Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

CRACKED (Custom Characters and sprites, 5 floors)
40 kommentarer
aushfoish 11. sep. 2024 kl. 1:49 
круто, цветовая палитра приятная, рескин фанатов крутой, и баланс на уровне, что можно даже пройти с одними кулаками, не нарушая при этом цепь комбо, но у меня в 3 из 5 случаев игра зависала намертво при переходе на следующий этаж, знать не знаю с чем это связано. А так видно что автор много времени потратил, ещё и получилось красиво, респект
IHaveRaygunBro935 23. feb. 2024 kl. 6:21 
I must say, the level itself is a creative remake of crackdown with non-linear floor transitions. The new color palette, new floors and enemy placement is pretty good, but I cannot seem to complete the level at all due to frequent crashes.
echoswirl  [ophavsmand] 30. aug. 2022 kl. 7:43 
@_-EnsureR-_ Sure, thanks for asking, and sorry for getting back so late, I didn't get a notification for the comment.
我是,我是baka猫 20. juli 2022 kl. 23:23 
Great Level And Sprites. Wonder If You Can Give Me The Permissions Of Reskin Some Sprites (Only Dual MP5 And Body One For My OC That Replaces MARK.) From This Level. I Promise That I'll Give Credits At Right Bottom Of My Sprites :steamhappy:
YUEYV JACK 12. dec. 2021 kl. 8:12 
Oh, thank you for your generosity. I'll put you on the campaign profile and special thanks list:praisesun:
echoswirl  [ophavsmand] 12. dec. 2021 kl. 7:27 
@YUEYV I don't mind, just please give credit if you do. Thank you for asking!
YUEYV JACK 12. dec. 2021 kl. 6:16 
Hello author,do you mind if I reskin your character mod and use it in my campaign?
(Please forgive my poor english)
ExX0 12. aug. 2021 kl. 23:26 
Very cool characters, awesome aesthetics, great level design and enemy placement... Well done! Leaving the building after a finishing is a little difficult due to it's mazelike nature but that's just a nitpick.
echoswirl  [ophavsmand] 3. apr. 2019 kl. 9:52 
@Absolútne halušky Thank you so much, man, it's been a while since I've worked on anything in Hotline Miami, but I've been really wanting to get around to making stuff again, and seeing your comment really made me happy today.
Absolútne halušky 2. apr. 2019 kl. 6:09 
Probably one of the best levels on the HM workshop, you did an awesome job connecting everything and making every part playable with every character.
qiunn 6. maj 2018 kl. 15:15 
Is this supposed to be a tribute to crackdown?
Dipster 13. mar. 2018 kl. 16:42 
no problem. :TheRooster:
echoswirl  [ophavsmand] 13. mar. 2018 kl. 14:58 
@Dipster thanks a lot, man, I really appreciate it because i spent a very unhealthy amount of time making this, and I'm glad to see my effort isn't without appreciation. I has been a pretty big ramp, starting out my levels weren't the most cohesive, then i overused litter and such, not knowing that less is often more.
Dipster 13. mar. 2018 kl. 13:27 
nice, great job making the level its fucking astounding. youve been improving rapidly with your levels and i love it dude
echoswirl  [ophavsmand] 12. mar. 2018 kl. 20:16 
@Dipster Yeah, it is, since I'm a part of that team I felt like making something that would fit with that, as I really enjoy the setting.
Dipster 12. mar. 2018 kl. 18:53 
is this related to tokyo 2041 also great level
vitaminH 20. feb. 2018 kl. 5:55 
nice level
echoswirl  [ophavsmand] 17. feb. 2018 kl. 9:02 
@Pinman uhh, what? Also, if you're asking that because you datamined the patchwad file, I have to ask that you don't do that.
Soberheim 17. feb. 2018 kl. 8:57 
Can you throw sprites on fans from this level, without sprites on the enemies?
echoswirl  [ophavsmand] 9. feb. 2018 kl. 14:03 
@Yossarian the Assyrian I know, there is some enemy layout problems I wish i could fix, but before i could properly finish most of the sprites and test things out more with the level, my HDD died on me, forcing me to datamine to get the level back, and as far as I'm aware there's no way to properly edit a level through datamine grabs without the game instantly crashing.
Yossarian the Assyrian 9. feb. 2018 kl. 8:46 
Loved the atmosphere in the level. Felt very cyberpunk-y. The custom sprites were really good as well (fingers crossed you'll release the gang version of the Yakuza enemies)! I think the design was too cramped, though. There wasn't much room to maneuver, and when the game throws conflicting enemies at you simultaneously (fats and dodgers) you don't have many ways to fight back. If the special enemies were spaced out a little more, it would be perfect.
SiAlion 9. feb. 2018 kl. 8:18 
не очень, непоймешь где ты был и куда тебе надо, так еще гг застревает в текстурах
ApSterS 8. feb. 2018 kl. 5:59 
:Owl: :Owl: :Owl:
mawia 5. feb. 2018 kl. 21:04 
Good stuff my guy.
LazyPyro 5. feb. 2018 kl. 7:01 
sorry go back to 2033 and you got metro,then add the 2033
echoswirl  [ophavsmand] 4. feb. 2018 kl. 22:11 
@<<Grimoire>> Well, the fans don't have access to the katana to use, and I went the opposite route of spriting weapons to what's usually done. Rather than make the weapons held completely different and have to force people to download a patchwad to see the weapons on the ground properly, I made the held weapons look more like the weapons on the ground. Also, as much as I would have liked to have made an intro and outro to this level, I poured 500+ hours into what's being shown here, and I don't think it would be worth pouring that much effort into the intro level and outro level, and unfortunately, I don't think that beard's spritesheet has enough space to allow for a katana instead of a knife.
<<Grimoire>> 4. feb. 2018 kl. 21:34 
I always like levels you guys usually make. The unique sprites and stuff were cool. Kinda was disappointed that a level in japan has no katana :p Also would've liked a little bit more story or something. If it's in the future some more cyberpunk elements would be cool if you could add them. Also if I could make a suggestion for a character: use a beard template but rather than his rmb being a knife, make it a katana.
Pear 4. feb. 2018 kl. 12:21 
Taking away a few offscreen deaths and the floor where you spawn being shot at through windows, it was really fun.
maga moskovskiy 4. feb. 2018 kl. 9:54 
wow:Owl::kcoin:
Superbia 4. feb. 2018 kl. 2:08 
Sex:Owl:
Arty0m_23 4. feb. 2018 kl. 0:54 
I can say I like it.:Owl:
Dunko, Destroyer 3. feb. 2018 kl. 17:26 
Very nice level
Marcel 3. feb. 2018 kl. 12:32 
this is cool
Chiba 3. feb. 2018 kl. 10:47 
this is probably one of thie most unique things ive seen in a while.

i found it cool that it was a remake that wasnt just a direct copy, and i enjoyed the color scheme, and overall flow of the level.
echoswirl  [ophavsmand] 3. feb. 2018 kl. 9:56 
@Raupe Ni🅱️🅱️a-Satt right you are, the concept for this level is to take Crackdown and allow you to explore all doors on the level. Had to get rid of one because it was a disorienting transition, but I kept with that idea and went with a different style, and since I work on Tokyo 2041, I decided to go in that direction with the style of the level.
JoergJoerg 3. feb. 2018 kl. 9:33 
the right part of the level was a hotline miami one level floor.that one level where you need to escape from the police in the end. correct me if im wrong... good level nonetheless
Snowflakes 3. feb. 2018 kl. 4:12 
One of the best levels in Workshop.
♂️WaffleOleg♂ 3. feb. 2018 kl. 2:48 
gut
thebasicbrick 3. feb. 2018 kl. 1:52 
This was really nice! It felt very unique, haven't played a level like it before. Keep up the good work.
250 BC ancient mayan tablet 2. feb. 2018 kl. 21:21 
nice work man!