By defeating their leaders, you've set yourself up as the ultimate challenge in their culture, so their raids will not end. Same reason why they go after the Bugmaster all the time.
Shidan  [autor] 11 iun. la 15:45 
@Puggly the Grey - Maybe? Depends on how they made their mod. Not gonna crash or anything, would just not spawn certain things if they're not. Or have weird overrides at times.
Shidan  [autor] 11 iun. la 15:43 
@The Bloody Lady - There is not. The description covers the basics, anyone can open the mod in the FCS to get the exact details in the changes list.
TeamSesh666 11 iun. la 14:14 
So i destroyed the shek kingdom, but the hub is still active and sending raids. Any Idea how to get them to stop? besides killing every resident there? I already got rid of the Npc that spawns there from this mod
super Marisa 11 iun. la 0:31 
This is the bitter fruit i have reaped myself
Puggly the Grey 10 iun. la 7:12 
Is Ashen Hive compatible wif dis mod? :doge:
John Marston 7 iun. la 15:11 
Can't believe this mod is still getting updated. Good fucking job
The Bloody Lady 28 mai la 13:20 
Is there a list of all the worldstate changes this mod makes in a document somewhere?
RyanS 26 mai la 13:06 
Nevermind, figured out how the FCS works (What an interesting system! The residents seem to just populate buildings) so it is intended. In fairness I forgot just how small and crappy bad teeth is by default anyway, lol.
RyanS 26 mai la 12:53 
Is it normal for bad teeth to be completely destroyed when taken over by the Shek Kingdom or do I have a conflict somewhere? It has two barracks, a bar, an armour shop and a HQ and that is it. Everything else is ruined. Stack is nowhere near as destroyed so it surprised me that bad teeth is so badly damaged. I tried reading the FCS but I didn't understand the way town overrides work.