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Rapporter et oversættelsesproblem






WILLEMSEN roll out alot of good mods and they need alot of time. Especially the graphic part is very time consuming but in my eyes, his best work. Its a shame, that all the "money earned" in WH2 modding, goes to Venris. There is alot of people who deserve parts ot the cake. Like Willemsen or Crynsos. Venris etting atleast 3065 Dollar(when everyone would just pay 5 dollar which is the minimum. So its prop much more), so many good modders out there, who put alot of effort and much time intro their mods - radious e.t.c. but only Venris matters.
I tried to talk with Willemsen about my sfo version(its longer ago) to get it like "official" but was basically ignored, which was abit disappointing.
Anyway, all my respect to Willemsen for the mod and Crynsos for answering my questions!
Thank you Hargut ))
There will be some fix for this ?
Can imaging faction unlocker for example would do some problems. everything which "changes" the capitals in some way kinda.
Actually it seems that i have some compatibility issue.
Maybe you heard about such issue when some knights chapter houses disappeared ?
What ever, u can build it in all secondary wooden provinces. So not maintown, must be small towns with wood! and some special locations (their original lore location for example)
Knights of the bull are in a small town of middeland along side knights of panter and hunters of sigmar if it had not been updated recently!
I can not find where to build Knights of the Bull chapter house.
Maybe anyone knew where it is ?
most easiest is prop:
Secondary: Iron, Marble, Obsidian.
Then its nearly all major city resources (located in capital town, or normal province town. So Secondary is normal province town)
otherwise few special towns.
Grenzstadt, Helmgart for example.
They go, where the battle is
And a couple of other locations.
I might do a sheet at one point.
Updated: Less upkeep for all units - around 30%.
Thanks for the mod, great to have one of my favorites work with one of my other favorites.
Bulls need lumber location to be build.
Morr wine
Its regionbased now
Or drakenhof and basically all other "evil" locations. Vampires., tomb kings e.t.c.
And it will remain so, it have to be tested by people playing with this mod and reporting if its work or not, but iam sure people will come here, when their game stopped working at some point :D
Anyway, mod is updated to newest patch, and mod is also up2date from original author guild + all changes i made to the mod in the last half year (check changelog if u want to know what got changed by me)
Again, feedback is very welcome and will help me, to improve your time in warhammer2
DB->main_units_table->data_JMW
then the 2nd tab on the top is campaign_cap, just change everything to -1 if u want to make as much as u want.
@Wulfrik
I will test some myself now and then add what is needed to make them win ;)
And yes, i agree they need to be more unique, the bull order should ve higher charging stats then everyone else - right now each order basically just have a very minor buff which push them in their actual lore "direction". Its not a bad option, might just need some more tuning n buffing. I always just felt like all knight orders are too strong, so i dont wanted to make them even stronger.
die Ragnarites (Order of the Winter Throne - from Nordland, Ostland and Kislev) should be recruitable in the common temples. If its not, i have to take a look again.
The Hunters of Sigmars are indeed missing, there is a Building Chain actually missing i have to do something about. Its a forward Camp where u could train certain units, it was the only building yet to get them. It felt abit to strong that u dont need to gather ur "special" units from certain spots and could get them. It would be cool if u could - lets say just get like 1 of this and 1 of this from this Forward Post - and its doable, but i dont see iam adding this in the nxt comming weeks.
I will just add them to another Building Chain in the nxt few days - any suggestions ? ;)
But from what i know, the different knight orders had different sizes. Some were very big, had alot of people and some were very small, some were very elite, some were just casuals (like the hunters, they are like citizen hunting beastmen in middenland), some where rly rich.
But i guess the biggest reason here is, to show out how elite some units are.
If a unit with 100 people fight a unit with 26 and the 26 still win, they must be rly elite, right ? :D