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Rapporter et oversættelsesproblem
I tried to do it in a pratice battle
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1373359976
2) the armor penetration should be realistic for man against tigertank szenario
3) it will not be playercontrolled (even if this is possible) more like a computer player (friendly bot / enemy bot)
4) there will be no sherman against tiger szenario :P
and always think: ILLUSION is all you need in gamedevelopment
Maybe the creator and you can get something out for this game.
physbox need to get moved as example using an func_push or using a func_tracktrain with path_tracks then you can use a trigger_multiple as hitdetector and respawn the entity via an point_template. but... the rotation and the simultaneous moving of the basetiger breaks the parenting of all mentioned things above in multiplayer-> last solution using env_laser
I tried to use doi_bot_add but it said navmesh not loaded. doing nav_generate spits No valid walkable seed position and nav_load says load failed.
VVV
OR, if there is not bots type "doi_bot_quota 8".
The tank is included with maps, no more command.
i love this game