Stellaris

Stellaris

Arc's Namelists
29 kommentarer
Watchman 5 dec, 2024 @ 8:41 
...the MGS list cannot produce "Enormous Ensign" or "Large Leader". My disappointment is immeasurable and my day is ruined.



Though "Miniature Mandrill" is pretty good.
Killian  [skapare] 17 jul, 2024 @ 6:19 
Big update! Lots of new and missing Cabal, Hive, and Eliksni names from the last couple of expansions and seasons of Destiny! No more launcher complaining about the version number!

Vex got a couple of new ruler titles and a bunch of new leader prefixes and suffixes - a few got shunted out of the pools to avoid tautologies or redundancies (you can no longer roll "Praetorian Praetorian").

All the others are untouched for now, but I'm open to suggestions.
Killian  [skapare] 22 sep, 2022 @ 3:15 
Version number tweak. Nothing new yet.
Killian  [skapare] 17 maj, 2022 @ 20:58 
Updated for some recent format changes. I need to update the various Destiny factions with new names when I have time to go through all the additions over the recent seasons.
Renvira 21 dec, 2021 @ 21:55 
So few actually use numbered fleets, I find it highly underrated!
Killian  [skapare] 2 mar, 2021 @ 15:14 
Aaand that's the Destiny namelists updated. Next up I'll try to get the Machines Custom covering the extra NSC classes.
Killian  [skapare] 2 mar, 2021 @ 12:57 
Removed an unfinished namelist that I never properly started work on.
Killian  [skapare] 27 feb, 2021 @ 6:57 
Updated version number. Might include some WIP changes/other tweaks.

Need to update the Destiny name lists with new names from Beyond Light - will get to that when I can.
Killian  [skapare] 10 aug, 2020 @ 11:10 
Not that I'm aware. It's unfortunate, but honestly it only matters if you're achievement hunting or playing MP... and if your friends are such purists they refuse to even install a namelist mod , then tell 'em to get the sticks outta their asses and have some fun for once in their damn lives.
Alexio711 10 aug, 2020 @ 10:57 
This mod is great, as I am implementing custom civs based on the enemy factions in Destiny, but I noticed it affects the Checksum. Is there any way to have custom namelists without altering checksum?
Killian  [skapare] 30 apr, 2020 @ 6:56 
Planet/colony name generation for the Vex and Cabal lists has (finally) been completed; non-mod inhabitables should be covered and there's plenty of generic options as well, for mods that add more habitable types.

Now in the process of selecting ship names for the Machines, which is a slightly harder process.
Killian  [skapare] 16 apr, 2020 @ 13:59 
Honestly if it's for the Machines set I'd like to do those myself as each class has a fairly specific theme that I'd like to personally manage. The others ought to be partially-compatible as they all use the generic pool.

If there's anything specific that needs fixing drop a comment or discussion thread with details and I'll look into it. I've been working on updates to the Vex list to give it more random planet names (building a pool of affix/suffix combos to generate into proper lists), and the Cabal set might get planet name updates soon as well.
Sniggledorf Fumpledink 16 apr, 2020 @ 13:50 
I was wondering if you would mind the developers of NSC2 could make this compatible with their mod? I asked on discord and they said they would need your permission first
Killian  [skapare] 18 mar, 2020 @ 3:17 
Version number updated. Includes two incomplete lists that I'm working on.
Killian  [skapare] 11 nov, 2019 @ 9:00 
Updated for 2.5+, with some minor wrangling thanks to the new launcher. There weren't many new named Vex but I did add a good half-dozen to a dozen more prefixes and a couple more suffixes to the common officer pool.

The Hive, Fallen, and Cabal names may be chosen by AIs now. The Vex, Machines, and Metal Gear-esque names will not.
Killian  [skapare] 20 okt, 2019 @ 6:20 
Version updated and planet names added. Each list should have at least 100 possible names to avoid the same kind of repetition that could easily happen in vanilla (" Which Glauschogg is rioting? There's three of them!").

Shadowkeep names pending.
Killian  [skapare] 19 okt, 2019 @ 6:18 
I'll be adding some planet names to these soon, as a kind of insurance policy against issues with mods that rely on random planet names. I'll also be collecting new character names from Shadowkeep for addition to the lists.
Killian  [skapare] 18 jul, 2019 @ 5:03 
Also updated the Metal Gear list with more prefixes for giggles.
Killian  [skapare] 18 jul, 2019 @ 4:30 
Issued a bunch of updates to the Vex, Fallen, and Hive name lists with additional content from Forsaken and the following seasons.
Killian  [skapare] 11 dec, 2018 @ 2:44 
New daft namelist added; Metal Gear-esque names.
BSKULL 8 dec, 2018 @ 15:16 
Thanks for making this.
Killian  [skapare] 8 dec, 2018 @ 3:45 
Updated version number for 2.2, and expanded the Vex name pools with new premade names from Forsaken + more prefixes and suffixes for random leaders.

I'm hoping to add a new machine set as well in the relative future.
Killian  [skapare] 3 dec, 2018 @ 2:13 
Updated with Cabal list, and new preview shots for the lists.
Killian  [skapare] 30 nov, 2018 @ 22:03 
Posted a topic for missing names/suggestions. Next update will include a Cabal namelist.
Killian  [skapare] 24 nov, 2018 @ 10:18 
Updated the Fallen/Eliksni namelist with names from Forsaken and some names I missed during my first check/pass. The name pool should now be a fair bit larger overall.
Killian  [skapare] 15 nov, 2018 @ 7:41 
Updated with a new Hive namelist.
Killian  [skapare] 22 feb, 2018 @ 15:30 
Updated version to 2.0.* and probably some other minor tweaks to the Vex list again.

Ought to be fully backwards-compatible.
Killian  [skapare] 31 jan, 2018 @ 22:59 
Updated the Vex Collective with a few more 'first name' options, and a new full ruler name.
Lemon 24 jan, 2018 @ 14:30 
thnx for this, i have been looking for spmething like this for awhile