Left 4 Dead 2

Left 4 Dead 2

Improvised Pipe Shotgun (Custom Weapon)
114 kommentarer
Noodlepikmin 30. sep. kl. 16:57 
The fact that it takes about 23-25 shots before exploding makes this weapon broken.
Rectus  [ophavsmand] 7. aug. kl. 23:25 
Nope.
COD141 7. aug. kl. 20:11 
Must i download the source engine for it to work?
GrayMatter 11. maj kl. 7:00 
This is one of the best custom weapons out there, seriously the sounds, the model, the animations and the fact it explodes are good. and also thanks for answering my question.
Rectus  [ophavsmand] 10. maj kl. 9:50 
Yes, except only in places wher melee weapons can spawn.
GrayMatter 10. maj kl. 9:15 
do all the custom weapons spawn like normal weapons
Pezos 28. feb. kl. 6:48 
It scared the shit out of me when it exploded the first time lmao
KauaFelipe 21. jan. kl. 6:47 
Can you make a new weapon, sawn off shotgun or a remodel for this mod?
Aleph_Null 11. nov. 2024 kl. 4:54 
this the shotgun that killed shinzo abe
PadSmid 5. okt. 2024 kl. 0:15 
+QUICKDRAW ahh weapon, i hope they dont patch it out lol
Bob 2. okt. 2024 kl. 15:16 
i love the fact than this weapons looks like people are making the impossible to survive the apocalypse
multo 15. mar. 2024 kl. 4:21 
there should be a sawn off shotgun remodel for this
Inkycat 24. aug. 2023 kl. 9:35 
'a long reload time'
*me reload cancels by switching weapons*
Infinite clip auto Shotgun
🕸️‽'-] Him [-'‽🩸🔪 22. maj 2023 kl. 20:17 
in the turret can not place
🕸️‽'-] Him [-'‽🩸🔪 22. maj 2023 kl. 20:15 
why theres no sound?
Rectus  [ophavsmand] 6. okt. 2022 kl. 12:13 
Thanks for the tip!
Shadowysn 6. okt. 2022 kl. 8:43 
@Rectus
You can detect if the player is using a mounted minigun and/or machinegun with:
NetProps.GetPropInt(client, "m_usingMountedWeapon")

You can also detect if it's a mounted machinegun using another netprop:
NetProps.GetPropInt(client, "m_usingMountedGun")
Isaac 24. feb. 2022 kl. 15:46 
This is like a dying light 2 weapon like the gun on a string melee weapon.
Rectus  [ophavsmand] 2. nov. 2021 kl. 11:30 
They're melee weapons because that's the only way of making new weapons that doesn't replace other ones.
File 2. nov. 2021 kl. 10:11 
is that why you decided to make it a melee weapon?
Rectus  [ophavsmand] 2. nov. 2021 kl. 8:58 
No, it shouldn't affect them. The spawnpoints for melee weapons and regular guns are completely separate.
File 2. nov. 2021 kl. 8:50 
prob just me being unlucky but i haven't seen a single magnum ever since i installed this mod, does this thing have a chance to spawn where the magnums usually spawn?
Rectus  [ophavsmand] 5. okt. 2021 kl. 4:55 
Unfotunately there is nothing I can do about it, since there doesn't seem to be any way of detecting if you are on a mounted gun from scripts.
Sergeant_smoko 5. okt. 2021 kl. 4:36 
found a bug when in a mounted gun or holding a gas can and or propane tank it shoots when you press the shoot trigger op with mounted weapons not so much with the propane tanks and fuel tanks
[CtA] Tranc 17. jan. 2021 kl. 6:16 
ok
Rectus  [ophavsmand] 17. jan. 2021 kl. 6:06 
Sorry, I don't do requests.
[CtA] Tranc 17. jan. 2021 kl. 5:30 
you cam make a versionof the flamethrower but we cam deploy her on doors side and detect infecteds?
Rectus  [ophavsmand] 16. jan. 2021 kl. 15:11 
That is unfortunately a limitation with how the weapon is set up.
[CtA] Tranc 16. jan. 2021 kl. 14:41 
the cowndowm is soo slow that he shots wile reloading
[CtA] Tranc 16. jan. 2021 kl. 14:41 
dehe is a bug
koishicat 20. nov. 2020 kl. 9:37 
this would work irl, thank you for the gun design TIME TO GET PUT ON A LIST AND ARRESTED
Leon The Fox 25. sep. 2020 kl. 20:11 
any idea for burst pistol script mod?
Rectus  [ophavsmand] 17. aug. 2020 kl. 5:17 
Thanks for reporting it. I don't think I can fix it though, the scripting system is very limited there.
Baitofqualitycooking 17. aug. 2020 kl. 5:11 
Bug found
If you are helding a propane tank or a jerry can, if you press your fire button while holding them instead of tossing it it immediately shoots the gun.

I learned this the hard way
〆 - ﻌ-ゝDoge... herr Doge 16. juni 2020 kl. 21:39 
Would be great pattern to do ranged weapon. Like making a double barreled shotgun as a custom weapon based on this gun
Spinx65 13. apr. 2020 kl. 15:35 
Do you think you could make a weapon script (primary and secondary) that allows for reloads to be interrupted, along with ammo counts to be modified? This is just because I am sick and tired of seeing the Deagle and pistols over and over again since they have no counterparts, and would like to see some revolvers or such be put in their place or as another addition. Thank you for reading this and have a nice day!
Rectus  [ophavsmand] 9. feb. 2020 kl. 3:54 
Sorry, I'm not really able to work on it.
Cass 9. feb. 2020 kl. 3:02 
Hi, some people using swap slot1/slot3/slot4 to spam, so Custom_Shotgun can shoot without delay. Can you fix ? :D
Rectus  [ophavsmand] 18. dec. 2019 kl. 0:32 
If it's not possible to spawn it, make sure you are on a locally hosted game on a supported campaign, and that there are no other mods that change the mission files, like melee weapon unlockers.
Rectus  [ophavsmand] 24. nov. 2018 kl. 1:10 
Yeah, I haven't really been able to find a way to fix that without desyncing the animation. It's just a side effect with how it's implemented.
Morning 鰻魚精奶奶 24. nov. 2018 kl. 1:03 
He seemed to mean that player could press "Q" key to change weapon quickly and didn't have to wait the reloading animation, shooting next shell.
Rectus  [ophavsmand] 24. nov. 2018 kl. 0:35 
What's wrong with it?
Boulder Ball 23. nov. 2018 kl. 13:56 
Neat weapon but definitely needs the reload anim fixed.
Rectus  [ophavsmand] 8. sep. 2018 kl. 11:48 
Good point, I think that should be possible.
Morning 鰻魚精奶奶 8. sep. 2018 kl. 11:43 
I think the damage of friendly fire is way too serious especially when saving pounced, jockeyed or charged teammates. Is it possible to remove the friendly fire at least when rescuing your teammate with it?
Rectus  [ophavsmand] 31. aug. 2018 kl. 0:22 
Check the FAQ.
Jacob 30. aug. 2018 kl. 17:54 
how do you spawn it?
nettimato 31. juli 2018 kl. 12:03 
ah, that explains why it has the melee crosshair too
Rectus  [ophavsmand] 31. juli 2018 kl. 9:07 
Not really. It's just a limitation of how the custom weapons are implemented. They're basically just melee weapons with extra stuff tacked on.
nettimato 31. juli 2018 kl. 9:03 
i guess i could try, but my Source modding skills are a bit rusty :P
also, is it intentional that you can't use it while downed?