Stellaris

Stellaris

Long Live The Leader
36 kommentarer
idiotbruh 23. juni 2024 kl. 15:09 
I think I managed to fix it
idiotbruh 23. juni 2024 kl. 14:34 
Doesn't work
HAM-JP 16. maj 2024 kl. 17:26 
It works fine, but I would like to update it.
ARTORIVS 23. nov. 2023 kl. 9:51 
Hello! Good mode, very useful. But patch 3.10 breaks it. Traits are presents in game, but don`t works.
I think the situation here is the same as in hears in portraits. One of the patches Paradox did changed principle of code. All added portraits was hairless.
SaintD 21. juni 2023 kl. 8:17 
Why can't Lithoids use these traits?
Black Light 2. apr. 2023 kl. 7:19 
i alwys found it weard how it always talks about foruner alines living for 500yeahrs+ yet all specis live for a base opf 100 yeahr
wddwt564 20. apr. 2020 kl. 17:48 
plesse update
KinoXD1994 23. mar. 2020 kl. 3:26 
dose this work for muliplayer
Journeyman Prime 27. sep. 2019 kl. 2:15 
Do you think you could make a separate mod that gives more variability to lifespans? Like say:

Long-lived (1 cost): +40 lifespan
Enduring (2 cost): +80 lifespan
Venerable (3 cost): +120 lifespan
Ancient (4 cost): +200 lifespan

I'm asking because I can't seem to find anyone on the workshop who knows that numbers below 300 and higher than 80 exist...
키으기 21. jan. 2019 kl. 6:41 
Thank you I'll use it well
Magical Liopleurodon 7. dec. 2018 kl. 20:56 
Thanks for the comment, I'll check it out!
Yegie  [ophavsmand] 7. dec. 2018 kl. 16:49 
@Magical Liopleurodon I am not really playing stellaris right now, but feel free to try it. This mod does not have scripts and just adds some traits so I think it might still work, but I am not planning on updating any time soon if it does not.
Magical Liopleurodon 6. dec. 2018 kl. 21:56 
Does this work with 2.2?
Yegie  [ophavsmand] 29. maj 2018 kl. 15:20 
Follow up comment: If you want to override the warning from showing up specifically for this mod, you can go to your mods folder in *your documents*\Paradox Interactive\Stellaris\mod and open ugc_1345832350.mod in notepad and then replace 2.0.* with 2.1.*
Yegie  [ophavsmand] 29. maj 2018 kl. 15:15 
I do not currently have access to my home pc, so I can not update the mod. That said, I am currently playing on 2.1 with it and seems to work fine for me. You can most likely ignore the "outdated mods enabled" warning for this mod. If you run into any problems on 2.1 with this mod let me know in a comment.
Kaiser Nhyla 28. maj 2018 kl. 17:23 
Are you going to update this to 2.1?
vamware 22. maj 2018 kl. 11:42 
they broke it again
Yegie  [ophavsmand] 5. apr. 2018 kl. 18:54 
@son-goku It will apply to any leader from a species with these traits, so as long as your scientists/admirals are of the species with these traits then it will apply to them too.
son-goku 5. apr. 2018 kl. 9:01 
Does the trait only apply to the president/ruler or to the scientists/admirals etc as well?
son-goku 4. apr. 2018 kl. 23:48 
Ah, thx
Yegie  [ophavsmand] 4. apr. 2018 kl. 16:13 
@son-goku these are all species traits (similar to venerable) that can only be taken at the start of the game. You can't mod them onto an existing species.
son-goku 4. apr. 2018 kl. 14:32 
How does this work actually? Do leaders turn up by chance when recruiting with these traits? Or do I have to genetically re-encode my people?
Celepito 3. apr. 2018 kl. 22:35 
You could add them as Advanced Traits like Erudite, Robust and Fertile, locking them behind biological Ascention.
WeerW3ir 3. apr. 2018 kl. 17:45 
Also add something negative too to it. its too strong :P something stargateish :P lol
WeerW3ir 3. apr. 2018 kl. 17:43 
I like it. Maybe you could rename the Higher Beings to 'Ascenseds' :P And a better description. something from Stargate maybe? :P

'Ascension is a process by which sufficiently evolved sentient beings may shed their physical bodies and live eternally as pure energy on a higher plane of existence, where their capacity for learning and power grows exponentially. It is a mental, spiritual, or evolutionary enlightenment that can arise as the direct result of achieving a certain level of wisdom and self-knowledge.'

Just a tip. :P
Yegie  [ophavsmand] 3. apr. 2018 kl. 16:39 
Changelog: Added small habitability penalty to Ancient Ones since after playing for a bit that one felt like the best one in most cases.
Yegie  [ophavsmand] 3. apr. 2018 kl. 16:23 
@Arkangel of Mono I am not an expert on modding, but I don't think these modify any existing traits, they only add new ones. Should be compatible with most things.

@Celepito The traits can only be added during species creation since otherwise you could add them 40 years in when your leaders get close to death and not have any cons in the first 40 years.
John Warhammer 3. apr. 2018 kl. 13:41 
Finally the God-Emperor can lead the Imperium forever!!!
Arkangel of Mono 2. apr. 2018 kl. 20:38 
Please add a compatibility section to your description. Of importance the files edited by this mod and if there are known conflicts.
Celepito 2. apr. 2018 kl. 17:37 
Don't know if you intended it that way, but I can't gen-mod these traits on a species. Since it might be an oversight I wanted to bring your attention to it.
Kuhar 2. apr. 2018 kl. 13:01 
"They are all quite powerful" Nah fam these are legit apeshit strong. I would venture to call it cheating. -25% pop growth for 750 extra years on my leaders? A game of Stellaris don't even last that long these dudes are practically immortal. The only one with any real draw backs is the monsterous one and it's still really good.

The higher beings one is also useless when you can get stuff that does the same for 2 points less.
Karina 2. apr. 2018 kl. 1:48 
Immptal leaders for 4 trait points and with no negatives. Funny joke, man,

Cheesemongle 2. apr. 2018 kl. 1:22 
purge this nazi scum from our lands
demodletc 31. mar. 2018 kl. 2:44 
I Like it
Chastity the Celibate 29. mar. 2018 kl. 15:51 
Well their better than before lol
Yegie  [ophavsmand] 29. mar. 2018 kl. 14:29 
Changelog: improved icons and fixed black background that should have been transparent