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回報翻譯問題
[18:59:46][eventmanager.cpp:505]: Attempting to fire OnlyOnce event a second time: alphamod_traitsetup.5
When will it go out for realz?
2.1 has changed a lot and has broken quite a bit in AlphaMod. ETA for an update is Friday evening GMT. It will be a re-release and this version is now frozen and no longer supported.
If you have already updated to 2.1 a - Play some vanilla. b - You're an idiot. Okay just kidding, I'm eager too. Actual new content, yay!
Okay will wait for a day or 2 till you update
Thank you for your fast response
However with this mod installed i am not able to build starbases in Class M red Giant Nebula systems ... is this a bug or am i doing things wrong`?
... What foul heresy is this?
"Ooooooh boy, more drama happened because of stupid while I was away, I bet Alpha had another rant."
... ... ...
Awww
back to the "xeno op planets"... somehow i always get the options for the xeno buildings even without researching the necessary technologies
and (wondered that for a while now)... is it a bug that we are able to build the nexus from the beginning on... even without any megastruc perk? (also, the specialized habitats)
Does it change anything about the WE-mechanic, or will my fanatical purifiers still get tired of purification after a few years? If so can you (or any of the other good folks in the comments) suggest an alpha mod compatible fix?
2.1 has changed a lot and has broken quite a bit in AlphaMod. ETA for an update is Friday evening GMT. It will be a re-release and this version is now frozen and no longer supported.
If you have already updated to 2.1 a - Play some vanilla. b - You're an idiot. Okay just kidding, I'm eager too. Actual new content, yay!
Other than critical bugfixing with hotfixes that should not break save-games, I will aim to make the bigger updates that may well break current save-games on a Friday. Not necessarily every Friday, but I tend to want to get new stuff in your hands pretty rapidly, so it'll be most Fridays.
@Riince No.