Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nordo's Improved Edicts (Submod)
37 kommentarer
Austere Hare 31. juli kl. 12:40 
or on forced labour, you could add a 20% industry bonus, or both (40% construction & 20 industry) :steamthumbsup::lunar2020halodragon:
Austere Hare 31. juli kl. 8:11 
my feedback: great mod. small suggestions below:

Tax Harvest* -2 unrest would suffice.
Bread & Circus* -2 politics would suffice.
Noble Philanthropy* feels worse than vanilla. should give +2 happy.
Forced labour* needs a -40% constrctn cost. as is: Noble phil is just better for building.
Military conscription* this is amazing. too good. i think it needs -5 growth.
Military Subjugation* its good, but it shouldnt affect tax. should be -2 growth only

I hope the helps, i used to make these kinds of mods for rome 1 and i know balance is always a concern. just focus on making everything better than vanilla, and you are golden.
Nor Dogroth  [ophavsmand] 27. apr. 2024 kl. 2:14 
@iuser2011 thank you very much for your feedback, I have taken it into account in an update to the mod.
@st_magus you can become op by combining the effects optimally, although the main mod "Nordo's Effect Overhaul" is even better suited for this.
st_magus 29. jan. 2024 kl. 4:52 
I like everything but the negative effects. I might still use it when I build troops. That edict is pretty good, & hopefully I've already made buildings before that. I agree with the previous comment about Bread&Games, but I dislike adding bad things where there were none before, as if making something better demands also making it worse somehow. Balance shmalance; real life has enough negative things without intentionally adding them to things designed to make fun stuff more fun. But, to be fair, I'm a lazy cheater, so I prefer being OP.(hence the heavy mod use)
Peace be upon thee.
iuser2011 10. apr. 2022 kl. 23:14 
2. New edicts: stats seem very interesting. All but Bread&Games edict. Tax penalty 5% is bad idea. It's absolutely wrong for this edict, because many buildings linked with this edict for *income* boost, not for those food and public boost.

One of the examples. Armenia best economy edict&building thing: temple with 100/200/400 culture income + temple with culture income % bonus + Bread&Games edict which gives bonuses to both commerce and culture income. Plus if we have Larissa(settlement with World Wonder,) it gives us additional 25% culture income bonus.

So, Bread&Games actually is an *economy* boost edict(not for early game of course, but for later). Economy boost edict can't have tax penalty, it's nonsense.
iuser2011 10. apr. 2022 kl. 23:13 
to author:
To test this mod I started the game for Seleucids, because of their highest Imperium level V at the beginning.

1. So, new number of edicts are here - 11. Dignitaries are also increased - 4 from vanilla 3. But Champions still 3, while Spies...decreased to 2 from 3. Is it right, is it intended? If so, then I don't understand the purpose of this. I thought you were going to *increase* amount for all agents, no? Can you, please, list how many agents we can have with this mod for all Imperium levels?
Nor Dogroth  [ophavsmand] 11. mar. 2021 kl. 2:48 
No problem, I can add you as co-author and you can put a link to this mod in your description, if you want.
Sarge  [ophavsmand] 10. mar. 2021 kl. 17:18 
Thank for Updating my mod for the modern game I changed jobs and no longer have the time to mess with modding.
tailorm 14. jan. 2021 kl. 7:45 
Does you imperium level effect this mod?
Mceffe 22. aug. 2019 kl. 9:37 
Could you please put the improved edicts and other campaign mods into the Effect pack? Would be highly apriciated
Nor Dogroth  [ophavsmand] 21. mar. 2019 kl. 6:52 
Okay, good to heard that and thank you for your report!
The Kingmaker 20. mar. 2019 kl. 19:28 
The issue has been resolved - fortunately my Imperium was working, it just wasn't displaying the different levels and therefore appeared to be set at base. Took another few cities and it increased.

While this mod wasn't made for HatG it works well - like many of your other mods. Thank you for all of them.
Nor Dogroth  [ophavsmand] 19. mar. 2019 kl. 7:34 
This mod is not made for other campaigns than Grand Campaign and Augustus. I might look into that.
The Kingmaker 18. mar. 2019 kl. 20:27 
Ive been playing some Hannibal at the Gates recently and it’s been a fun mess figuring out which mods don’t work (Sebidee updated version for instance) and which sort of work.
This mod seems to be working fine, with all the additional edicts and edict effects in place and all seems well.
However my imperium is capped at the starting level, with a max of 1 of each agent, 4 armies, 2 navies and no option to increase it. Since this is the only mod I think I have that affects anything imperium related I thought I’d mention it and ask if there’s any way this mod could be causing that issue.
Thanks for all the great mods btw
Protbalt 14. dec. 2018 kl. 19:17 
alright i'll mess around with what i have enabled already. Appreciate the mod and the responses dude, modders make my games better <3
Nor Dogroth  [ophavsmand] 14. dec. 2018 kl. 18:59 
Well, if the edict cap does not increase you may use another mod that overwrites it? This could be any mod that changes limits for agents, armies and so on.
Protbalt 14. dec. 2018 kl. 15:38 
grand campaign and imperium 3
Nor Dogroth  [ophavsmand] 14. dec. 2018 kl. 12:38 
Which campaign are you playing? What is your imperium level?
Protbalt 14. dec. 2018 kl. 12:24 
Edict cap isnt changing, but the improved edict part is. Very confuse
Gutvald 26. okt. 2018 kl. 10:47 
No, there is not, i've already the UPC. Too bad. Thanks for the answer.
Nor Dogroth  [ophavsmand] 25. okt. 2018 kl. 5:26 
Then it's clear. Mod texts appear only in English. You need a French translation, but it's impossible to make different translations for every mod. The only possible thing is to include translations for different mods in one translation pack, that's the UPC project you can find in Steam and the total war forums. But I don't think there is a French translation for this mod included.
Gutvald 25. okt. 2018 kl. 4:08 
No in French.
Nor Dogroth  [ophavsmand] 24. okt. 2018 kl. 16:08 
They should have names. Do you play in English?
Gutvald 24. okt. 2018 kl. 13:01 
Those new edicts doesn't have any name, or there is a bug somewhere.
ஜ۩SA۩KU۩RA۩ஜ 30. aug. 2018 kl. 17:32 
hahaha great
Nor Dogroth  [ophavsmand] 30. aug. 2018 kl. 9:13 
Usually with this mod it's possible to provide edicts for each province you have until you rule half of the map.
Kurt RusselL 30. aug. 2018 kl. 4:27 
At what rate has the edict cap been increased?
ஜ۩SA۩KU۩RA۩ஜ 20. aug. 2018 kl. 18:08 
good
Nor Dogroth  [ophavsmand] 20. aug. 2018 kl. 2:26 
Yeah, update is released.
Average Swede 19. aug. 2018 kl. 17:42 
any chance we could get an update for the ancesteral patch, this mod adds more depth and its really well made
Nor Dogroth  [ophavsmand] 6. juli 2018 kl. 3:11 
I don't think it will lead to issues when you have it active playing Empire Divided.
Surget 5. juli 2018 kl. 23:48 
Ok I was playing the Empire Divided campaign so i'm sure thats why. I'm using it through your compilation mod so is there a way to have it only be enabled in the grand campaign perhaps?
Nor Dogroth  [ophavsmand] 5. juli 2018 kl. 5:15 
This mod is made for Grand Campaign, currently it might not work for DLC campaigns. If you have ui problems search the internet for solutions, the issue is not in the mod itself.
Surget 4. juli 2018 kl. 10:24 
The UI is really crammed and doesnt show all of the edicts at once for me
TechPower$ 18. apr. 2018 kl. 6:18 
Thank you for mod.
But dont work in Augustus Campaing.
Tested also Ceasar in Gaul, works fine.
Darth Tiberius 28. mar. 2018 kl. 5:07 
Thank you for updating it for patch 19
Swordslayer 20. mar. 2018 kl. 8:54 
Seems nice I think I will give it a try.