Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Great Barrier Reef
20 kommentarer
Rappeldrache 2. jan. 2021 kl. 17:14 
Thanks a lot! :faerytree:
blkbutterfly  [ophavsmand] 1. jan. 2021 kl. 10:47 
@Rappeldrache You got your wish! Extended Great Barrier Reef is now a generic/standard Natural Wonder you can place on any map.

IDK if it works with World Builder or not. So help me test it by telling me.

Happy New Year! :steamhappy:
Rappeldrache 1. jan. 2021 kl. 8:21 
Dear Butterfly 74:

You are great! Hope you can make it. :-) You would make this really impressive idea (mod) of yours useful for a lot more people AND you would repair a bug, both at the same time with one mod.

Hugs & Happy new year :heartfull:
blkbutterfly  [ophavsmand] 1. jan. 2021 kl. 7:36 
Hi @Rappeldrache I was just looking at doing that. Lets see :steammocking:
Rappeldrache 1. jan. 2021 kl. 7:35 
Like a few other user I have poblems to place the Great Barrier Reef with the World Builder.
I have found your really beautiful mod here while I was searching for a solution:

Could you make a separate mod like "The Extended Barrier Reef" for the World Builder (and for all the other maps)?
blkbutterfly  [ophavsmand] 29. dec. 2020 kl. 4:28 
@Shyning Thanks :steamhappy:

I have (finally!) updated the mod though ATM it is Standard Rules only. And only supported on Scrambled Australia and Scrambled Caribbean.
Shyning 25. aug. 2019 kl. 3:23 
Oof, good to know you're back and healthy (I suppose, considering you're back ?).
Get well, take your time, health is more important :)
blkbutterfly  [ophavsmand] 25. aug. 2019 kl. 2:55 
@HENDRIX Soz for late reply. I've been in hospital. I will be updating all my maps and mods for GS.
Coach 14. mar. 2019 kl. 6:58 
fam, u need to update this asap rocky
Shyning 13. mar. 2018 kl. 7:21 
That's great, thanks again!
blkbutterfly  [ophavsmand] 13. mar. 2018 kl. 7:03 
@shyning Disable the mod for the regular 2-tile GBR. Enable for extended.

No need to revert. Support is optional.
Shyning 13. mar. 2018 kl. 6:12 
@Blkbutterfly I'll check that on my next start, thanks for the informations !
Btw, will disabling this mod break the vanilla scripts after it's edited ? Will I need to revert it back ?
blkbutterfly  [ophavsmand] 13. mar. 2018 kl. 5:49 
@Chimpang Thx.

@shyning Yeah. Look at the .lua for Scrambled Australia. There is one function that needs to be copied that's all. Simple.

FYI It's pretty obvious which function it is. Something to do with custom placement of wonders.
Shyning 13. mar. 2018 kl. 5:31 
Can't vanilla scripts be edited to make it compatible with vanilla maps ?
I like the idea tho, a Great Barrier Reef, only 2 tiles ? Meh.
6 tiles ? Hell yeah !
chimp 13. mar. 2018 kl. 5:03 
This is really cool, Ravi. Nice work!
Baradar67 4. mar. 2018 kl. 14:37 
blkbutterfly  [ophavsmand] 3. mar. 2018 kl. 1:03 
@mmmbombs It doesn't work with vanilla map scripts. (I did try this but it would work only for standard rules or R&F but not both). Soz.

RN the individual map scripts have to add support for it. So far there are 3: S. South Pacific, S. Australia and S. Caribbean
mmmbombs 2. mar. 2018 kl. 23:45 
What does the description mean? Does this not work with certain modded maps or something? Does it work with all vanilla maps?
blkbutterfly  [ophavsmand] 2. mar. 2018 kl. 3:19 
@bmrigs That's cos there are more natural wonders now :steamhappy:
bmrigs 2. mar. 2018 kl. 3:11 
You know, I hardly ever see this wonder anymore on my maps. Hmmm..