Divinity: Original Sin 2

Divinity: Original Sin 2

Make Grenades Great Again
21 kommentarer
Sir Not Nub 9. dec. 2018 kl. 16:00 
Would be nice if you could add the link to the definitive edition in the description :3
J0k3_R  [ophavsmand] 17. okt. 2018 kl. 2:29 
Its been out for weeks lol. Just search “make grenades great again- definitive edition”
Captain Wild 16. okt. 2018 kl. 18:12 
News on DE?
N.C.V. 2. sep. 2018 kl. 7:39 
Alright thank you!
J0k3_R  [ophavsmand] 2. sep. 2018 kl. 7:38 
Stay tuned, once they release the mod tools ill have one stat
N.C.V. 2. sep. 2018 kl. 7:37 
update for DE?
Puffus 28. aug. 2018 kl. 12:05 
Could you enable the mods for GM mode too? Would be great. Non the less good mod anyway, makes it possible for a decent grenade build.
J0k3_R  [ophavsmand] 9. mar. 2018 kl. 6:22 
Bard mod works like that because the weapons require a lute, a weapon that scales off wits. The way you scale weapons and skills in the editor is different unfortunately, so right now it isn't possible to scale skills that way
MrWhite 9. mar. 2018 kl. 1:12 
Blade master mod in a way tied to leadership and bard mod has skills that scale with wits
Filibuster Rhymes 19. feb. 2018 kl. 15:14 
Gotcha. Appreciate the response, dude.
J0k3_R  [ophavsmand] 19. feb. 2018 kl. 8:35 
@Filibuster Rhymes in an ideal world, I'd LOVE for them to scale with wits. However the way I got these to scale is by tying the grenade ability to the huntsman skill. As far as I can tell all skills either scale off int, str or fin, meaning I couldn't make it scale off wits. If you find a way to do it let me know though!
Filibuster Rhymes 18. feb. 2018 kl. 20:57 
Hey man, I'm liking the mod. I was trying to get it to scale with wits, but can't figure out how to change it. What did you edit, if you don't mind me asking.
Kario 18. feb. 2018 kl. 8:55 
Okay thank you.
J0k3_R  [ophavsmand] 18. feb. 2018 kl. 5:29 
@ParazaR If you're doing it from steam workshop, just lcick subscribe and it'll install automatically! Otherwise find it on on nexusmods and put the .pak file in your mod directory (usually C:/User/username/documents/larian studios/divinity original sin 2/mods

@ Kario About 60 with my reduced number bloat mod turned off. Kept like that because not everyone uses those

@Tigbits Yeah I realised I was looking at the cost to use the grenade skill and not the cost to consume the grenade, which is the skill cost the game uses in combat. Thanks for the info though
Kario 17. feb. 2018 kl. 11:21 
How much finesse do you have in those screenshots? 200?
ParazaR 17. feb. 2018 kl. 2:43 
Hello,
I would like to try these grenades. Where to find the files and how to install them in the game, please? In advance, thank you for your answer.
Demi 16. feb. 2018 kl. 20:41 
@Thicc Boi - I think it's 1 AP if you have the talent and are not holding an offhand item. Otherwise, I've always known them as 2AP
Kalavinka 16. feb. 2018 kl. 9:04 
Fantastic mod idea, was hoping for something like this. Thanks!
Warfare 12. feb. 2018 kl. 9:55 
Great idea, I was thinking about such mode as well.
J0k3_R  [ophavsmand] 12. feb. 2018 kl. 6:45 
Huh. So they are. Thats strange because they were coming up as 1ap on the editor
Greenegg 11. feb. 2018 kl. 15:55 
haven't grenades always cost 2 to use?