Cities: Skylines

Cities: Skylines

Japanese Canal
32 kommentarer
badger3d 2 jun, 2022 @ 7:22 
It looks great but for some reason it shows up as a path not a water structure and water just goes out the bottom.
Erke 23 apr, 2022 @ 9:26 
People are reporting loading issues and lack of updates with the Network Tiling mod.
Can anyone confirm that both this and that mod works fine with the current version?
Wind of Changes 26 okt, 2021 @ 22:46 
How to connect it with roads? Or it goes nowhere.
mjm92150 14 jul, 2020 @ 7:49 
Hello,
It's very nice job and is it possible to build this canal in tunnel ?
Or if you can add it for building as tunnel for boat.
Here a link how it's look like :
https://www.urbextour.com/en/urbex-travel/saint-martin-canal-is-the-biggest-underground-river-in-paris/
Sakujo 14 jul, 2019 @ 15:43 
Amazing, even greater than the tiny/small canals as they aren't as deep and you can easier decorate the sides with rocks and trees.
Maus 3 mar, 2019 @ 5:09 
(volvo not included)
Sam_ 17 maj, 2018 @ 10:46 
Really nice canal mod. By far one of the best. The large size hidden with the concrete skirt makes it fit as residental or industrial drains. With some creativity you can work it anywhere. https://i.imgur.com/LLLNcrA.jpg
tacticalcrash 13 maj, 2018 @ 1:41 
For the road bridges is there an automatic way to create them like you would normaly or do I have to use move it to drag the road over and add props?
mad_bottle 2 maj, 2018 @ 13:25 
I really like this one! makes agricultural districts much more realistic.
But i Agree with @Hatsunekid. Anyways, thanks for sharing this!
Troubadixx 1 maj, 2018 @ 11:35 
Ronyx...thank you very much...great work as always. you should make kind of Los Angeles river canal...
HatsuneKid 9 apr, 2018 @ 8:50 
↓ For the beginning or end of canal.
HatsuneKid 9 apr, 2018 @ 8:47 
But now we need something,or a prop,or a node like this
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1357086130
CheekiTrumpeki 7 apr, 2018 @ 3:58 
NEAT
TheGreatWolf14 6 apr, 2018 @ 18:50 
link plz?
TheGreatWolf14 6 apr, 2018 @ 18:50 
alright. thanks
Ronyx69  [skapare] 6 apr, 2018 @ 14:10 
@Great Wolf If the height difference on the end is big enough that segment appears. And for the bridges I used some props from the docks and expressway pillars I made.
TheGreatWolf14 6 apr, 2018 @ 14:01 
okay. also... how do you make it increass or decreass (where its touching grass and goess deeper in Picture 3 and how u make the bridges with raillings? or only anarchy can do so?
Who the Fok 6 apr, 2018 @ 11:16 
you probably need to use anarchy and an invisible road
TheGreatWolf14 5 apr, 2018 @ 17:03 
do cars drive down it too?
UNFU 4 apr, 2018 @ 22:52 
is it possible to make this connect to the vanilla cannal?
Overlord 4 apr, 2018 @ 16:28 
Without ability to read asset requirement this asset sucks! :D
Eva 3 apr, 2018 @ 1:04 
pls mek american canal k thx downvoeted
UNFU 2 apr, 2018 @ 19:24 
dude you are on fire
KWetzel93 2 apr, 2018 @ 16:11 
Hey Ronyx69,

these are great!. Thank you. Using the pavement skirt idea, is there any way you could make a quay with a top using that. Would be so much better then having to have a "raised" top like all other quays have that not only looks ugly, but dosent match any pavemnt or asphalt textures in game. Would be a game changer I think. That is if that's possible. Just wondering.
ThatEvan 2 apr, 2018 @ 15:53 
plz Rony y car no float
Danoir_ 2 apr, 2018 @ 13:08 
tree version plz
Katalepsis 2 apr, 2018 @ 12:55 
PLZ Y NO MEK BOAT :boycry:
Lost Gecko 2 apr, 2018 @ 11:50 
dis is not canal is a car there so is road liar!
NanoCE 2 apr, 2018 @ 11:32 
Beautiful. Thanks for your work.
Portu 2 apr, 2018 @ 11:04 
Wen mek train version
Hafiz 2 apr, 2018 @ 10:52 
nice
Armesto 2 apr, 2018 @ 10:41 
can u mek bridge version plz thx