Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1908336903
Ishy, if you don't mind i will probably keep this updated as it is a needed block. Thank you so much for publishing it to begin with!!!
Thank you thank you thank you!
For three years now I've been waiting for a Large Slope corner! FINALLY I can properly build my fortresses' bastions.
Everything is a bright purple.
Plus, I solely play creative mode, maybe that's another issue.
@KingPancake, Zigurat: I hope this info helps but I really have no clue about what's going wrong in all fairness as this seems to be an isolated issue that only a couple of people have atm.
- The Data folder should contain a CubeBlocks_StoneRoundedTaped.sbc file and another folder called Research, in there you should find a folder named MilitaryEngineering with in there a file called 3_StoneCubes.sbc
- The Models folder should contain a sub folders named Cubes with inside another folder with the name Large. In there you should have 26 files, all of the type .mwm
- The Textures folder has got 2 folders inside, namely GUI and Models, GUI should contain a folder called Icons and in there another folder called Cubes, inside that folder should be 4 files of the .dds type (InvertedStoneRoundedTaper, StoneRoundedTaper, StoneRoundedTaperWall & TallSlopeCornerTaper). Moving on to the Models folder inside the Textures folder, You should again find a folder called Cubes and in there you should find 3 files of the type .dds (block_sheet_add, block_sheet_cm & block_sheet_ng)
@=Nexus=: At the current time I have no plans for it, however I can easily implement it if more people want it. :)