The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

PWC - Werewolf? So What? (DG)
59 kommentarer
Cazador 22. sep. 2021 kl. 8:30 
dosent work
Father McKenzie 4. aug. 2021 kl. 19:40 
if you are a werewolf, you have to die
CrimsonLegion 26. mar. 2020 kl. 12:24 
why not just subscribe to it on steam, usually you can just subscribe to a mod on steam and it will work next time you load your game
[redacted] 6. okt. 2017 kl. 2:52 
can you download this mod on another site? i'm using mod manager -_-
spooky 11. sep. 2017 kl. 8:07 
I had the same question..lol
Benjamin_Smaridge™ 14. maj 2017 kl. 14:39 
any chance that this mod could be ported to skyrim Special edition?
Defhunta 29. apr. 2017 kl. 2:26 
Great mod, love it, but Paradox, could you possibly make one for Vampire Lord? Only asking because I couldn't find one.
AHy6uc 18. apr. 2017 kl. 15:52 
Didnt work for me for some reason after the last patch. Found out how to fix it - i just installed both Vanilla and DG versions and problem solved.
DedinsideYT 31. jan. 2017 kl. 6:07 
dosent work... am i missing something?
Rex 25. dec. 2016 kl. 14:01 
i have the moontales mod installed and added the beastform thingy and when i start an new game and add it and transform in helgen keep
the person that usualy helps you attacks you
did i do someting wrong? whit installing the mod?
zekrom_vale 1. dec. 2016 kl. 13:34 
I want one where they run from you too.
hunterlangley16 6. aug. 2015 kl. 10:26 
It doesn't work for me and I have Dawnguard
Nameless880 5. juni 2015 kl. 22:33 
@stebeven there is one on nexus called extra werewolf perks take a look and see if it's somthing you want.
stebeven 23. apr. 2015 kl. 6:35 
Real cool mod though, always sucked that even if I didn't attack anyone they just assume I'm pure evil because I am a werewolf.
stebeven 23. apr. 2015 kl. 6:34 
I have a suggestion, because the werewolf form isn't survivable at higher difficulties due to being armor-free could you by chance add (or make new mod) armored werewolves? Like if I'm wearing daedric armor I wanna have that protection as a werewolf. The werewolf form for me is just toooo squishy. I get 1 shot by most enemies at legendary difficulty, so it's not really good for me to use. Bummer cuz I have a mod that makes it a weredragon and looks SO cool! But I just keep dying :/
TurbineNorShark 27. feb. 2015 kl. 9:00 
DG is downloaded so ig uess its vanilla version that goes out
Paradox  [ophavsmand] 26. feb. 2015 kl. 2:19 
@SnowClaw: When there are 2 version of one of my mods, you only need the version that matches your game setup (do you have dawn guard (DG) or are you running vanilla?). Running both together is a bad idea, all kinds of odd things could happen.
TurbineNorShark 24. feb. 2015 kl. 11:27 
im using both vanila and DG and it dosent work does it mean those 2 crash?
panthera uncia 27. sep. 2014 kl. 17:39 
Seems like Pale Hold Guards, skooma dealers, Vigilants of Stendarr and hunters still hate you. Although, Vigilants of Stendarr makes sense I guess.
Pyro 24. maj 2014 kl. 22:14 
I would be thrilled if you made a werewolf vision mod. I know there are mods out there that are just that, but if you made it it would work with your other werewolf mods.
Paradox  [ophavsmand] 6. jan. 2014 kl. 6:05 
Yeah sorry snipe, this is my least compatible mod. The PlayerWerewolfChangeScript.pex file is the main werewolf script and it handles all of the crime and faction changes that happen when you transform.
snipe238 5. jan. 2014 kl. 22:21 
Ok, so I figured out what my problem was. Someone else here mentioned it. The problem was a script PlayerWerewolfChangeScript.pex. This mod won't work if you have that in your files.
snipe238 5. jan. 2014 kl. 15:52 
Can't seem to get this to work. i dont have any other mods that modify the werewolf other than yours. I just tried changing my load order, which didnt help anything. Do I need both the vanilla and DG version, or do I only need the DG?
Peaches 17. nov. 2013 kl. 13:17 
+10 points for Commander John Shepard
d u c c 8. sep. 2013 kl. 15:33 
So werewolves do exist. Huh... Learn something new every day!

I'm fine with them as long as they are sapient thinkers... We already have Krogan to do the mindless bashing.
Bromora 19. aug. 2013 kl. 10:46 
ah good now when I am in solitude to kill tullius I will also be able to rip his flesh of his bones
Mika_Ears 17. aug. 2013 kl. 10:03 
I have no other mods related to crime or werewolves. It must have been that I was in werewolf form when I loaded all the mods. After enabling just the Exit on Demand and reverting to human the problem didn't happen. Then I enabled and tested the mods one after the other and still no problems after trying to replicate it by doing all kinds of things. So... PROBLEMS RESOLVED!

Fantastic mod Paradox and thanks for following up. Being a werewolf is much more fun and practical now. I was just searching for something so I didn't have to wait five minutes to revert back to human, but the rest of these are great as well.
Paradox  [ophavsmand] 17. aug. 2013 kl. 0:47 
Mike_Ears: do you have any other mods that deal with werewolves or crime? Also were you in werewolf form when you installed this mod?

This mod removes the parts of the transformation script that change your faction relationships and that allow you to run about and commit crimes as someone else.

Once this mod is installed you can’t get away with murder anymore. In human form or werewolf form you’re the same guy to everyone (well most everyone).

I run all of the PWC (DG) mods in my games without problem (although I haven’t played in a few weeks)

I would try temporarily disabling all of your mods except for the PWC mods and starting a new temporary save to test it out (you can find instruction somewhere on the web for how to use the console to get yourself changed into a werewolf). If that works then try adding back in any of your other mods until you get the problem again. Then let me know which mod is causing the conflict and I will see if anything can be done.
Mika_Ears 16. aug. 2013 kl. 22:27 
Disabled all PWC mods except for Exit on Demand and now the guards aren't hostile. I have Exit, Permanent, Unified, Extra (DG), Fear Howl (DG) and So what? (DG) installed. There's apparently some conflict for me between having all of those active that leads to guards being perma-hostile even in human form.
Mika_Ears 16. aug. 2013 kl. 22:22 
Same problem as GamerXL 101. I didn't even get caught with anything though. All guards simply attack on sight regardless of whether the mod is enabled or not now with no option to surrender and no bounty on me at all.
Paradox  [ophavsmand] 15. aug. 2013 kl. 23:12 
Wallaby: If Apex Werewolves only changes the models and textures (no script, or race data modifications) then this mod should work fine with it.
Entropic 15. aug. 2013 kl. 21:07 
does this work with apex werewolfs? or just retexures in general?
LucyPlays 10. juli 2013 kl. 17:55 
you should definatly upload to the nexus and combine all of your werewolf mods into one. then seperate them into optional files. im sure it would get alot of popularity. great mods paradox. im subscribed to a few of them.
KriptosB 4. juli 2013 kl. 22:49 
great mod love it

Paradox  [ophavsmand] 16. juni 2013 kl. 3:59 
[ion]Mame: Most of the time when this mod doesn’t work for people, it has been because they have another mod that changes the main werewolf script. This is the mod from my collection that is most likely to be incompatible with other werewolf mods.

Some things to check:
1. Is there a modified PlayerWerewolfChangeScript.pex in your scripts folder (if so this will override anything in other mods)? if you don’t need it (some mods work by using override files) then try removing it.
2. Is there another werewolf mod that is higher in the load order then this mod? If so try moving this mod up the load order (loads after other mods so that it overrides them).

Other than this I can’t help without more details.
glegle 15. juni 2013 kl. 4:02 
I have recently started using dragonborn and nexus mod manager and realised neither the dawnguard or vanilla version of this mod work, is this dragonborn related or something else?
Paradox  [ophavsmand] 19. maj 2013 kl. 3:17 
Jodahavatar:

This mod should not have any problems with Naturalistic Werewolves.

As for Transformations of Skyrim, I’m not sure. This mod changes the main player werewolf change script, to take out the hostile faction relationship code.

If Transformations of Skyrim changes the main player werewolf change script to use it with NPC’s then they are not compatible. If the player script is not changed then the only other problem would be with possible faction relationships. For the latter you would just have to test it yourself.
Ryan 16. maj 2013 kl. 11:26 
Does this conflict with mods such as Naturalistic Werewolves (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1744405) or Transformations of Skyrim (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=89915718)? I want to use this mod, but I'm afraid of screwing up my game if I use it with these. You know, potentially having no backup while attacked by wild werewolves and such.
SiTWulf 17. apr. 2013 kl. 10:31 
@Puschi
I find the problem, you and almost all skyrim players uses the Werewolf Fix from: http://skyrim.nexusmods.com/mods/11307 is the only way to change your race and fix the werewolf bug.
These simply script put in the scripts folders change this mod script.
If you want to use this mod you need to delete the file \scripts\PlayerWerewolfChangeScript.pex, but now... you have the werewolf bug...

The only solution for this bug, is making ALL WEREWOLF MOD with this fix, or anybody is capable of change their race.
VinchenzoTheJackal & Shoon 11. apr. 2013 kl. 14:36 
Hmm... doesn't make sense with very specific individuals.
For example, the Silver Hand isn't hostile to the player if you aren't a werewolf and if you aren't a member of the Companions because their organization is built arounding slaying the evil that they consider is werewolves (I obviously don't consider all werewolves evil).
Also, the Vigilantes of Stendar state that they are dedicated to the extermination of all werewolves vampires and daedra. This means they would do the same.
I have no belief the Dawnguard is dedicated to the extermination of werewolves even though they posses silver weapons and their hunting of vampires is tied to hunting the 'evils of the night'. But, some famous members of the Dawnguard did dedicate themselves to slaying both werewolves and other beings in addition to vampires...
If you could make a light version of this mod, I would appreciate it. Regardless I'm still willing to rate up and favorite here. Just not subscribe.
Darth Nihilus 10. apr. 2013 kl. 15:36 
Can i change into an warewolf or out when ever I want?
Paradox  [ophavsmand] 4. apr. 2013 kl. 19:32 
Puschi: Try the things I put in my last comment to cosmicdragon44 and see what you get. Let me know how it goes.
Pushi 4. apr. 2013 kl. 19:06 
i have the same problem... everybody is attacking me as a werewolf. i have deaktivated all other werewolf mods
Paradox  [ophavsmand] 4. apr. 2013 kl. 18:14 
cosmicdragon44: Yeah it might be worth deleting the mod files and letting the launcher download them again.

Also if you haven’t already tried this, make sure that this mod is the last mod in the launchers list. This will allow this mod to overwrite all other mods that might change the same files.

After that the only thing I can say is, try creating a new game just to test if it works there (could be something fishy with your save maybe).
Frey 4. apr. 2013 kl. 15:58 
@Paradox they still attacked me should I try ti reinstall
Paradox  [ophavsmand] 3. apr. 2013 kl. 18:59 
cosmicdragon44: I don’t know what could be causing your problem. I’m running this mod without a problem (is great to be able to fight as a werewolf with other NPCs and not having to worry about them attacking me).

Could you try temporarily removing all other werewolf mods except this one and see what happens?

I really hope you can find the problem as I don’t want you to miss out on the fun.
Frey 3. apr. 2013 kl. 14:07 
@Paradox The only other werewolf mods I have installed are yours and one that makes canies (foxes wolves other werewolfs) help me in fights if I am in human or werewolf form and I noticed that pretty much anyone I didnt spawn would attack me if I was a werewolf
Paradox  [ophavsmand] 1. apr. 2013 kl. 19:32 
cosmicdragon44: so are you saying that you could walk up to Imperial solders and they wouldn’t attack you until you changed into a werewolf? If so, then it sounds like the mod isn’t installed / working at all.

Do you have any other mods for werewolves installed? This mods is the one mod I have made that is the most likely to have problems with other werewolf mods.

If you can give me any more information I can try to help you.
Paradox  [ophavsmand] 1. apr. 2013 kl. 19:31 
teamawesomeJesse: All of my mods are designed to work together and to also be as compatible with other werewolf mods as I can make them.

The only thing is that you should only have one versions of any mods that have Vanilla or DG versions. So if you don’t have Dawn Guard installed then you would install PWC – Werewolf? So What? (Vanilla), but if you do have Dawn Guard you would install PWC – Werewolf? So What? (DG) instead.
Frey 1. apr. 2013 kl. 8:39 
Imperials attack me but I spawned a courier and they didnt attack me could you please look into this.