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翻訳の問題を報告
Haha thanks, pretty awesome looking, if we are talking about gods your pretty up there for this one, ive been wanting something like this since WOTC came out XD
Just a little issue that could be on my end so just wondering if anyone knows a fix but the stocks on the carbines dont appear to have a texture for me and just appear white and purple?
Thanks in advance and again love this mod <3
Also whats the armor mod your using for the characters in the pics? They look awesome :)
Thanks for putting the work in to bring it to WotC.
could you change way you update description here on workshop? could you put update section? it would be easier to identify new things :)
@PartTimeCanadian - I have added an optional carbine varient to the config default is set to disabled hope it's what you are looking for. I can alter the extra cosmetics (scope, mag, etc) if needed.
@PartTimeCanadian - I can do that
@Tsunami - I'm working on some improvements to fix these issues as well as looking to add mobility bonus to Carbines since they are not technically SMG's but are intended to be a lighter weight rifle for more covert actions.
If I DON'T use the vanilla stats, with musashi's RPGO, the sniper BFG use 2 action to shoot, instead of one.
Where can I modify this behaviour?
Thx.
Post a little bug in the thread.
You did an AWESOME job.
Kudos.
Now, give us the automatic shotgun and is totally awesome 3 shots sequence :D :D :D
Read the new release note. Awesome.
But reading on the config file, I had some trouble to understand the this statement:
AssaultSuppressor = false ; // if AssaultSuppressor = True adds Suppressor to BFG
CarbineSuppressor = false ; // if CarbineSuppressor = true adds suppressor to SCAR Carbines
CarbineCQB = false ; // If CarbineCQB = true the SCAR will have different accessories
If I understand, if I want the possibility to add this attachement in game, they need to be set as true?
Yes, I noticed the modular weaps tech is the start condition.
I agree with you, it fits well.
I need to read with more attention the description :P
My mistake.
Thx for the reply :)
Ah, by the way... I'm playing WITHOUT the Alien Hunters DLC and the rifle work well, so far.
Little problem.
At first try, rifle appear in the selectable list of rifle.
New game, i can't see it.
Maybe I need to refresh something via the console command?
As far as the beam shooting plasma and whatnot I don't think that is going to happen it's just the way the weapon is built can't please everyone unfortunately sorry.
I'm currently looking into an option that will allow people to either add the suppressor or not since some people like the look without a suppressor.