RimWorld

RimWorld

Sparkling Worlds Extension - BMC Hardcore Patch
18 kommentarer
Albion  [ophavsmand] 14. juni kl. 15:56 
Updated to 1.6 Enjoy!
Please report any issues.
MR.SUPERIFICK 25. mar. 2020 kl. 8:34 
thanks =D
Albion  [ophavsmand] 3. mar. 2020 kl. 9:19 
Now available in 1.1 and 1.0
Enjoy the mod.
MR.SUPERIFICK 19. jan. 2020 kl. 11:54 
i myself struggle to find a good faction to fight that dose not put you way ahead after the drops
from one wave this would help =p
MR.SUPERIFICK 19. jan. 2020 kl. 11:51 
hi had a idea dont know if you like it or not. but a option that they auto destruct there gear on death to avoid you profiting from them, maby by de-spawning the gear when thay die or using the explode on death ?
Killerrj 1. jan. 2020 kl. 6:09 
Does this add-on mod have save-file compatibility?
nubcake -MeoW- 19. aug. 2019 kl. 17:12 
I am really enjoying this mod. The hoard of super-nasties dropping in every so often.

One thing is, if the 'forever hostile' aspect here was changeable (like an option in mod options) that would be awesome. I like that they're very hard to fight, and would be nice to make friends with them and keep on their 'good side' simply because they're so tough?
Albion  [ophavsmand] 4. juni 2019 kl. 4:43 
Looks like some other event or your storyteller is broken. Definitely caused by another mod, sorry.
Ahmet 4. juni 2019 kl. 3:03 
probably not bc of this mod, when i removed it, i got errors again
Ahmet 4. juni 2019 kl. 2:26 
i found this error, i use time based dangers :

Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Ahmet 1. juni 2019 kl. 1:58 
yes, i always annoyed bc of blue moon too easy, their raids was the weakest ones and it is solved now :D
Albion  [ophavsmand] 9. mar. 2019 kl. 4:00 
You can always remove the extension mod without any problems. Then you can befriend them like rough outlanders. They are not intended to be peaceful if you have the hardcore patch installed.
Mahmen 9. mar. 2019 kl. 1:27 
Ah I see, That info would have been useful before I went into all the trouble kidnapping them and treating their wounds so I could release them healthy.
I was under the impression that since they got buffed, they'll send better troops to assist me when we become allies. We'll at least my trbals got excellent quality spacer gear super early.

Maybe add an option to make them peaceful?
Albion  [ophavsmand] 8. mar. 2019 kl. 23:57 
Yes, this extension makes the Blue Moon Corp forever hostile. It's the hardcore extension after all ;)
It also improves the gear equipped by Blue Moon soldiers and increase their numbers for raids.
Mahmen 8. mar. 2019 kl. 23:07 
Does this mod make them forever hostile? I cant seem to improve relations after installing this.
Montana 19. okt. 2018 kl. 5:23 
More and tougher raids? Yes please!
Albion  [ophavsmand] 17. okt. 2018 kl. 10:48 
I just updated the mod to v1.0
Enjoy the mod and please report any issues.
If you want to continue with B19 please download the old version from Nexusmods. You can find the link in the forum topic.
Albion  [ophavsmand] 28. aug. 2018 kl. 7:00 
I just updated the mod to B19. Enjoy.