Stellaris

Stellaris

[Deprecated] The Zenith of Fallen Empires 2.0
2.261 kommentarer
Kolyn  [ophavsmand] 15. nov. 2023 kl. 20:48 
So cool of you to be keeping old saves of this mod from 2019!
Anime Jesus 23. okt. 2023 kl. 4:08 
This guy removed the old version completely instead of keeping it up for the players who uses them in the old save with unfinished game. I pity you.
MEXAHNK 4. juli 2021 kl. 4:53 
Mod works on 3.0.3?
Kolyn  [ophavsmand] 19. apr. 2020 kl. 5:13 
You're obviously playing ZoFE 2.0 with Stellaris 2.6

I have already written in HUGE LETTERS at the top of the mod, which tells you NOT to run this with Stellaris 2.6, and that there is ZoFE 3.0 for Stellaris 2.6, which I also linked at the top of the mod?
jp_rex13 16. apr. 2020 kl. 21:22 
Thanks
Kolyn  [ophavsmand] 16. apr. 2020 kl. 20:24 
Yes
jp_rex13 16. apr. 2020 kl. 9:50 
I'd like to ask which file do i need to modify to change the fallback gfx? I'm kinda cofused I'd like to set it to humanoid i do know that the base game is set to mammalian. But your file is set to fallback fallen_materialist. Is that the part i need to change so the fallback shipset will be different or do i change and modify the part of the base game?
Kolyn  [ophavsmand] 4. apr. 2020 kl. 1:52 
You would need to create your own mod for that :D
Dat The Boss 4. apr. 2020 kl. 0:32 
What mod do I need to keep original shipset and have fallen ship at the same time?
Kolyn  [ophavsmand] 2. apr. 2020 kl. 3:52 
The Zenith of Fallen Empires 3.0 is now live:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2044599287
Komandante 1. apr. 2020 kl. 1:24 
When you will release ZoFE 3.0? I think this will be best steam mod in history. Like Cultural Overhaul, please make compability with it:IMDRAGON:
andreasbucher 29. mar. 2020 kl. 15:17 
This is one of the best mods ever! Thanks for all your work. Looking foward to the update for 2.6 :-)
watto 28. mar. 2020 kl. 17:03 
i really want to play with this mod
Avenger12 27. mar. 2020 kl. 14:31 
beta testing sounds like fun. never done it before, so i wouldn't know what to look for unless it has a big ERROR message on it. i also have RL stuff to worry about, so playing a full 200 years plus in one sitting is a no-go :/
KingHurin 27. mar. 2020 kl. 13:58 
I would love to beta test this for you as well! I have nothing but free time because of the virus..
ekoparker 27. mar. 2020 kl. 12:32 
I would love to beta test!!!
Kolyn  [ophavsmand] 27. mar. 2020 kl. 2:00 
As I have mentioned in the forums before, the mod you see above is 2.5 compatible but will remain 2.5 compatible. ZoFE 3.0 is in beta and that will be for 2.6 and beyond.
thelazygun2001 27. mar. 2020 kl. 0:49 
I was getting the ships with no gun slots on NSC2 mod as well. Looks like the issue is hitting several mods unless you have that installed as well.
Omni 26. mar. 2020 kl. 13:17 
it's not compatible with 2.6 yet and the way ships code work changed with 2.6 compated to previous versions.
light and delight 26. mar. 2020 kl. 12:57 
i dont know it's bug(because of version of mod and game) or i don't do smth in instruction - have ascended my empire, get tech for re-design and now i have ships without weapons slots. Checked with new game without mods - the same:steamsad:
Omni 26. mar. 2020 kl. 8:10 
Interested in beta-testing for you Kolyn, also got plenty of time in the coming weeks to playtest the mod due to the whole Corona thing. Plus I know how to read and understand Paradox's scripting language, so I'd be capable of looking through your code and identify the issue when I find bugs.
wtlnd 26. mar. 2020 kl. 6:53 
Would love to beta-test this for you. I have plenty of time during the virus-lockdown :)
Kolyn  [ophavsmand] 26. mar. 2020 kl. 4:26 
Random Announcement:

I am looking for 10 beta testers for ZoFE 3.0. PM me if interested. Beta tests will start on Saturday up until release.
[HARK] Mr. Viking 26. mar. 2020 kl. 0:09 
That screenshot looks really cool :)
MoonlitShade 25. mar. 2020 kl. 21:53 
So.... Does this work with 2.6+?
Kolyn  [ophavsmand] 25. mar. 2020 kl. 17:56 
Obligatory screenshot with no prior context or explanation:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2035493477
Kolyn  [ophavsmand] 25. mar. 2020 kl. 15:42 
@Heinz Guderian Unfortunately I do not base design decisions on requiring other mods. But it doesn't sound like what you're saying cannot be done via a compatibility patch?
Zhukov 25. mar. 2020 kl. 12:01 
Are you planning on making it fully compatible with ACOT? I.e. finally being able to get ACOTs ship blueprints (via war in hell or because the player ascended) after becoming an Ascended Empire?
Alzara 25. mar. 2020 kl. 10:24 
Sooooooooooooooooooooooooo excited
Tigertycoon 25. mar. 2020 kl. 8:05 
ill take waiting a little bit for a future list thats not just "Coming Soon" for years.
Ezekiale 24. mar. 2020 kl. 9:46 
ill take a coming soon for the feature list.
light and delight 24. mar. 2020 kl. 3:55 
much waiting for great update. You do a great work!
Hua Zhang 24. mar. 2020 kl. 2:46 
This module is great!thanks to the efforts of the authorヾ(❀╹◡╹)ノ~
Kolyn  [ophavsmand] 24. mar. 2020 kl. 2:30 
Unless... you guys don't mind a Full List of Features with 'Coming Soon (tm)' written on them and just get to play the build faster? lol
Kolyn  [ophavsmand] 24. mar. 2020 kl. 2:24 
I know information has been scarce, but I have been working on this every day since the release date of Federations was announced in mid March. I have a playable build which is still being tested, still to fix some issues and lastly take screenshots and write up the list of features etc. In short, still a ton of work.
samsockeater 22. mar. 2020 kl. 22:44 
how goes the big updatening?
Ragadad 21. mar. 2020 kl. 4:20 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1458292801&searchtext=Causus+Belli

Changes a lot of the vanilla casus belli requirements, but it hasn't been updated for a while
Oblivious 19. mar. 2020 kl. 23:56 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2026981702&searchtext=wargoals

In the changelog it has this under it:Major Bugfixes (United Federation Members can now leave, Federation starting Laws fixed, you have now a wargoal against all other default empires at Federation Level 5)
Kolyn  [ophavsmand] 19. mar. 2020 kl. 23:44 
Does anyone here use or know of any mods that changes vanilla wargoals and casus belli in any meaningful way? Being able to overwrite the vanilla files without needing to concern myself with compatibility would cut down development time drastically.
Ragadad 19. mar. 2020 kl. 16:39 
Just wanna say that you are without doubt my favourite modder here. I really appreciate all the work you do and i hope you stay safe and healthy <3
Trivial. 19. mar. 2020 kl. 0:08 
When to update?Can't wait for it.
Kolyn  [ophavsmand] 18. mar. 2020 kl. 23:20 
@Alzara April

@WilksCheckov This version is not supposed to be used with 2.6, which features significant code changes.
Wilks Checkov 18. mar. 2020 kl. 11:31 
Just noticed you can not equip any weapons on the delta hulls, or any equipment on the jugger. It will not let you choose a option... Other than that everything else seems to work just fine...
Alzara 18. mar. 2020 kl. 10:51 
No rush, but when should we expect an update to 2.6?
Kolyn  [ophavsmand] 17. mar. 2020 kl. 22:54 
@Sjru Yes.
Sjru 🐲 17. mar. 2020 kl. 20:51 
Are you planning to update to 2.6?
Kolyn  [ophavsmand] 14. mar. 2020 kl. 20:08 
@Director Rein. Sounds like another mod overridden my override to allow Ascended Empires to open borders. You should find the conflicting mod.
DirectorRein 13. mar. 2020 kl. 13:02 
Despite using this mod since Dec of 2018, I think I found a "new" bug. When I ascended, I lost access to the gateways I built previously. It tells me my own empire has denied me access. And building new gateways gets the same message. Anyone know a way to fix this?
白袍 8. mar. 2020 kl. 21:15 
yeahhhhhhhhhhhhh
Spider 8. mar. 2020 kl. 10:38 
Yes, it works just fine with 2.5. :)