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Een vertaalprobleem melden
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator2:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
Verse.Log:Error(String)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
Thank You!
Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
Verse.Log:Error(String)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
@[NGC]티엔티 that beard is from Killface's Facial Stuff.
cheers :3
I'll test it out when i can
It's probably combat extended that's doing that then
I'll see what's wrong in my end see if I can fix and then report back here
dunno if it's from my end
https://imgur.com/a/m0mqX
this is compatible with CE (combat extended) right? if i load the order correctly
I'm really not sure what causes to change what, but I managed to patchwork it by adding said dll to the patch folder. Thanks for your help
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDefs_Misc[@Name = "MedTimes_Weapons_Melee"]/comps</xpath>
<value><li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"/></value>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="MedTimes_Melee_Claymore"]/graphicData/texPath</xpath>
<value>
<texPath>Things/Item/Equipment/WeaponMelee/MedTimes_Claymore</texPath>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="MedTimes_Melee_Claymore"]/graphicData</xpath>
<value>
<drawSize>5.6</drawSize>
</value>
</Operation>
The inventory icon of the weapon is scaling as it should, but it remains the same size when it's on the ground or in the pawn's hands.