Arma 3
Additional Zeus Things (Zeus Enhanced & Ares Achilles)
90 kommentarer
icdb / cineafx  [ophavsmand] 10. aug. 2023 kl. 10:53 
yes it's clientside
HIGHZUNG 10. aug. 2023 kl. 9:53 
Is the mod clientside or does everybody needs it
icdb / cineafx  [ophavsmand] 23. juni 2023 kl. 7:08 
one way could be the "export to sqf" feature of the eden editor. That you could just run as code during the mission. For normal compositions I'm not sure.
J-Money 23. juni 2023 kl. 5:08 
Do you know of anyway to spawn Compositions through Zeus?
or save to save something either in editor or Zeus, and be able to spwn it via Zeus live in game.

Im searching for that and thats how i ended up here..
icdb / cineafx  [ophavsmand] 13. jan. 2023 kl. 3:28 
Currently not. It is using a lot of ACE features behind the scenes.
Callistar 12. jan. 2023 kl. 23:05 
Can you use this mod without ACE?
icdb / cineafx  [ophavsmand] 26. juli 2022 kl. 7:39 
Yeah that is a good point. It was always intended to disable it completely. It was originally a band aid when the group I zeused in has broken cookoff settings.

I'll rename it for the next update!
ephealtun 26. juli 2022 kl. 7:22 
Idk if it is just me but when I use the module called "Disable ACE cookoff" , it disables the whole cookoff functionality or you can say that cookoff gets disabled globally. Not just that particular vehicle.
Doggifast 4. juni 2022 kl. 5:15 
Hello again. Can't find the ace cook off in modules. Can you please explain what is an action menu??
icdb / cineafx  [ophavsmand] 3. juni 2022 kl. 2:18 
Yes those features are currently not part of the rightclick menu. They are "normal" modules.

But that is a good idea. I should add them to the right click context menu as well!
Doggifast 2. juni 2022 kl. 10:53 
Hello! I'm using both Achilles and ZE. When i right click on a vehicle, it doesn't allow me to forcefully cook it off. Please help
Don Anton 13. apr. 2022 kl. 8:56 
True! :AOEKnight: @Constantinou O'Joron
khajiithascoin 12. apr. 2022 kl. 16:41 
nice content love it m8
icdb / cineafx  [ophavsmand] 14. mar. 2022 kl. 4:01 
:)
Don Anton 11. mar. 2022 kl. 10:15 
Lol, I love the thumbnail. For me It's not laziness, but It's ART. :AOEKnight:
icdb / cineafx  [ophavsmand] 1. jan. 2022 kl. 4:13 
Yes this mod requires ACE. I'm using their mod structure as well as their interaction menu.
Aphextwin432 31. dec. 2021 kl. 16:25 
Does this mod really need ACE? Can't use ACE with Geforce Now.
icdb / cineafx  [ophavsmand] 24. nov. 2021 kl. 2:50 
:D
Duke 23. nov. 2021 kl. 12:11 
sorry! Ignore me. It was a completely different zeus mod, but thought it was this one :steamfacepalm:
Duke 23. nov. 2021 kl. 12:08 
Sorry, but the key is broken. Not sure if its needs repacking after your last update or something ?
Duke 22. nov. 2021 kl. 8:56 
Thanks so much. Appreciated :steamthumbsup:
icdb / cineafx  [ophavsmand] 22. nov. 2021 kl. 8:53 
Mod has been uploaded. .bikey file is now present in /keys/cineafx.bikey
icdb / cineafx  [ophavsmand] 22. nov. 2021 kl. 8:47 
The mod should be signed. I think some previous upload must have screwed something up. I'll update and add the bikey into the mod folder.
Duke 22. nov. 2021 kl. 3:40 
Hey, thanks for this mod. Some nice additional features. Love that you can turn vcom on/off, very nice.
Is there any chance you could sign this mod please? Our server is signed, so need a key. Thanks.
icdb / cineafx  [ophavsmand] 4. nov. 2021 kl. 8:34 
My script pretty much does `this setvariable ['VCOM_NOAI',true];` or `this setvariable ['VCOM_NOPATHING_Unit',true];` for each selected unit.
Stray 3. nov. 2021 kl. 13:47 
Ok, Thank you I was looking at how you setup VCOM to figure out if it's possible for me but it your VCOM Disable is different from (group this) setVariable ["Vcm_Disable",true];
So I was like welp it's already far out of my realm of expertise already lol
icdb / cineafx  [ophavsmand] 3. nov. 2021 kl. 7:13 
Should be possible. I'll take a look!
Stray 2. nov. 2021 kl. 23:41 
I do have a question would it be possible to get an Option to Disable and Enable TCL like you gave the option like VCOM
aceb20 2. nov. 2021 kl. 22:24 
Hell yeah!
Stray 2. nov. 2021 kl. 2:25 
Thanks for your work
icdb / cineafx  [ophavsmand] 31. okt. 2021 kl. 9:06 
Zeus Enhanced compatibility is finally here!
icdb / cineafx  [ophavsmand] 13. sep. 2021 kl. 4:06 
clientside
Mentaly (Aaron) 12. sep. 2021 kl. 11:50 
Is this clientside or both needed?
icdb / cineafx  [ophavsmand] 30. aug. 2021 kl. 6:10 
It won't cause any errors, but some of the features will not be available.
The modules won't work, but the ACE interaction menu and additional features will still work.

Full compatibility is planned but I sadly still don't have a lot of time to work on it at the moment.
Architect 30. aug. 2021 kl. 5:46 
@icdb / cineafx
Is this compatable with Zeus Enhanced? https://gtm.steamproxy.vip/workshop/filedetails/?id=1779063631
icdb / cineafx  [ophavsmand] 11. juli 2021 kl. 6:56 
I don't know if Ares Achilles has changed something recently. But usually it should just work. 🤔
redan 11. juli 2021 kl. 5:42 
Installed the mod and tried to use it w/ Achilles and VCOM, but the modules don't work at all and can't be applied in zeus. Is there something I am missing?
Yawnathan 27. maj 2021 kl. 14:13 
Great!
icdb / cineafx  [ophavsmand] 27. maj 2021 kl. 13:21 
Yes it has been planned for ages. I've just been very busy lately
Yawnathan 27. maj 2021 kl. 12:59 
Are you planning to add compatibility? This mod is really useful.
icdb / cineafx  [ophavsmand] 27. maj 2021 kl. 12:13 
The ACE action menu and the additional features work with Zeus Enhanced. The modules don't work with Zeus Enhanced at the moment.
Yawnathan 27. maj 2021 kl. 12:00 
Does this work with Zeus Enhanced?
icdb / cineafx  [ophavsmand] 20. feb. 2021 kl. 1:45 
Ah, makes sense.
[+| CL rautamiekka 19. feb. 2021 kl. 14:04 
Right. Our reason for considering switching over to TFAR is largely the feature that allows to have 2 channels running on a radio, like in the case of AN/PRC-117F, which'd allow us to carry just 1 117 for 2 channels, which'd allow separating talking to the guys you lead from talking to the HQ; worse yet, 1 of our guys has been repeatedly using the wrong radio to talk to the HQ lately. There were other reasons I've forgotten. I guess the bosses just haven't had the overlapping time to get to it cuz the dude who knows the Server is busy with something, while the big boss who pays for the thing doesn't know it that well.
icdb / cineafx  [ophavsmand] 19. feb. 2021 kl. 1:10 
They each have their own advantages. Once everything else is done I might take a look at it. But right now I'm already busy enough with other things. Sorry.
[+| CL rautamiekka 18. feb. 2021 kl. 13:55 
I suppose it's fair, considering what I were told about TFAR, it's superior to ACRE2 in most things. We're also considering moving over.
icdb / cineafx  [ophavsmand] 16. feb. 2021 kl. 22:18 
I have never used ACRE for zeusing before. I'm currently not really planning on support it. Sorry.

Yeah ZEN will be soon™...

Removing player placed mines does sound like a nice idea.
Fade 16. feb. 2021 kl. 16:56 
Would be pretty cool if you could add the ability to remove player placed mines since I can’t do that with any zeus mods i’ve found.
Tyl3r99 28. nov. 2020 kl. 13:56 
Looking forward to zen compatability:)
[+| CL rautamiekka 22. nov. 2020 kl. 16:45 
And ACE Arsenal shouldn't be too much either, Virtual Arsenal really sucks.