Counter-Strike 2

Counter-Strike 2

de_agroprom
120 kommentarer
Пупсик 30. aug. 2023 kl. 0:41 
Имба...:gmod::SharkAlert:
Yasherovsky 1. feb. 2020 kl. 0:39 
надеюсь, что боты раком стоять не будут. Кстати, ребята, эта карта чуть отличается от локации СТАЛКЕРа ТЧ и ЧН "НИИ "Агропром"".
Chaos Offensive 25. juli 2015 kl. 19:34 
big map. almost have every elements of a good map. but, the light is a slightly dark.
The Monk 15. jan. 2015 kl. 12:33 
Very well made map. One of the best out there i can say. Here's a small gameplay on it http://youtu.be/UEqfFEcBops
Stygian 25. dec. 2014 kl. 9:24 
Очень хорошая карта, радует, что автор позаботился не только о внешнем виде, но и присутствуют отличные варианты для подсадок, хелпа, входы на плент, удобные позиции для защиты - карта играбельна даже для официальных турниров.
touge.oni 4. sep. 2014 kl. 4:41 
хорошая)
Viens voir ton vrai père 25. juni 2014 kl. 1:49 
Like it for remember time spent on Stalker, but the map is too large for a deathmatch, I think
On VACation 6. mar. 2014 kl. 13:05 
Graphic is a weak part of this map(( plus a lot of logical mismatches in modeling(( and there sould be much more details - some areas looks pretty empty.
Casaubon 5. feb. 2014 kl. 7:15 
(part2)
Running distances are not too long, so you can rush to a bombsite quite quickly if you risk passing some hideouts without checking first. The use of cover such as foliage, crates and container tanks that you can climb over at the bombsites makes things even more suspenseful.

The atmosphere of the classic Stalker was translated quite well into this map, maybe it is brighter and less ominous, but CS is a tad more casual game right? The soundscapes and lighting were done nicely too. Pure love for how the jumping and climbing distances were crafted here, with the help of a teammate you can get ontop of lower buildings. I´m sure here is room for player creativity and surprising the enemy is the best part, at least for me. Probably dust rushers and 2D corridor aimers will find this map too open as you can get shot from many directions. So I guess it´s more for the folks who like nuke, compound, cache, assault and those sorts of maps. Ergo → me
Casaubon 5. feb. 2014 kl. 7:14 
(part1)
I really was enjoying playing it with bots yesternight. Allthough one thing about bots on here is annoying, they get stuck at the wide factory door near one of the bombsites visible on the 3rd screenshot.

The map features buildings that you can actually enter, yes old story I hate doors that are pure texture and won´t open in CS. Therefor we got more than the usual 3 routes to bomb sites here. Awesome! The whole thing seems large, because of different accessible height levels. So the central factory with it´s different staircases and floor levels (cellar!) is the best thing about it. Trainyard and both bombsites are ok, the side area where you can break some 2 piece entry vents could be better in my opinion. Texturing is done ok, except the stone wall between trainyard and the wood shed at T spawn are too hard edged for my taste. More props & a little more work in this area would improve things.
Agent Covid 31. jan. 2014 kl. 6:00 
Ещё-бы ЧАЭС или ПРИПЯТЬ...Или ещё что-нибудь!)
Fe1ikx 28. jan. 2014 kl. 8:46 
агропром вродеб
1nYourDream5 8. dec. 2013 kl. 0:46 
КЛАСС КАРТА ИЗ СТАЛКЕРА УХХУХУХУХУ
kHAN  [ophavsmand] 18. nov. 2013 kl. 21:17 
Found the problem, the .kv file got messed up some how. Uploading the correct version now..
kHAN  [ophavsmand] 18. nov. 2013 kl. 20:33 
huh, I'll look into it.
ASmash4Lucario 18. nov. 2013 kl. 9:49 
Whenever a match is about to start on this map, instead of seeing my character's hands and their weapon, I just see a very large +-shaped red-ish black texture blacking about 80% of the screen. I assume it's a glitch with the models, as it moves with me and in a fashion similar to the character's arms. Any plans on fixing this, or is anyone else getting the same problem?
Max (von A) 20. sep. 2013 kl. 8:47 
Fixed and added to the collection:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=177522844
Thank you very much, kilo!
kHAN  [ophavsmand] 19. sep. 2013 kl. 18:20 
I re-uploaded it. Is it fixed?
Max (von A) 18. sep. 2013 kl. 17:07 
Your map update never finishes.
Please try to solve this problem...
LEXA 16. sep. 2013 kl. 9:24 
кто нить играл на ней мне она не разу не попадалась
nrg 10. aug. 2013 kl. 10:50 
Hello,

Excellent map! But what about full analogue for agroprom map from Stalker? It looks pretty fine also
nihcal 17. juli 2013 kl. 13:13 
Cool map, evokes the nostalgia of a Stalker/
DocCovington 22. juni 2013 kl. 8:19 
Oh, I love the S.T.A.L.K.E.R. games, don't get me wrong! :-) So nice job! But I thought you had based it on said CS:S map (which was also inspired by the same location in S.T.A.L.K.E.R.), and I found that one to be much better suited for gameplay in CS. No offense. :-)
kHAN  [ophavsmand] 22. juni 2013 kl. 0:40 
@DocCovington I've never seen or played "aim_stalker" and this map is an original work by me from scratch, based off a different game. I actually opted for a less grey depressing look if you compare it to the setting it was inspired by.
Вестник битв 21. juni 2013 kl. 8:58 
к КС 1.6 была карта de_stalker мне она очень нравилась, тоже был агропром. Тут ходов и помещений меньше, но по детализации не сравниться. С орегиналом тоже отличаеться, НО автор безусловно молодец и заслуживает высший балл! Твори еще! Голосую!
DocCovington 21. juni 2013 kl. 4:56 
With all the additions you have made to the original CS:S map, "aim_stalker", you pretty much ruined its beauty (even though I am sure you invested a lot of time into this). It used to be a small map with lots of action (this was the coolest map on which to use smoke granades) and the incredible fun of climbing the rooftops.

Now it's all complex corridors and dark tunnels that nobody needs. It takes away what made this map special.

Also, the overdone depressing grey industrial look doesn't help making this map more appealing, either.
Elanyl[UA] 13. juni 2013 kl. 8:18 
+
D0KT0P_Z 1. juni 2013 kl. 4:47 
прям копия со сталкера, моя любимая гама была она в свое время
D0KT0P_Z 1. juni 2013 kl. 4:46 
chetko agrprom kak v reale. pendosam ne ponyat
subarucat 26. maj 2013 kl. 10:00 
And to add a few things I forgot about in the last comment, the 2 silos that are sitting next to eachother look very awkward in there placement, and the tree at bombsite a needs to be retextured, or replaced with a diffrent model. I know these comments don't say many "nice" things, but actually, I think this map should be added to the official map's by valve, as they've done with some other community maps. Great work.
subarucat 25. maj 2013 kl. 19:42 
This is quite the map; it provides plenty of cover and plenty of places/space to camp/ambush/fall back, and the layout/geometry is "pleasing" to the eye. However, I do think that the texture resolution could be boosted a bit. And as this is a stalker map, you ought to focus your attention on enriching the map with more/deeper shadows and possibly setting the environmental lighting slightly lower. Also, adding some audio ambience to the map would also enrich the experience a great deal. Half of what made stalker creepy was the audio (more than half.) Things like wind whispering through the tree branches, high voltage hums, the far-off baying of mutated dogs were central.
I playing this map, and I hope you will keep improving it. Thanks!
Bob A Feet 16. maj 2013 kl. 15:51 
Bravo! love stalker as well, Very detailed.
Nogo 16. maj 2013 kl. 8:24 
nice map
The Dead Singer 21. apr. 2013 kl. 9:12 
what a fucking terrific map! i love it.
tom71ng2 16. apr. 2013 kl. 15:13 
@kHAN^ Not at all - I just gave the link :-). Sure, I will test it more thoroughly, with pleasure, over the weekend. But it looks good. Thanks for a great map for all of us S.T.A.L.K.E.R. fans.
kHAN  [ophavsmand] 15. apr. 2013 kl. 16:49 
@tomgor thanks man! let me know if you see anything wrong (this version was a little rushed because of the deadline, but I did make sure the bots were using all the paths).
tom71ng2 15. apr. 2013 kl. 16:46 
@KHAN^ I still have to examine the details of the tweaked nav mesh, but now that's the map. Amazing! I like it. Thank you!
kHAN  [ophavsmand] 15. apr. 2013 kl. 4:44 
The map has been updated!
tom71ng2 14. apr. 2013 kl. 9:08 
@kHAN
There is sufficient information provided by Valve on Nav Meshes here: https://developer.valvesoftware.com/wiki/Navigation_Meshes ,
including adding Place Names: https://developer.valvesoftware.com/wiki/Navigation_Meshes#Adding_place_names .
Also see: https://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands#Place_name_commands
Great map! Thank you! "Like it" and "Favourite" more than once is a must.
HonkerstheHonkster 13. apr. 2013 kl. 23:19 
Best map ever. stalker is the shit. Please keep doing updates on this map, = D
kHAN  [ophavsmand] 12. apr. 2013 kl. 23:58 
@tomgor thanks for the info, I'm going to update the nav in the next version. I'm not sure how to add place names to the map. If you know any way to do that I would be grateful.
Makai 12. apr. 2013 kl. 5:22 
It looks decent but too open. ;)
Matador 10. apr. 2013 kl. 23:49 
Ахах,круто=))).Я фанатом сталкера был)))
Ivan 10. apr. 2013 kl. 13:50 
машины ток наши замути))
tomgor 10. apr. 2013 kl. 0:25 
Agroprom is a wonderful map but I hope that at least the final version will come with manually edited and optimized nav mesh and place names. Even the best map without manually corrected nav mesh and place names is not a finished product and it is a waste not to have the bots know all the routings and places. A bot will never be such fun to play with, as human being, but a bot at expert/elite difficulty level plus well manually optimized nav mesh can make game (offline or online) more interesting. And it is a good map test to have bots to play the map for hundreds of rounds to test the layout. A good nav mesh optimization is an art and takes a lof of time and experiments with bots. But even the moste elementar manual optimization makes a huge difference. The standard nav_generate command never result in a good nav mesh. Please use the tools described here: https://developer.valvesoftware.com/wiki/Navigation_Meshes .
MacDee 7. apr. 2013 kl. 12:31 
good
Abislan 5. apr. 2013 kl. 10:17 
ну ниче вроде)
ИНВЕСТОР 5. apr. 2013 kl. 0:44 
Графа и просировка норм отлично подойдёт для тех комуу важна графа и не важен сюжет игры
♛ Jack Swallow ♛ 5. apr. 2013 kl. 0:00 
заебца.даст уже не торт
женщина-собака 4. apr. 2013 kl. 14:04 
вот нехуй им делать бля...