Total War: WARHAMMER II

Total War: WARHAMMER II

Script Debug Activator
12 kommentarer
Solon 21. aug. kl. 22:38 
Need this for Attila/MK1212AD mod
bushez 1. mar. 2022 kl. 2:52 
@thesniperdevil
do u know maybe a way to get from the script log a reason or what cause a Screen Look from game events ?
IfThenOrElse  [ophavsmand] 11. feb. 2022 kl. 12:46 
yeah, this mod is a staple for me for all the TW games these days :)
bushez 11. feb. 2022 kl. 9:54 
@thesniperdevil
you will publish this mod in WH3 too ?
玄霄 6. juli 2020 kl. 23:03 
how to know why my game crash in the game?
Ruinae Retroque Rursus 4. maj 2019 kl. 20:18 
This helps me out so much :D
Celtik 17. aug. 2018 kl. 15:46 
Very nice, exactly what I was looking for. Thanks!
IfThenOrElse  [ophavsmand] 5. juli 2018 kl. 13:38 
Np - if you are looking for more help with modding - feel free to pop over to the CnC discord!
https://discord.gg/kSWB8D also check out the tutorials I made under the guides section.
Ubermorgen 5. juli 2018 kl. 8:00 
Thanks for the great mod, man! Was really helpful so far.
IfThenOrElse  [ophavsmand] 17. jan. 2018 kl. 9:54 
@ gleen should do. debug log files spit out a LOT of info though so be sure to check logs the moment the event occurs.
@Sigmar. pretty much. WHen scripting, you can use script outputs in certain parts of your script which helps track progress when the script runs. It's a great way to figure out why it doesnt work. THis is very much a modding resource.
Malykriss 17. jan. 2018 kl. 1:03 
hmm sorry for the noob question but I don't quite get it. does this make it easier to create scripts or what?
Gleen Cross 16. jan. 2018 kl. 15:09 
Interesting.. with this, maybe I can rework the vortex mechanics... I want to add more skaven/chaos waves + more intervention armies, but I didn't find anything in the lua files =/ If the game triggers a intervention, the log will capture that?