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@Aquilathestone It removes enchants from weapons, which have a base item ID. This includes "All Daedric artifacts (excluding jewelry and DLC)". However, you do not recieve the enchantment to use on other weapons.
it simply switches out the enchanted weapon(wich has a specific ID) for the same model without enchants(which should have another ID)
Now I can just toss the damn thing in this and start over! Thanks!
Are you using a custom model for either sword?. Both disenchant fine whenever I run it. Smithing upgrades are always lost on disenchantment regardless. See the readme.
I've just tested Mehrune's Razor and it seems to work fine on my end. Can you be more specific in what happens when you try and disenchant?
To be clear about disenchantment rules:
You can disenchant:
+Any item that you have enchanted through an arcane enchanter. This applies for modded items and DLC items too.
+Any generic vanilla item (Iron, Steel, Ebony etc etc)
+All vanilla daedric artifacts (excluding staffs)
+All dragon priest masks
You can not currently disenchant:
-DLC items that spawn with an enchantment
-Dark brotherhood armour
-Nightingale armour and weapons
-Any staff
-Amulet of Articulation (Thieves guild rebuilding reward)
This font has been making me nuts ever since the kit came out. They stuck it in there and never used it for anything. (I've stuck it in a few house mods but it's just deco.) I'm pretty sure you got it right with their intentions. Maybe they just couldn't figure out that they would have to replace the item with a clean one instead of actually stripping it. Honestly, Bethesda should be paying modders who fix their bugs and unfinished work.
Thumbs up.
Giving you the thumbs up anyway, because this does look really awesome.