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Since a bunch of new items were added to the game in the repentance update, a lot of the new ones don't follow this structure or pattern at all, so essentially the mod no longer works. I could still update it and maybe tinker with it enough to get it mostly working, but I guess the official solution to this issue is "Good Luck" so. Yeah there's that.
Interdependent APIs would certainly be a headache...but wouln't they be anyway? I imagine them looking like,
[code]
function api:postGameStarted()
function api:AddCallback()
other_api.whatever()
end
end
[/code]
Nested nastiness.
But I dunno. POST_GAME_STARTED is the only guaranteed safe way, so it might be the best decision anyway.
Im working on a bit to be able to add damage not linked to item id's atm, but thatll take a minute since im also working on updating all my mods to use the statAPI