Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Biomes - Gaia
30 kommentarer
Venusaisha 2. juli 2022 kl. 10:24 
Still good to me even without music , it gives different biome which perfect for Al Falah ,Kavithan Protectorate , africa. Gose good with new earth map , yet different then game basic map/biome repeative.:Diplomat:
clop1000 2. dec. 2021 kl. 6:57 
is there a way to fix music bug?
Miss Mурка "Мать" 9. nov. 2020 kl. 14:16 
great idea, thank you kindly for your work:):steamhappy:
googley eyes 30. sep. 2020 kl. 10:55 
hey thanks for this, its great.

there is this pesky visual bug tho, mainly with geotherms in ocean but some other resources have it too altho less pronounced. these weird green planes come out of them, seems like a lighting/ glow error or something.
Tarakia 7. mar. 2020 kl. 19:23 
Thanks for this unique biome.
Rider 9. mar. 2019 kl. 12:41 
I will not lie, one of my favorite parts about this biome is that it is not single biome, grass and desert, not just one like the fungle and arid biomes.
Venusaisha 25. juni 2018 kl. 9:09 
Well u can ethier copy the music if u have installed the game to your music files n play them on steam play or other media play. Or sometime mods that alter same file(Art, Other, Gameplay) that controls the music can work like checks n balances.:Diplomat:
Ranger Dimitri 23. juni 2018 kl. 23:41 
Ah I see, well that sucks, too bad it won't play, it makes it feel boring in my eye's as music is an important thing in game's in my eye's as anything else
Ryika  [ophavsmand] 23. juni 2018 kl. 23:39 
I've checked the mod and the code seems to be correct, the music should play - but I've tested it, and it does indeed not play (I usually play without music, so I didn't notice before). To me it looks like the part of the engine that handles the music does not recognize the biome, probably because the biomes, so there's probably nothing I can do about it. Or if there is, I don't know how to do it.
Ranger Dimitri 23. juni 2018 kl. 23:00 
I'm not sure if it's just me, but when I play on a map with this biome, it doesn't play music, or rather it just goes with the main menu song and then just stop's afterword's, can you release a fix for it or something, because I can't code and am too scared of breaking my game to do so
Ryika  [ophavsmand] 17. maj 2018 kl. 10:13 
It should be, yes.
Vaeringjar 17. maj 2018 kl. 9:19 
is this compatible with your CODEX mod?
supremePL45M4 9. maj 2018 kl. 17:37 
ADD MORE BIOMES!!!
Venusaisha 14. apr. 2018 kl. 11:44 
Hope to see more Awesome Biomes eventually.
Venusaisha 12. apr. 2018 kl. 4:48 
It was a needle in a haysack Thou managed to get my Neo-Bert (32 mods) collection to work. Which has this (Ryika's Awesome Biomes - Gaia) and Snake's explorer upgrades.:AffinityHarmony::Diplomat:
Venusaisha 12. apr. 2018 kl. 4:26 
Well at least a biome without marvels offers more room for other stuff.:diplomatic::Diplomat:
Snake 25. mar. 2018 kl. 8:43 
Yeh, the marvel generation system is a mess. It looks like they put the "hero" marvel placement code in the map scripts and the "minor" marvel (they're just improvements) placement code in MarvelQuest.lua. I think the call to Game.CanAddEpicToPlanet() in map scripts uses the game rules appropriately, i.e. if you added your biome to the XML. But looking through the quest script, I don't see any reason why it wouldn't also follow the game rules. It seems to just see what hero marvel was placed and bases the minor marvels off of that. So I'm a little stumped, but I still feel like it should be possible. Feel free to send me a message if you want some help.
Ryika  [ophavsmand] 25. mar. 2018 kl. 6:50 
Yes, I tried that. It works for the Default Biomes (like, swapping marvels for example), but for my new Biome I could not get it to work. The actual spawn process functions (which can be found in MarvelQuest.lua) simply did not trigger at all for my custom biome.

Maybe I was just dumb and missed some obvious mistake on my side, but it seems like the part of the engine that handles that stuff only recognizes default biomes for some reason.
Snake 25. mar. 2018 kl. 6:31 
Did you try modding CivBEHeroLandmarks.xml in order to allow marvels on your biome? I think if you add your biome to both the HeroLandmark_PlanetBooleans and HeroLandmark_TerrainBooleans tables, it should work.
Swagnemite 23. mar. 2018 kl. 4:54 
Man this looks nice. Thanks for the continued suport Ryika ;) You make the best mods!
Mr Steriods 20. mar. 2018 kl. 11:18 
So is there a way of getting this to work in MP?
Galgus 18. mar. 2018 kl. 14:28 
It looks more normal than the other biomes, but something about the colors is strangely appealing.

I guess the theme is a world with many large deserts due to strange weather paterns which is extremely fertile in wet areas. It sort of reminds me of Aether from Metroid Prime 2.
mastarfin 13. mar. 2018 kl. 6:46 
Loving the BIOME!!!! Thanks again for the time/work.
CommanderAngel1 12. mar. 2018 kl. 10:36 
Never even tried this, already subscribed, just because it's Ryika's work.
Highlord Elliot 7. mar. 2018 kl. 10:10 
Very nice. Gives off an ancient world feel.
CactusDude 2. mar. 2018 kl. 21:52 
He never asked for this!
Adam Jensen 007 2. mar. 2018 kl. 8:55 
you are a nice person I will give a like
Ryika  [ophavsmand] 19. feb. 2018 kl. 4:32 
@Alterd-Rushnano:
Yes, it should work with Codex.

@ParaNautic:
Thanks. :)
ParaNautic 18. feb. 2018 kl. 20:05 
I really love the colors, keep up the great work.
Alterd-Rushnano 18. feb. 2018 kl. 19:47 
awesome! It's an ideal new world.
By the way, there is one question. - Does this mod also work with codex?