Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2016313260
Hope this helps anyone!
I removed the dependency to the "Base"-mod since it could be replaced with a patch-action instead.
it's now currently <supportedVersions> ... , which does not give any error when i tested.
this latest rimworld version flags the targetversion tag for every other active mod for me when in dev mode.
Verse.Root_Entry:Start()
XML error: <SupportedVersions><li>1.0</li></SupportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Mechanical Defense 2 - mechanical walls</name><author>mipen</author><!-- <targetVersion>1.0</targetVersion> --><SupportedVersions><li>1.0</li></SupportedVersions><url>https://ludeon.com/forums/index.php?topic=26276.0</url><description>"Mechanical Defense 2" (MD2)
Ver.: 1.0-1.0.1
- removed buildingabstract here
every mod "overrides"/creates their own abstract(s). as far as i know this the proper form. there was even a forum thread about it few versions ago urging modders to not forget this, to prevent problems. i don't think this practice/the game structure has changed.
if you dont want the abstract, you can easily go into the xml file and delete the buildingbase abstract section in the MD2_mechwalls_ThingDefs_base.xml with any texteditor program.
so yeah, feel like maybe i'm missing sth here. with what mod does this conflict?
https://ludeon.com/forums/index.php?topic=38010.msg389563#msg389563
from what mod adds it should not cause any error there.
messed up in what way excatly? output log?
- linked textures of embrasures+walldown fixed (updated pictue too)
- added source code download
- added the required base mod here
forgot a bunch of stuff with my last mods it seems. getting excited about stuff working is not an excuse^^
thats why the embrasures and wall if down looks a bit wonky. i will do that as soon a possible.
thx for letting me know ;)