Invisible, Inc.

Invisible, Inc.

Escorts Fixed
16 kommentarer
Res 30. juni 2022 kl. 11:05 
Oh, fair enough, thanks for the info. I thought it must be this mod because I got him w/ the items before I installed the mod, and without them after.
cyberboy2000  [ophavsmand] 30. juni 2022 kl. 8:56 
That's a bug in the base game, it has nothing to do with either of those mods. Installing Sim Constructor fixes it.
Res 29. juni 2022 kl. 10:55 
I think this mod (probably the "anti-pilfer" part) prevents Derek from spawning with his augment and beacon when taken from a holding cell, unless it's the "ui tweaks" mod that did it. I have no idea if this page is still being maintained, but it seems fair to warn people about it.
cyberboy2000  [ophavsmand] 3. juni 2019 kl. 13:00 
Update: Compability with Function Library
cyberboy2000  [ophavsmand] 7. apr. 2019 kl. 10:57 
Update: Compability with New Items And Augments and Worldgen Extended
cyberboy2000  [ophavsmand] 10. feb. 2019 kl. 23:31 
While I don't agree with that, I didn't find it to be under the scope of this mod to stop you from doing it. This mod is for those that accidentally lose their gear.
Xpyder 10. feb. 2019 kl. 23:05 
@HealthBar I always take Monst3r's gun, it's a reliable but balanced 7cd ko gun right at a time where you start encountering armored guards. It seems like you're supposed to keep it.
cyberboy2000  [ophavsmand] 26. jan. 2019 kl. 11:08 
If I didn't mess up (which is possible) Monst3r's gun should not be carried over to your inventory.
Kepler68 11. juli 2018 kl. 14:04 
you can drop it on the ground right at the start of the next mission as a workaround.
HealthBar 14. maj 2018 kl. 8:50 
I read the mod's desription, but it seems weird that Monster (not a starting Agent) also gives his own Overclocked Neural D.A.R.T for free. I do not want to abusing this, but leaving the weapon on the storage takes a Storage slot away. Is it possible to fix this?
Bro Smurfi ⭕ çakmak 28. feb. 2018 kl. 1:44 
Thank
cyberboy2000  [ophavsmand] 27. feb. 2018 kl. 0:34 
Yeah, mods don't prevent achievements as long as you don't customize them in a way that sets your difficulty to custom.
Gared 26. feb. 2018 kl. 16:38 
Is it still possible to get achievements with this?
FatalCharm 21. feb. 2018 kl. 14:45 
thanks for the reply. much appreciated.
Shirsh 20. feb. 2018 kl. 17:39 
@FatalCharm not at all, use them all
FatalCharm 20. feb. 2018 kl. 12:57 
Thanks for this. Does this conflict in any way the 'Items Evacuation' mod? Can both be used at the same time?