Cities: Skylines

Cities: Skylines

Parking Lot Roads - Poorly Maintained Parking
39 kommentarer
danielj 13. feb. kl. 5:41 
I never got an answer still just gone in my game :(
danielj 6. feb. kl. 12:31 
This roads are missing in game now and are gone in my city :( LSM can't find them :(
Ikethefluff 17. sep. 2023 kl. 11:39 
perfect for a Kmart
BibleCampVictim 27. okt. 2022 kl. 8:32 
There a one way version?
eserlik 5. okt. 2022 kl. 12:05 
Hello!
Does this mod work with Plaza DLC? As well as Fine Road Anarchy?
daft 1. okt. 2022 kl. 20:36 
Tip: level ground before placing lots. They DO conform to terrain, however, the parking spaces themselves do not. So without level ground, some markers sink into below ground level, rendering them invisible.

Or, you could use move-it and hit CTRL-H to snap-to the height of a node of your choosing.
teremoto 20. mar. 2022 kl. 14:04 
for the roads to have parking you need to subscribe to the mod that is in the description
Oldhip 20. feb. 2022 kl. 19:31 
read the description
Chronos "Salty" Pliskin 9. nov. 2021 kl. 13:07 
Is this a replacer or an adder?
MatteCosta 2. mar. 2021 kl. 5:23 
Thank you, you make great assets!
ExistingUSer 13. feb. 2021 kl. 16:37 
@GUIHXH I believe you have to place the parking lot roads first, and then layer the parking grids on top of it via a separate mod.
GUIHXH 2. sep. 2020 kl. 10:23 
Why does the ground show underground water after I build this asset, and the car appears to be suspended in the air and parked?
Duff 6. juli 2020 kl. 11:12 
@koyangi You have to use the parking lot/Line decals that come with the mod. They are not placed on the road when it's drawn. You have to add them yourself by using the Find It! mod or I think these are located in the "intersections" portion of the vanilla roads menu.

@digitalHippy13 You may have to use Move It! mod to slightly elevate the parking Lot.

The creator explains that the road is .3m so it should be the same height as the standard roads when placed.

"-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. "

here is the location of the original https://gtm.steamproxy.vip/workshop/filedetails/?id=1285201733
SirRantsAlot 25. juni 2020 kl. 6:12 
How do i make the parking lots visible? I have only a concrete floor with no lines at all.
DigitalHippy13 8. apr. 2020 kl. 18:54 
how do i make the cars not float???
RoLaAus 3. feb. 2020 kl. 22:34 
Now that's how you make a realistic looking asset!
Cooking MAMI 17. jan. 2020 kl. 2:40 
i cant found the parking lot roads on Roads menu after i sub
350z 25. dec. 2019 kl. 7:56 
These roads are a mood
oleg.gorchakov.2014 11. nov. 2019 kl. 8:46 
Hi! I really like the models of Parking Lot Roads! I do models myself. How did you create Parking Lot_22M_EndNode; Parking Lot_58M_EndNode; Parking Lot_40M_EndNode? I can't do it without rounding
Qwestgurl24 16. juli 2019 kl. 7:41 
For those of you wondering why cars aren't parking, make sure you don't have a hide parking spot mod enabled.
shi4stone823 8. juli 2019 kl. 2:25 
can u please put the parking lots prop in this pack so it is not dependent on the basic pack? i realize i only ever use this version in game anyway...
ibrahimsevencan 1. juli 2019 kl. 13:38 
all parking mod is not working
Mercadona employee 11. juni 2019 kl. 5:33 
never seen a car parked here... Placed it at busiest part of the city, still empty
STLassen 4. apr. 2019 kl. 5:49 
Hello :)

Bug repport on "22m Poorly Maintained Parking Lot" .

That specific road asset in this package fails to load.
The other ones are fine.

Tested this only with required mods enabled + CSL vanilla mods to unlock all + loading screen mod to get report.

This specific road asset also causes conflicts with the "Road Options (Road Colors Changer ++)" mod (ID: 932192868) , which throws exceptions in-game.
If I disable this specific road asset in the game asset list, there are no errors.

So solution for now is to disable this specific road asset in-game.
Oldhip 22. mar. 2019 kl. 0:09 
Not sure why but these give me errors, normal your normal roads are fine
TheDroneGuy 24. dec. 2018 kl. 11:22 
Nice !
Ranazomic 3. nov. 2018 kl. 11:21 
dosn't work in snowfall world after the new update :/
Lewd.Paw.Sniffer 8. apr. 2018 kl. 16:15 
Could you do a prop parking lot with those textures?
Roadmaster '93 26. mar. 2018 kl. 6:50 
Greatest roads in the workshop. I use them everywhere. It would be good if you could add Zoning to the wider roads, too
skallben 19. mar. 2018 kl. 14:49 
60mb, and it reuses some of "well-maintained" parking roads. What's the real toll estimate in megabytes?
Prince 26. feb. 2018 kl. 16:50 
Appreciate it! I just released the first blueprint this afternoon!
Badi_Dea  [ophavsmand] 25. feb. 2018 kl. 20:10 
@ThePrince757Va : Go for it! I'd love to see em
Prince 25. feb. 2018 kl. 15:22 
Hey, Badi_Dea. Can I get permission to release some intersection assets based on your parking roads?
AngryDragon 17. feb. 2018 kl. 8:22 
Feels like a rather normal road for where I live. Between the warmest and coldest temperatures that we've got, there's 70 a celsius difference. Winter has a way of taking its toll on infrastructure. With the amount of snow we get, we use construction equipment to deal with it. It really takes a toll on roads.
Quboid 17. feb. 2018 kl. 7:24 
Thanks! I'm worried about VRAM but I love these parking lots so that's good!
Badi_Dea  [ophavsmand] 17. feb. 2018 kl. 0:33 
Thanks folks! I appreciate the comments.
@Quboid : yes, the end node mesh reuses textures from the segment mesh
Quboid 16. feb. 2018 kl. 21:09 
Is there any texture sharing with this?
Slick Gamble 16. feb. 2018 kl. 21:01 
My ram is crying, thank you. :p
girlfromverona 16. feb. 2018 kl. 19:34 
Thank you! These are brilliant.