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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2024296023
Hope it helps anyone!
Are you planing to update your mod for the 1.1 version, please?
The temperature at just-before midnight of Jugust was 18C. The temperature at 0h of Septober is -35C.
That seems a sudden for winter to waltz...er...sprint in, no?
There's another climate cycle mod which might also do it
Marvinkosh also has a temperature changing mod; what used to be called Solar Apocalypse & Rogue Planet is now called Disasters. I haven't seen a Steam release yet but you might be able to find it in his comment section/ludeon thread/personal website.
You can add it by editing your savefile directly if you have a good text editor and a functional brain, but I will not provide guidance on that due to my lacking the latter.
Also, as the most basic question, does your scenario have the Climate Cycle+ rather than the Climate Cycle? You set that in the scenario editor, before you generate a world.
In the colony it'll show bottom right near the time controls etc, "Climate Cycle+" rather than "Climate Cycle"
Looks like you're off to a good start there, I'll be following along.
As for the settings: yup
and so if i set a higher multiplier i can get extreme condition rather quickly and then lower it so it doesn't go extremer to fast ?
If you set a lower multiplier in the mod settings, you can hold out for 15 years.
If you're using the Waiting for the Sun setting, that trend is upwards. There might be temporary dips in temperate, but in the long-term it's heating up.
It's the opposite for the Winter is Coming setting. Despite occasional warming up, the temperature is dropping.
@†ree Root Climber: There are no breaks on this ship.