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Rapporter et oversættelsesproblem






https://youtu.be/bhjj-Yd46ec
-There are 8 DSHK placements covering an enclosed flat out terrain sizing approx. 600*400m;
-5 of these DSHK are packed within a 150m radius...
-VC also gets 3xMG slots (1xMG for US) and 3xRPG slots, and the main VC stronghold area has 5 fixed radio placements within 150m radius.
No offence, and good effort. But, how would you advise us to not see this as a prank on pilots?
Maybe use some of the techs used in the Australian DLC, like rain, mist and cloudy environment.
There are also vaultable sandbag obstructions on the middle road with spikes on the other side, which killed half a dozen viets last time I played while we rushed past first objectives.
But yeah, biggest issue is mood of the map.
[rs2.fi] Komppania Törni #2 | Custom Maps Only
88.194.145.228:7977
The final cap also needs to either be closer or more cover needs to be given to ANZAC moving up. It's easy for NVA to sit on the far flanks and have free shots on ANZAC running through the open.
-The lighting needs to be fixed, alot of black zones and harsh shadows
-Random fires around the map, need to have a reason
-The last cap point NEEDS to be closer and not have big open fields to it
-The sidewalks are too high up (are floating above the ground)
-Random cars are floating
-some of the broken walls need vaulting over when you should be able to run straight through
-The lighting in the tunnels is broken
-The ferns and plants on the edge of the map seem far too big :P
-Pilot slot needs the loach to be attached, but tbh this map doesn't need a chopper
-The recon plane seems a bit low, and the other commander abilities seem too high