Empyrion - Galactic Survival

Empyrion - Galactic Survival

CV_IRON_HAWK
33 kommentarer
david.maccarone1 29. okt. 2020 kl. 21:39 
hi rucky thanks for feedback, i'm not a builder but how would i make this vessel have shields? If you could explain it a step by step instructions i would be most appreciative.
Thanks
rucky  [ophavsmand] 20. okt. 2020 kl. 1:24 
@david propably you are using a modified version of that Blueprint from someone else,
because... this version here does not have shields, I am sorry.
This version is an old Blueprint for Game version Alpha 7 and Alpha 8, but today is completely outdated. I'm sorry.
david.maccarone1 19. okt. 2020 kl. 23:06 
I am having trouble activating the shields. I have out pentaxid refined in the fuel tank....
Gaudhand 11. mar. 2019 kl. 10:31 
Thanks for the fantastic ship Rucky. It worked as a perfect shell for the CV interior I wanted to create. Here is the final retrofitting I did. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1680193382
rucky  [ophavsmand] 13. juli 2018 kl. 10:06 
Yes, the Passenger-Upgrade is the new one +1
Have Fun with them :-)

---
To all: Tip: The Mining-Turret at the Front (and some minimal Blocks there) can be changed to 6x Drill Lasers ;-) I also made an small "tunnel" with an Pilot Seat from the Crew Quarter forward just above these Drill Lasers and with these new hardened Windows infront - for a better View when Asteroid Mining ;-)
Aaron_IRL 13. juli 2018 kl. 9:54 
I'm using the one with "(pas" at the end of the name. Although I need to make a new one because I think I lost a RCS somewhere along the way, and I must have saved the template sometime after I lost it. I am not about to deconstruct the thing to find it either. :P
rucky  [ophavsmand] 13. juli 2018 kl. 1:29 
Thank you @Aaron_IRL!
You have checked the new MARK-5 upgrade or using one of the older ones?
Aaron_IRL 12. juli 2018 kl. 18:29 
I'm popping out one of these today. I did flip the lower hanger doors. That "speed bump" was giving the WarMonger and Tomahawk trouble when loading. I was having to bottom them out just to get them over the hump. I try out everything else, but always end up back here. I love the MkV, WaspX3, and Orion (which was my first CV). I haven't popped out an Orion on this current server yet, but it's on the list if I ever get back to asteroid mining. Great work!
rucky  [ophavsmand] 6. juli 2018 kl. 1:36 
Yes, propably I should have written that a bit more clear (so my fault here),

DOORS_CLOSED is a Switch in the Control Panel to override the Default Open-Close-Mechanic (controlled by the MotionSensors) - But I *HATE* that Sound these Opening/Closing-Doors make, always when I'm coming near the Constructors ;-)

So, when Thrusters are active (which normally means you are flying), Doors are behaving like above: They are closed but open on Motion Sensors from inside and outside the Ship.
WWhen Thrusters are off (via Controll-Panel Switches OR Bridge.Switches), it's all open because you most propably are landed on a Planet.

But there exists Situations (MP on Servers f.e.) where you want to have your Ship CLOSED whereever it is. Then this Switch "DOORS_CLOSED" will come in handy.

Hope this could clarify the logic behind it...
Aaron_IRL 5. juli 2018 kl. 20:18 
Okay, i think I've figred it out now. Switching the "DOORS_CLOSED" too off allows the hanger doors to respond. I wish I was better at the sensor setting because I'd rather see the doors responding to their own sensor instead of all doors and ramps opening (front, back, and top) when only approching one of them. I love the ship though, so I'll get used to it. :D
Aaron_IRL 5. juli 2018 kl. 20:00 
Am I missing a switch somewhere that makes the hanger doors respond to the motion sensors?
rucky  [ophavsmand] 12. juni 2018 kl. 0:47 
Compatibility-Update A7 & A8 : Removing Plants in Growing Plots, adding "Fake" Console to be replaced with Repair Console in A8 by player.
rucky  [ophavsmand] 30. maj 2018 kl. 3:31 
thank you both!
XSpeedyRiderX 30. maj 2018 kl. 3:30 
WOW! I've seen the Vids...
And this isn't even a pure Combat Vessel!
Sexy, functional, Compact, BIG Hangar!! Class <5 AND COMBAT READY!

+1+1+1+1+1
Rat Rapier 4. maj 2018 kl. 22:11 
I used have the Cherub as my favorite. NO MORE .... it has been superceded. I could not resiste... I changed the name to Lady Hawke. %^)
rucky  [ophavsmand] 18. apr. 2018 kl. 10:26 
probably you need a Base / Platform to spawn it on (or you can deactivate this in Singleplayer in your Difficulty Settings)
rucky  [ophavsmand] 6. apr. 2018 kl. 23:53 
Thank you!
G-85 (Innectis Gaming) 6. apr. 2018 kl. 6:46 
Im not usally a blueprint guy but this caught my eye on the main page.. def gathered some inspirationg from this build thanks for a cool tough looking design!
rucky  [ophavsmand] 6. apr. 2018 kl. 2:52 
Thanx! :-)
morbius22003 5. apr. 2018 kl. 11:30 
Wooooooo!! This Looks AWESOME!!!!!
rucky  [ophavsmand] 3. apr. 2018 kl. 15:40 
Thank you!
Runeshadow 3. apr. 2018 kl. 10:45 
Very nice midsized ship. Good performance!
rucky  [ophavsmand] 3. apr. 2018 kl. 3:50 
thank you all!
no, no SV-Version ;-) but it's a nive shape, perhaps I make one.... good idea
MajorTom 3. apr. 2018 kl. 3:44 
very fast and agile combat capable mobile base!
thank you for sharing!!
ZeroX1986 2. apr. 2018 kl. 19:20 
dear god....:steamhappy:
CrazyJestor 2. apr. 2018 kl. 17:04 
is there a SV version?
rucky  [ophavsmand] 2. apr. 2018 kl. 3:07 
that should be way enough ;-)

Still, when removing the AoE-Shield blocks (green computer colored cylindric blocks in both sides) adding Fuel tanks there, you can about DOUBLE both times!!

That was my first configuration; but I got here and there chain reactions fighting my Combat Test Scenario Hard Level with that Ship. Therefore I wanted more secure that area and added these non-block-shaping blocks there. Since then I never got any chain reactions playing the Hard levels in these areas anymore ;-).
You get access to that area through the windows in the lower Hangar and through both black Doors on the upper one.
rucky  [ophavsmand] 2. apr. 2018 kl. 2:24 
Omicron:
Norm-Thrusters only : 32.9 min
+ High-G and Space : 16.9 min @107% Power usage (but you don't need these additional thrusters on Planets)

Space:
Norm-Thrusters only : 164.0 min
+ High-G and Space : 83.5 min

both times flying forward (W pressed)
BIA_VOLDORAC 2. apr. 2018 kl. 1:53 
But what is the fuel consumption when you do fly forward? on planet/ in space? thinks that's as important as everything else ...
rucky  [ophavsmand] 1. apr. 2018 kl. 7:45 
Thank you jrandall!
jrandall 1. apr. 2018 kl. 6:52 
Nice looking ship! Very cool inside and out. Great job!
rucky  [ophavsmand] 31. mar. 2018 kl. 13:49 
thank you!
Tony Hawk 31. mar. 2018 kl. 13:40 
Nice piece of Hardware!
That Ship is Carrier, Combat ship and mobile Base All-In-One!
And beats anything PVE related!
I want more! :steamhappy: