Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
the person that usualy helps you attacks you
did i do someting wrong? whit installing the mod?
I'm fine with them as long as they are sapient thinkers... We already have Krogan to do the mindless bashing.
Fantastic mod Paradox and thanks for following up. Being a werewolf is much more fun and practical now. I was just searching for something so I didn't have to wait five minutes to revert back to human, but the rest of these are great as well.
This mod removes the parts of the transformation script that change your faction relationships and that allow you to run about and commit crimes as someone else.
Once this mod is installed you can’t get away with murder anymore. In human form or werewolf form you’re the same guy to everyone (well most everyone).
I run all of the PWC (DG) mods in my games without problem (although I haven’t played in a few weeks)
I would try temporarily disabling all of your mods except for the PWC mods and starting a new temporary save to test it out (you can find instruction somewhere on the web for how to use the console to get yourself changed into a werewolf). If that works then try adding back in any of your other mods until you get the problem again. Then let me know which mod is causing the conflict and I will see if anything can be done.
Some things to check:
1. Is there a modified PlayerWerewolfChangeScript.pex in your scripts folder (if so this will override anything in other mods)? if you don’t need it (some mods work by using override files) then try removing it.
2. Is there another werewolf mod that is higher in the load order then this mod? If so try moving this mod up the load order (loads after other mods so that it overrides them).
Other than this I can’t help without more details.
This mod should not have any problems with Naturalistic Werewolves.
As for Transformations of Skyrim, I’m not sure. This mod changes the main player werewolf change script, to take out the hostile faction relationship code.
If Transformations of Skyrim changes the main player werewolf change script to use it with NPC’s then they are not compatible. If the player script is not changed then the only other problem would be with possible faction relationships. For the latter you would just have to test it yourself.
I find the problem, you and almost all skyrim players uses the Werewolf Fix from: http://skyrim.nexusmods.com/mods/11307 is the only way to change your race and fix the werewolf bug.
These simply script put in the scripts folders change this mod script.
If you want to use this mod you need to delete the file \scripts\PlayerWerewolfChangeScript.pex, but now... you have the werewolf bug...
The only solution for this bug, is making ALL WEREWOLF MOD with this fix, or anybody is capable of change their race.
For example, the Silver Hand isn't hostile to the player if you aren't a werewolf and if you aren't a member of the Companions because their organization is built arounding slaying the evil that they consider is werewolves (I obviously don't consider all werewolves evil).
Also, the Vigilantes of Stendar state that they are dedicated to the extermination of all werewolves vampires and daedra. This means they would do the same.
I have no belief the Dawnguard is dedicated to the extermination of werewolves even though they posses silver weapons and their hunting of vampires is tied to hunting the 'evils of the night'. But, some famous members of the Dawnguard did dedicate themselves to slaying both werewolves and other beings in addition to vampires...
If you could make a light version of this mod, I would appreciate it. Regardless I'm still willing to rate up and favorite here. Just not subscribe.
Also if you haven’t already tried this, make sure that this mod is the last mod in the launchers list. This will allow this mod to overwrite all other mods that might change the same files.
After that the only thing I can say is, try creating a new game just to test if it works there (could be something fishy with your save maybe).
Could you try temporarily removing all other werewolf mods except this one and see what happens?
I really hope you can find the problem as I don’t want you to miss out on the fun.
Do you have any other mods for werewolves installed? This mods is the one mod I have made that is the most likely to have problems with other werewolf mods.
If you can give me any more information I can try to help you.
The only thing is that you should only have one versions of any mods that have Vanilla or DG versions. So if you don’t have Dawn Guard installed then you would install PWC – Werewolf? So What? (Vanilla), but if you do have Dawn Guard you would install PWC – Werewolf? So What? (DG) instead.