Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nordo's Faction Unlocker (All factions playable)
870 kommentarer
Kylo Ren 26. juli kl. 9:50 
GOVERNMENT CHOICE SCREEN
The Etruscans might have:

Monarchy (Lucumonate)

+15 loyalty to ruling faction

+10% income from nobles

Unlocks "Royal Guard" unit

Republic (Reformed League)

+10 public order

Enables more edicts

Faster research

Higher political instability
Kylo Ren 26. juli kl. 9:50 
BUILDINGS
Instead of Roman-style forum / aqueduct / legionary barracks:

Tomba Monumenta (Tomb Monuments) – religious building that boosts public order

League Council Halls – political infrastructure

Rasenna Ironworks – advanced arms production

Augur Temples – buffs morale and campaign vision
Kylo Ren 26. juli kl. 9:49 
RECRUITMENT
Early Etruscan armies would rely on:

Etruscan Hoplites

Velites (Italic-style skirmishers)

Tarquinian Axemen

Lucumonal Cavalry (elite noble riders)

Later, with reforms (mid-game), they could adopt:

Samnite-style heavy infantry

Hellenic-style peltasts or thureophoroi

Foreign auxiliary units
Kylo Ren 26. juli kl. 9:49 
TECHNOLOGY TREE
Just like the Roman tech trees you showed (Military, Management, Tactics, Siege, Civil, Economy, Philosophy, Construction), but:

🔴 Military
Starts with Hoplitic Warfare instead of legion training

Later upgrades to Samnite Integration and Italic Armor Reforms

Unique icons: round shield, bronze cuirass, Etruscan axe

🟦 Civic
Haruspices and Omens – Grants public order bonuses

City League Councils – Improves edict system, unlocks advanced government types

Greek Literacy – Boosts research rate and diplomacy
Kylo Ren 26. juli kl. 9:48 
GOVERNMENT PANEL
"League of Twelve" Council Graphic – A ring of city-state crests instead of Senate segments.

Influence System: “Council Prestige” – measured by dominance among cities like Tarquinia, Clusium, and Veii

Influence Effects (Respected like yours):

+2% morale to all land units

+1 edict

+2% research rate

Political Rivalry: Between major cities within the League, not families (e.g., Veii faction, Velzna faction, Clusium faction)
Kylo Ren 26. juli kl. 9:48 
FACTION OVERVIEW — ETRUSCAN LEAGUE
Faction Name: League of Twelve Cities
Faction Leader: Lucumo of Velzna
Government Type: Oligarchic Confederacy (with a path to either Republic or Monarchy depending on reforms)
Starting Capital: Velzna (Volsinii)
Culture: Italic
Subculture: Etruscan
Imperium Level: I (starting small, like early Rome)

Faction Traits:
Haruspicy and Augury: +5% morale when fighting on home soil

Etruscan Engineering: -10% construction cost for buildings

Urban Confederation: +10% income from all cities

Greco-Italian Heritage: Easier diplomatic relations with Greek and Italic factions
Kylo Ren 26. juli kl. 9:33 
🗺 CAMPAIGN FEATURES
Struggle for Survival: Start surrounded by Rome and Gallic tribes.

Cultural Adaptability: Access to Greek, Italic, and even Gallic mercenaries due to trade and geography.

Unique Religious Buildings: Based on Etruscan augury and necromancy traditions.
Kylo Ren 26. juli kl. 9:32 
📜 HISTORICAL CONTEXT
The Etruscans were:

Masters of ironworking and early military organization in Italy.

Greatly influenced by the Greeks in warfare, adopting phalanx-style tactics.

Later influenced the early Roman army, especially in its regal and early Republican phases.
Kylo Ren 26. juli kl. 9:32 
🏛 ETRUSCAN ARMY AESTHETIC
Armor and helmets resembling early Roman and Greek styles: bronze cuirasses, crested helmets (including the Etrusco-Corinthian type).

Use of the round shield (aspis) as well as early scutum-style shields for some units.

Units may display religious tattoos, bronze adornments, and rich cloaks indicating aristocratic heritage.

Standards with stylized animals or lightning bolts, referencing Etruscan religious symbolism and divination.
Kylo Ren 26. juli kl. 9:32 
2. Missile Units
Etruscan Skirmishers – Light javelin throwers, fast and expendable.

Etruscan Archers – Light archers, useful in early-game ranged harassment.

Greek-Mix Slingers – Mercenary slingers from coastal cities, inspired by Greek tactics.

3. Cavalry
Etruscan Light Cavalry – Fast horsemen used for hit-and-run tactics.

Aristocratic Horsemen – Heavy cavalry, richly armed, symbolizing the elite class of Lucumones (noblemen).

Italic Allied Cavalry – Mid-tier cavalry unit borrowed from Oscan or Sabine influences.

4. Artillery
Early Onagers – Rare and expensive, likely unlocked through Greek-inspired technology trees.
Kylo Ren 26. juli kl. 9:31 
⚔️ UNIT ROSTER (BASED ON HISTORICAL SOURCES)
1. Infantry
Etruscan Levy Spearmen – Basic line infantry, spear-and-shield troops, ideal for holding formations.

Etruscan Axemen – Light infantry with axes, good for flanking and anti-armor.

Velzhnal Noble Infantry – Heavy spear infantry inspired by early Roman hoplite formations; elite unit with high morale.

Tarchnal Sword Band – Veteran swordsmen equipped in a style similar to Samnites or early Romans; versatile frontline unit.

Lucumones Guard – Bodyguard unit for generals, based on the warrior nobility, with ornate armor and strong morale.
Kylo Ren 26. juli kl. 9:31 
🛡 ETRUSCAN LEAGUE (FACTION OVERVIEW)
Capital: Volsinii (Velzna)
Culture: Italic
Subculture: Italic Kingdom
Playstyle: Defensive infantry, early naval strength, culturally adaptive
Faction Traits:

"Inherited Sophistication" – +20% income from culture buildings

"Warrior Aristocracy" – +10% melee defense for noble infantry units

"Greek Connections" – Can recruit some Greek-style mercenaries at lower cost
Capo 23. maj kl. 10:11 
would you know if its possible to add victory conditions to a minor faction by editing a startpos in pack file manager, in a pre existing mod?
Nor Dogroth  [ophavsmand] 30. apr. kl. 11:39 
No, I don't earn money for that and I'm no longer into modding for Rome II
CtaCuo 29. apr. kl. 11:42 
Can you speak with radious and make ti compatible and added to Submods section ,, I think your mod will benefit a lot from it .
Nor Dogroth  [ophavsmand] 29. apr. kl. 9:04 
'This mod changes the Grand Campaign startpos and is not compatible with other mods that do so'
Do not expect overhauls to be compatible with anything else.
Tugeris' 29. apr. kl. 5:28 
@CtapCuo it doesn't work with Radious. I tried and nothing.
Swim 21. apr. kl. 10:27 
If i try to load in some Battles my game/screen freezes instantly and I does not load.
CtaCuo 18. apr. kl. 6:11 
is this mode compatible with radious mod ?
Texian45 26. mar. kl. 19:14 
can you make this work for age of bronze??
Nor Dogroth  [ophavsmand] 24. feb. kl. 0:24 
I stopped replying to comments where the answers could easily be found in the mod description.
Jcop21600 23. feb. kl. 12:47 
Athens and Sparta are not playable
Pokesus 14. feb. kl. 11:22 
Hello there is not all factions, where is the iberian faction that hold Numancia?
Hizashi99 14. feb. kl. 10:19 
hello i don't see cimmeria any where
KOFF 23. jan. kl. 3:20 
can you make one for rise of the republic? I'm trying to play with friends as Sardinian tribes but the other sardinian tribes dont have victory goals with other unlockers, or even politics.
SleepyJoe69 20. jan. kl. 14:45 
Playing Multiplayer with my friend as Kush and I’m Axum .


I can’t do battles with Axum because the game suffers a hard crash .
Nor Dogroth  [ophavsmand] 12. jan. kl. 2:28 
This is set in the startpos file. When I created the mod, I tried several things to implement family trees but they did not work. I think I got in in one of the dlc mods, but it is so much to change and I I do not have the time to implement it since I'm no longer actively playing and modding Rome II anymore.
kuonenjerome 11. jan. kl. 2:00 
Most unplayable factions are starting without family tree, the ruler is only in the other nobles and not creating children, can i change this, perharps with a submod oder something??
Qagmez 10. jan. kl. 17:08 
Does not unlock any factions. No longer works.
Nor Dogroth  [ophavsmand] 26. dec. 2024 kl. 11:12 
Civil war is only implemented for vanilla factions and does not work for any unlocked faction. It's just ignored by the game and I haven't found any solution.
captainducko 25. dec. 2024 kl. 17:12 
Well I played as the unlocked Sagarta, expanded until I had two terretories, one for my party and one for the other party, gave them a general, purged them until secession chance was 100% and...no civil war happened after 10 turns of 100% secession chance.

So my guess civil wars don't work with this mod.

Do civil wars work in your unlockers for other campaigns? If the family tree exists does that means civil wars will 100% work?

And there's little chance you'll get family trees / secession working in the Grand Campaign?

I am a bit disappointed as it looks like some very fun/hard factions in Grand Campaign. Oh well, hopefully civil wars work in the other campaigns?
captainducko 25. dec. 2024 kl. 7:55 
it's proving difficult to test this could you give me a quick rundown on what campaigns civil war works in for unlocked factions
captainducko 24. dec. 2024 kl. 10:04 
Hey Nordo do civil wars still occur for unlocked factions that don’t have the family tree? Does it depend on the campaign? (Asking about your other unlockers)
Nor Dogroth  [ophavsmand] 13. dec. 2024 kl. 10:43 
True
PRESTiGE™ 13. dec. 2024 kl. 8:57 
LMAO this author is done with stupid questions
Nor Dogroth  [ophavsmand] 1. nov. 2024 kl. 10:46 
DEI is an overhaul not designed to use it with other mods and therefore it is not compatible.
sinister deer 1. nov. 2024 kl. 8:38 
dumb question, anyone figured out if this works with DeI?
Nor Dogroth  [ophavsmand] 31. okt. 2024 kl. 11:23 
Didn't anyone teach you to read?
LennieTW 31. okt. 2024 kl. 3:36 
why isnt pergamon playable
Ornithopoda 22. okt. 2024 kl. 1:32 
So if I use the Sack Liberate Subjugate mode, and try to Liberate a settlement that belongs say to Pontus, would that settlement faction be one of those playable in any campaign. For example in the grand campaign Medhlan belongs to the Insurbes but when I take it as Rome the rebels appear as Leponti, and it the settlement is freed the emergent faction is the Leponti.
harb 10. okt. 2024 kl. 23:58 
Super! Thanks! I play for Judea. But there is a problem. When I want to create a fleet, the window with bodyguard units is empty.
Nor Dogroth  [ophavsmand] 10. sep. 2024 kl. 10:05 
lol
the_dark_lord 10. sep. 2024 kl. 2:52 
for me it not working pls tell why
Mithridates VI Eupator 7. sep. 2024 kl. 0:38 
games crashing for anyone else? when i end turn
Nor Dogroth  [ophavsmand] 1. sep. 2024 kl. 9:54 
Meroe has been removed with the desert kingdoms dlc and replaced by Kush as dlc faction.
sirgooner 1. sep. 2024 kl. 9:29 
Hi is the Meroe faction playable with this I cant find them in the list
Nor Dogroth  [ophavsmand] 18. aug. 2024 kl. 3:06 
Hi Boudica, thank you for sharing this!
FlashyLight 17. aug. 2024 kl. 14:46 
Hi Nor Dogroth, I have just read your description of the Iberian Cessetani saying there are no visible remains left of them, but there are some! One of them being the Ciutadella de Calafell. Highly recommend visiting, it has been rebuilt by historians and you can visit the medium sized Cessetani settlement! :winter2019happybulb:
migiaspigias 28. juli 2024 kl. 14:46 
after i subscribe what should I do? mod isnt displaying in game after i restarted it
angnig04 7. juli 2024 kl. 6:15 
Many thx, you're right.
No problem, now I'm using "All faction unlocked (outdated)" and seems works fine : I have a familiy tree, even if the game playing with 4 turns per year.