XCOM 2
Melee/Psionics Won't Explode Purifiers
13 kommentarer
Rusty | SkyPaladin 19. dec. 2021 kl. 20:50 
Is this LWOTC compatible?
GargakOfTheEast 25. juli 2020 kl. 11:50 
It doesn't work. They still blow up.
Latis 11. aug. 2018 kl. 19:26 
The rain of swords (dunno how is the skill name on english) made this one and the shyntoids explode
Latis 25. juni 2018 kl. 7:29 
well, one puriefier just killed my best melee unit in my ironman legend campaing because he explodes :( never happened before today
Din 29. mar. 2018 kl. 22:46 
Think this way , a melee specialist would be able to cut the enemy with his expertise without hitting the tank, so i apreciate the mod.
SentySent 13. mar. 2018 kl. 5:09 
How do I make the Purifiers to not explode when they get killed by the ADVENT Priest's Holy Warrior feedback?
Deadput 5. mar. 2018 kl. 13:43 
Like Purifiers needed to be more useless then they currently are.

It's a good option though for those who want it.
Schadenfreude 5. mar. 2018 kl. 12:29 
Personally I like that Purifiers force you to adapt your playstyle, but a lot of people will appreciate the option. Thanks for adding to the community!
Conefed 5. mar. 2018 kl. 6:03 
@shadow79 The way I see it, the skilled swordsman can strike with such precision that it never touches the tank - useful for when trying to protect nearby supplies.
MrShadow 4. mar. 2018 kl. 23:03 
It's good to have options like this for those that don't want it so all in all good mod.
thegrimsqueaker72  [ophavsmand] 4. mar. 2018 kl. 22:02 
You can specifically remove Rend and ArcWave from the list if you so choose.
MrShadow 4. mar. 2018 kl. 21:51 
Why wouldn't a Psi blade cause his tank to explode? If those Psi blades can cut into mech armor or a Sectopod, they should be able to pierce a flammable tank right?
PantherHardraad 4. mar. 2018 kl. 20:20 
THANK YOU!!! My psionic blades should not be able to cause your flammable explodium to detonate in my face. Again thank you for this mod.